added enemy health bar and target with markers
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37
assets/target_1.tscn
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37
assets/target_1.tscn
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@@ -0,0 +1,37 @@
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[gd_scene load_steps=7 format=3 uid="uid://c1xw80jkg3reb"]
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[ext_resource type="Texture2D" uid="uid://dlyqngebvo4h3" path="res://assets/Textures/TARGET.jpg" id="1_bbjaa"]
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[ext_resource type="Script" uid="uid://xua2jmq16kjc" path="res://scripts/target_1.gd" id="1_ishjx"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ishjx"]
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albedo_texture = ExtResource("1_bbjaa")
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uv1_scale = Vector3(3.07, 2.05, 3.07)
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[sub_resource type="BoxMesh" id="BoxMesh_polhc"]
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material = SubResource("StandardMaterial3D_ishjx")
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[sub_resource type="BoxShape3D" id="BoxShape3D_6f6oa"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_polhc"]
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[node name="TARGET 1" type="StaticBody3D" groups=["range_target"]]
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script = ExtResource("1_ishjx")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("BoxMesh_polhc")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("BoxShape3D_6f6oa")
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[node name="Area3D" type="Area3D" parent="."]
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collision_layer = 128
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collision_mask = 128
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
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shape = SubResource("BoxShape3D_polhc")
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[node name="RayCast3D" type="RayCast3D" parent="."]
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target_position = Vector3(0, 0, -1)
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collision_mask = 128
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[connection signal="body_entered" from="Area3D" to="." method="_on_area_3d_body_entered"]
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