added enemy health bar and target with markers
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30
assets/target_marker.tscn
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30
assets/target_marker.tscn
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@@ -0,0 +1,30 @@
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[gd_scene load_steps=4 format=3 uid="uid://bwimv1ed6o85e"]
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[sub_resource type="SphereMesh" id="SphereMesh_ejmtl"]
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radius = 0.05
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height = 0.1
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fmyhe"]
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shading_mode = 0
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albedo_color = Color(0, 1, 0, 0.870588)
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[sub_resource type="CylinderMesh" id="CylinderMesh_0f8ut"]
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top_radius = 0.1
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bottom_radius = 0.01
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[node name="ShootMarker" type="Node3D" groups=["target_marker"]]
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[node name="Sphere" type="MeshInstance3D" parent="."]
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transform = Transform3D(0.395, 0, 0, 0, -1.7266e-08, -0.395, 0, 0.395, -1.7266e-08, 0, 0, 0)
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mesh = SubResource("SphereMesh_ejmtl")
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skeleton = NodePath("../MeshHandle")
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surface_material_override/0 = SubResource("StandardMaterial3D_fmyhe")
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[node name="MeshHandle" type="Node3D" parent="."]
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transform = Transform3D(0.395, 0, 0, 0, -1.7266e-08, -0.395, 0, 0.395, -1.7266e-08, 0, 0, 0)
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[node name="Mesh" type="MeshInstance3D" parent="MeshHandle"]
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transform = Transform3D(1.673, 0, 0, 0, 1.30515, 2.84217e-14, 0, -1.77636e-14, 1.673, 0, 1.30732, -1.34336e-08)
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mesh = SubResource("CylinderMesh_0f8ut")
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skeleton = NodePath("../..")
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surface_material_override/0 = SubResource("StandardMaterial3D_fmyhe")
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