added enemy health bar and target with markers

This commit is contained in:
derek
2025-03-22 19:09:13 -05:00
parent b85014c48b
commit c435db8b67
30 changed files with 239 additions and 33 deletions

View File

@@ -0,0 +1,22 @@
[gd_scene load_steps=4 format=3 uid="uid://dsmm13xy7ofxj"]
[ext_resource type="Script" uid="uid://dfc80ru6aro15" path="res://scripts/3D Health Bar.gd" id="1_1iqq6"]
[ext_resource type="Script" uid="uid://cjlwdeu1cft4i" path="res://scripts/health_bar_sprite.gd" id="1_uc5m4"]
[sub_resource type="ViewportTexture" id="ViewportTexture_87l3v"]
viewport_path = NodePath("SubViewport")
[node name="HealthBarSprite" type="Sprite3D"]
texture = SubResource("ViewportTexture_87l3v")
script = ExtResource("1_uc5m4")
[node name="SubViewport" type="SubViewport" parent="."]
transparent_bg = true
size = Vector2i(512, 100)
[node name="HealthBar" type="Control" parent="SubViewport"]
layout_mode = 3
anchors_preset = 0
offset_right = 40.0
offset_bottom = 40.0
script = ExtResource("1_1iqq6")