added enemy health bar and target with markers
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@@ -37,6 +37,8 @@ func _on_body_entered(body: Node3D) -> void:
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SaveLoad.save_game_data(get_tree().current_scene.get_name())
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SaveLoad.save_user_data()
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get_tree().change_scene_to_file(scene_path)
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else:
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body.velocity = -body.velocity * 2
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func _on_start_activation_timeout() -> void:
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