tweaks to hud and finally have the machete... kind of working?

This commit is contained in:
Derek
2025-02-25 20:46:24 -06:00
parent 38a93588a2
commit c5321d1fab
6 changed files with 12 additions and 19 deletions

View File

@@ -19,9 +19,10 @@ var crosshair_target
@onready var stamina_bar: TextureProgressBar = $StaminaBar
@onready var stamina_bar_2: ProgressBar = $StaminaBar2
@onready var health_bar: ProgressBar = $HealthBar
@onready var ammo_counter: HBoxContainer = $GunInfo/VBoxContainer/AmmoCounter
@onready var gun_name: Label = $"GunInfo/VBoxContainer/Gun Name"
@onready var ammo_current: Label = $GunInfo/VBoxContainer/HBoxContainer/AmmoCurrent
@onready var ammo_reserve: Label = $GunInfo/VBoxContainer/HBoxContainer/AmmoReserve
@onready var ammo_current: Label = $GunInfo/VBoxContainer/AmmoCounter/AmmoCurrent
@onready var ammo_reserve: Label = $GunInfo/VBoxContainer/AmmoCounter/AmmoReserve
@onready var gun_info: MarginContainer = $GunInfo
@onready var money: Label = $Money
@onready var crosshair: TextureRect = $Crosshair
@@ -114,10 +115,11 @@ func _process(delta: float) -> void:
if player.gun != null:
if GameGlobals.gun_ammo.has(player.gun.gun_name) and GameGlobals.gun_ammo[player.gun.gun_name] != null:
ammo_counter.visible = true
ammo_current.text = str(GameGlobals.gun_ammo[player.gun.gun_name]).pad_zeros(2)
lerp_color(ammo_current,RED_COLOR,FULL_WHITE,GameGlobals.gun_ammo[player.gun.gun_name],player.gun.max_ammo,.5)
else:
ammo_current.text = "-"
ammo_counter.visible = false
if GameGlobals.ammo_reserve.has(str(player.gun.ammo_type)):
ammo_reserve.text = str(GameGlobals.ammo_reserve[str(player.gun.ammo_type)]).pad_zeros(3)
lerp_color(ammo_reserve,RED_COLOR,FULL_WHITE,GameGlobals.ammo_reserve[str(player.gun.ammo_type)],player.gun.max_ammo*2,.5)