casings integrate player velocity, can't pick up already held guns
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@@ -177,6 +177,7 @@ func spawn_casings():
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instance_casing.position = i.global_position
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instance_casing.random_rotation = false
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instance_casing.transform.basis = i.global_transform.basis
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instance_casing.player_velocity = player.velocity * transform.basis
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instance_casing.rotation.x += deg_to_rad(90)
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instance_casing.linear_velocity.y = -(8 + rng.randf_range(0,3))
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get_tree().get_root().add_child(instance_casing)
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