casings integrate player velocity, can't pick up already held guns

This commit is contained in:
derek
2024-11-05 16:58:00 -06:00
parent 83e2365892
commit c6f1eccca0
6 changed files with 49 additions and 45 deletions

View File

@@ -177,6 +177,7 @@ func spawn_casings():
instance_casing.position = i.global_position
instance_casing.random_rotation = false
instance_casing.transform.basis = i.global_transform.basis
instance_casing.player_velocity = player.velocity * transform.basis
instance_casing.rotation.x += deg_to_rad(90)
instance_casing.linear_velocity.y = -(8 + rng.randf_range(0,3))
get_tree().get_root().add_child(instance_casing)