added enemy health bar and target with markers

This commit is contained in:
derek
2025-03-22 19:09:13 -05:00
parent b85014c48b
commit c435db8b67
30 changed files with 239 additions and 33 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=19 format=3 uid="uid://jdwpc622vmok"]
[gd_scene load_steps=20 format=3 uid="uid://jdwpc622vmok"]
[ext_resource type="Script" uid="uid://bkii8jwf0k7tq" path="res://scripts/LevelManager.gd" id="1_1bnbi"]
[ext_resource type="Resource" uid="uid://bxcxqt7rmfvdw" path="res://GameModes/hubworld.tres" id="2_62iy8"]
@@ -18,12 +18,16 @@
[ext_resource type="PackedScene" uid="uid://bji3bukudxlhm" path="res://assets/health_dispenser.tscn" id="13_h5xga"]
[ext_resource type="PackedScene" uid="uid://c67yfijknmx2m" path="res://assets/revolver2_pickup.tscn" id="16_ipgnf"]
[ext_resource type="PackedScene" uid="uid://dyu46bns8mesv" path="res://assets/mac10_pickup.tscn" id="17_u30rd"]
[ext_resource type="PackedScene" uid="uid://c1xw80jkg3reb" path="res://assets/target_1.tscn" id="19_sx5wx"]
[node name="HUB_1" type="Node3D" groups=["hub_level"]]
script = ExtResource("1_1bnbi")
gamemode = ExtResource("2_62iy8")
[node name="Realtime Day Night Cycle" parent="." instance=ExtResource("3_qfkdc")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0169516, 0.0284452, -0.00841761)
realtime = false
set_time = 12.0
[node name="LEVEL UTILS" type="Node" parent="."]
@@ -242,3 +246,9 @@ item_price = 100
[node name="mac10_pickup" parent="." instance=ExtResource("17_u30rd")]
transform = Transform3D(-0.254518, -0.967068, 0, 0.967068, -0.254518, 0, 0, 0, 1, -7.54046, 1.3363, 3.95008)
[node name="TARGET 1" parent="." instance=ExtResource("19_sx5wx")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -11.4249, 3.22414, 9.56468)
[node name="TARGET 2" parent="." instance=ExtResource("19_sx5wx")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.09968, 3.22414, -6.79385)

View File

@@ -33,11 +33,11 @@ ssr_enabled = true
ssao_enabled = true
ssil_enabled = true
sdfgi_enabled = true
sdfgi_use_occlusion = true
glow_enabled = true
glow_bloom = 0.2
fog_enabled = true
fog_density = 0.0005
volumetric_fog_enabled = true
volumetric_fog_density = 0.0
[node name="Blockout4" type="Node3D" node_paths=PackedStringArray("player")]
script = ExtResource("1_8g3mj")