added enemy health bar and target with markers
This commit is contained in:
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BIN
assets/Textures/TARGET.jpg
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BIN
assets/Textures/TARGET.jpg
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After Width: | Height: | Size: 48 KiB |
35
assets/Textures/TARGET.jpg.import
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35
assets/Textures/TARGET.jpg.import
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@@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dlyqngebvo4h3"
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path.s3tc="res://.godot/imported/TARGET.jpg-9ce2904937e828b82caf30d057a34e35.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://assets/Textures/TARGET.jpg"
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dest_files=["res://.godot/imported/TARGET.jpg-9ce2904937e828b82caf30d057a34e35.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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@@ -8,6 +8,7 @@ var rng = RandomNumberGenerator.new()
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var random_rotation = true
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var particle_number
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var player_velocity
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var despawning = false
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# Called when the node enters the scene tree for the first time.
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func _ready():
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@@ -32,11 +33,15 @@ func _process(delta):
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if level_control != null: #replace this check when level reload works properly
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if level_control.particle_number >= (particle_number + level_control.MAX_PARTICLES):
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_on_timer_timeout()
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if despawning:
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linear_velocity.y -= .1 * delta
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func _on_timer_timeout():
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collision_shape.disabled = true
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gravity_scale = .1
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await get_tree().create_timer(1).timeout
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gravity_scale = 0
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despawning = true
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await get_tree().create_timer(2).timeout
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queue_free()
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22
assets/health_bar_sprite.tscn
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22
assets/health_bar_sprite.tscn
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@@ -0,0 +1,22 @@
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[gd_scene load_steps=4 format=3 uid="uid://dsmm13xy7ofxj"]
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[ext_resource type="Script" uid="uid://dfc80ru6aro15" path="res://scripts/3D Health Bar.gd" id="1_1iqq6"]
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[ext_resource type="Script" uid="uid://cjlwdeu1cft4i" path="res://scripts/health_bar_sprite.gd" id="1_uc5m4"]
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[sub_resource type="ViewportTexture" id="ViewportTexture_87l3v"]
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viewport_path = NodePath("SubViewport")
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[node name="HealthBarSprite" type="Sprite3D"]
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texture = SubResource("ViewportTexture_87l3v")
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script = ExtResource("1_uc5m4")
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[node name="SubViewport" type="SubViewport" parent="."]
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transparent_bg = true
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size = Vector2i(512, 100)
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[node name="HealthBar" type="Control" parent="SubViewport"]
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layout_mode = 3
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anchors_preset = 0
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offset_right = 40.0
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offset_bottom = 40.0
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script = ExtResource("1_1iqq6")
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@@ -31,8 +31,8 @@ radius = 0.509802
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height = 2.03547
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_rw673"]
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radius = 0.509802
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height = 1.19106
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radius = 0.2
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height = 0.4
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[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_vhypf"]
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dof_blur_amount = 0.3
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@@ -155,6 +155,10 @@ shape = SubResource("CapsuleShape3D_rw673")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.589976, 0)
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target_position = Vector3(0, 0.9, 0)
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[node name="EternalCollision" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.421329, 0)
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shape = SubResource("CapsuleShape3D_rw673")
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[node name="Head" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.889, 0)
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@@ -434,7 +434,7 @@ mesh = SubResource("ArrayMesh_exipw")
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skeleton = NodePath("")
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[node name="leg1" type="MeshInstance3D" parent="body"]
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transform = Transform3D(0.545256, 0.554857, 0.628353, -0.71325, 0.700909, 0, -0.440419, -0.448174, 0.777926, -0.305074, -0.206463, 0.323723)
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transform = Transform3D(0.691128, 0.703297, 0.166475, -0.71325, 0.700909, 0, -0.116684, -0.118739, 0.986044, -0.305074, -0.206463, 0.323723)
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mesh = SubResource("ArrayMesh_cwwo8")
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skeleton = NodePath("")
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@@ -444,7 +444,7 @@ mesh = SubResource("ArrayMesh_epfun")
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skeleton = NodePath("")
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[node name="leg2" type="MeshInstance3D" parent="body"]
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transform = Transform3D(-0.700522, -0.712808, 0.0342363, -0.713225, 0.700934, 1.61711e-09, -0.0239974, -0.0244182, -0.999414, 0.318604, -0.206463, 0.321527)
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transform = Transform3D(-0.602295, -0.612652, 0.511759, -0.713107, 0.701054, 9.43361e-09, -0.35877, -0.364939, -0.859129, 0.318604, -0.206463, 0.321527)
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mesh = SubResource("ArrayMesh_j8pcb")
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skeleton = NodePath("")
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@@ -454,7 +454,7 @@ mesh = SubResource("ArrayMesh_vgp1v")
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skeleton = NodePath("")
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[node name="leg3" type="MeshInstance3D" parent="body"]
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transform = Transform3D(0.545256, 0.554857, -0.628353, -0.71325, 0.700909, 0, 0.440419, 0.448174, 0.777926, -0.327034, -0.206463, -0.315327)
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transform = Transform3D(0.691128, 0.703297, -0.166475, -0.71325, 0.700909, 0, 0.116684, 0.118739, 0.986044, -0.327034, -0.206463, -0.315327)
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mesh = SubResource("ArrayMesh_wv2l2")
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skeleton = NodePath("")
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@@ -464,7 +464,7 @@ mesh = SubResource("ArrayMesh_375ql")
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skeleton = NodePath("")
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[node name="leg4" type="MeshInstance3D" parent="body"]
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transform = Transform3D(-0.698191, -0.710435, -0.0883846, -0.713227, 0.700934, -2.37315e-08, 0.0619519, 0.0630383, -0.996086, 0.351545, -0.206463, -0.339484)
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transform = Transform3D(-0.578345, -0.588289, -0.565184, -0.713109, 0.701054, -1.3844e-07, 0.396225, 0.403037, -0.824964, 0.351545, -0.206463, -0.339484)
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mesh = SubResource("ArrayMesh_v81tc")
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skeleton = NodePath("")
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@@ -488,7 +488,7 @@ shape = SubResource("BoxShape3D_n5tdt")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_vojnr")
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&"": SubResource("AnimationLibrary_vojnr")
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}
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[node name="NavigationAgent3D" type="NavigationAgent3D" parent="."]
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@@ -1,11 +1,11 @@
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[gd_scene load_steps=97 format=4 uid="uid://djr7vnr1hcx82"]
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[gd_scene load_steps=98 format=4 uid="uid://djr7vnr1hcx82"]
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[ext_resource type="Script" uid="uid://cdofgtwevbray" path="res://scripts/spider.gd" id="1_7e7fe"]
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[ext_resource type="PackedScene" uid="uid://h5ojldugfyyu" path="res://assets/bullet_enemy.tscn" id="2_aew5r"]
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[ext_resource type="PackedScene" uid="uid://5jhwtkdggfle" path="res://assets/Enemy_casing.tscn" id="3_e5ft5"]
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[ext_resource type="AudioStream" uid="uid://cx016r7bsnadg" path="res://assets/Audio/quartz-crystal-singing-bowl-13-inch-a-rub-rim-suede-mallet-SBA-300114282.wav" id="4_pyp22"]
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[ext_resource type="Script" uid="uid://dxkkrhlk2crqm" path="res://scripts/EnemyTarget.gd" id="7_8vkma"]
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[ext_resource type="Script" uid="uid://dfc80ru6aro15" path="res://scripts/3D Health Bar.gd" id="7_87l3v"]
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[ext_resource type="PackedScene" uid="uid://dsmm13xy7ofxj" path="res://assets/health_bar_sprite.tscn" id="7_87l3v"]
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[ext_resource type="Material" uid="uid://bjx8uqmdo7d3j" path="res://assets/spider2.turret.tres" id="7_d5oc0"]
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[ext_resource type="PackedScene" uid="uid://b0rkkp07y3fnu" path="res://assets/die_particles.tscn" id="7_w22oa"]
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[ext_resource type="Texture2D" uid="uid://ed2omoi280jl" path="res://assets/Models/SubstancePainterTest/spider-LOW_spider1.gunbarrel_BaseColor.png" id="8_87l3v"]
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@@ -392,6 +392,9 @@ _bundled = {
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"version": 3
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}
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[sub_resource type="ViewportTexture" id="ViewportTexture_87l3v"]
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viewport_path = NodePath("SubViewport")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_lxxps"]
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resource_name = "spider1.gunbarrel"
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cull_mode = 2
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@@ -1174,17 +1177,11 @@ die_particles = ExtResource("7_w22oa")
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damage_number = ExtResource("9_rmegy")
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taunts = Array[String](["did i do that?", "you've been on my shitlist", "you like that?? you want more??", "you should try dodging", "schwing!", "hows your gut now you big cup of dumdum juice?!"])
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[node name="Sprite3D" type="Sprite3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.02607, 0)
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[node name="SubViewport" type="SubViewport" parent="Sprite3D"]
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[node name="Control" type="Control" parent="Sprite3D/SubViewport"]
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layout_mode = 3
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anchors_preset = 0
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offset_right = 40.0
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offset_bottom = 40.0
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script = ExtResource("7_87l3v")
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[node name="HealthBarSprite" parent="." node_paths=PackedStringArray("character") instance=ExtResource("7_87l3v")]
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transform = Transform3D(0.254412, 0, 0, 0, 0.561068, 0, 0, 0, 1, 0, 1.95671, 0)
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billboard = 2
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texture = SubResource("ViewportTexture_87l3v")
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character = NodePath("..")
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[node name="TurretLook" type="RayCast3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00161432, 1.62046, 0.00134204)
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37
assets/target_1.tscn
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37
assets/target_1.tscn
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@@ -0,0 +1,37 @@
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[gd_scene load_steps=7 format=3 uid="uid://c1xw80jkg3reb"]
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[ext_resource type="Texture2D" uid="uid://dlyqngebvo4h3" path="res://assets/Textures/TARGET.jpg" id="1_bbjaa"]
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[ext_resource type="Script" uid="uid://xua2jmq16kjc" path="res://scripts/target_1.gd" id="1_ishjx"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ishjx"]
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albedo_texture = ExtResource("1_bbjaa")
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uv1_scale = Vector3(3.07, 2.05, 3.07)
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[sub_resource type="BoxMesh" id="BoxMesh_polhc"]
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material = SubResource("StandardMaterial3D_ishjx")
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[sub_resource type="BoxShape3D" id="BoxShape3D_6f6oa"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_polhc"]
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[node name="TARGET 1" type="StaticBody3D" groups=["range_target"]]
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script = ExtResource("1_ishjx")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("BoxMesh_polhc")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("BoxShape3D_6f6oa")
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[node name="Area3D" type="Area3D" parent="."]
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collision_layer = 128
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collision_mask = 128
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
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shape = SubResource("BoxShape3D_polhc")
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[node name="RayCast3D" type="RayCast3D" parent="."]
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target_position = Vector3(0, 0, -1)
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collision_mask = 128
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[connection signal="body_entered" from="Area3D" to="." method="_on_area_3d_body_entered"]
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30
assets/target_marker.tscn
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30
assets/target_marker.tscn
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@@ -0,0 +1,30 @@
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[gd_scene load_steps=4 format=3 uid="uid://bwimv1ed6o85e"]
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[sub_resource type="SphereMesh" id="SphereMesh_ejmtl"]
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radius = 0.05
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height = 0.1
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fmyhe"]
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shading_mode = 0
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albedo_color = Color(0, 1, 0, 0.870588)
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[sub_resource type="CylinderMesh" id="CylinderMesh_0f8ut"]
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top_radius = 0.1
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bottom_radius = 0.01
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[node name="ShootMarker" type="Node3D" groups=["target_marker"]]
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[node name="Sphere" type="MeshInstance3D" parent="."]
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transform = Transform3D(0.395, 0, 0, 0, -1.7266e-08, -0.395, 0, 0.395, -1.7266e-08, 0, 0, 0)
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mesh = SubResource("SphereMesh_ejmtl")
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skeleton = NodePath("../MeshHandle")
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surface_material_override/0 = SubResource("StandardMaterial3D_fmyhe")
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[node name="MeshHandle" type="Node3D" parent="."]
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transform = Transform3D(0.395, 0, 0, 0, -1.7266e-08, -0.395, 0, 0.395, -1.7266e-08, 0, 0, 0)
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[node name="Mesh" type="MeshInstance3D" parent="MeshHandle"]
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transform = Transform3D(1.673, 0, 0, 0, 1.30515, 2.84217e-14, 0, -1.77636e-14, 1.673, 0, 1.30732, -1.34336e-08)
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mesh = SubResource("CylinderMesh_0f8ut")
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skeleton = NodePath("../..")
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surface_material_override/0 = SubResource("StandardMaterial3D_fmyhe")
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@@ -26,8 +26,10 @@ reload_type = 1
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bullet = SubResource("Resource_vli3e")
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fire_mode = 1
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fov_zoom_amt = 0.98
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crosshair_radius = 50
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ads = false
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recoil_amount = Vector3(0.2, 0.05, 0.05)
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crosshair_jump_amount = 10
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kick_amount = 0.1
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max_ammo = 6
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start_mags = 1
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Block a user