tweaks to hud and finally have the machete... kind of working?
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@@ -281,11 +281,10 @@ cast_shadow = 0
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mesh = SubResource("ArrayMesh_io6u4")
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skeleton = NodePath("")
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[node name="Area3D" type="Area3D" parent="MacheteHandle"]
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[node name="Area3D" type="RigidBody3D" parent="MacheteHandle"]
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transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0.314307, -5.5235e-08, -0.949321, 0.949321, -2.77573e-08, 0.314307, 0, 0.415, -0.0427188)
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collision_layer = 128
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collision_mask = 232
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priority = 1
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script = ExtResource("12_u0mbp")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="MacheteHandle/Area3D"]
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@@ -305,5 +304,3 @@ libraries = {
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[node name="Audio" type="Node3D" parent="."]
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[node name="Swing" type="AudioStreamPlayer3D" parent="Audio"]
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[connection signal="body_entered" from="MacheteHandle/Area3D" to="." method="_on_area_3d_body_entered"]
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