casings integrate player velocity, can't pick up already held guns

This commit is contained in:
derek
2024-11-05 16:58:00 -06:00
parent 83e2365892
commit c6f1eccca0
6 changed files with 49 additions and 45 deletions

View File

@@ -124,6 +124,7 @@ func spawn_casing():
var instance_casing = casing.instantiate()
instance_casing.position = casing_ejector.global_position
instance_casing.transform.basis = casing_ejector.global_transform.basis
instance_casing.player_velocity = player.velocity * transform.basis
get_tree().get_root().add_child(instance_casing)
func bullet_fire():