tweaks to hud and finally have the machete... kind of working?

This commit is contained in:
Derek
2025-02-25 20:46:24 -06:00
parent 38a93588a2
commit c5321d1fab
6 changed files with 12 additions and 19 deletions

View File

@@ -281,11 +281,10 @@ cast_shadow = 0
mesh = SubResource("ArrayMesh_io6u4")
skeleton = NodePath("")
[node name="Area3D" type="Area3D" parent="MacheteHandle"]
[node name="Area3D" type="RigidBody3D" parent="MacheteHandle"]
transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0.314307, -5.5235e-08, -0.949321, 0.949321, -2.77573e-08, 0.314307, 0, 0.415, -0.0427188)
collision_layer = 128
collision_mask = 232
priority = 1
script = ExtResource("12_u0mbp")
[node name="CollisionShape3D" type="CollisionShape3D" parent="MacheteHandle/Area3D"]
@@ -305,5 +304,3 @@ libraries = {
[node name="Audio" type="Node3D" parent="."]
[node name="Swing" type="AudioStreamPlayer3D" parent="Audio"]
[connection signal="body_entered" from="MacheteHandle/Area3D" to="." method="_on_area_3d_body_entered"]