tweaks to hud and finally have the machete... kind of working?
This commit is contained in:
@@ -27,4 +27,3 @@ func hit(bullet_damage):
|
||||
func _on_body_entered(body: Node3D) -> void:
|
||||
hit(body.bullet_damage)
|
||||
SignalBus.emit_signal("enemy_hit")
|
||||
body.despawn()
|
||||
|
||||
Reference in New Issue
Block a user