casings integrate player velocity, can't pick up already held guns
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@@ -124,6 +124,7 @@ func spawn_casing():
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var instance_casing = casing.instantiate()
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instance_casing.position = casing_ejector.global_position
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instance_casing.transform.basis = casing_ejector.global_transform.basis
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instance_casing.player_velocity = player.velocity * transform.basis
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get_tree().get_root().add_child(instance_casing)
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func bullet_fire():
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