started working on linear levels for demo

This commit is contained in:
derek
2025-07-14 11:34:56 -05:00
parent 2301ba149d
commit c3d028f556
16 changed files with 207 additions and 38 deletions

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@@ -1,7 +1,6 @@
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[gd_scene load_steps=46 format=4 uid="uid://ddyfy6iosbgsj"]
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[ext_resource type="Material" uid="uid://isd7ca2ymvs8" path="res://assets/materials/prototype/CeilingLight.tres" id="5_76d5c"]
@@ -341,10 +340,8 @@ _data = {
[sub_resource type="BoxShape3D" id="BoxShape3D_4andu"]
size = Vector3(5.505, 7.07, 1.35)
[node name="Blockout3" type="Node3D" node_paths=PackedStringArray("player")]
[node name="Blockout3" type="Node3D"]
script = ExtResource("1_jjeos")
player = NodePath("Player")
gun_1 = ExtResource("2_7dd4i")
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environment = SubResource("Environment_ro14g")
@@ -413,7 +410,7 @@ shape = SubResource("ConvexPolygonShape3D_ep0aj")
[node name="AnimationPlayer" type="AnimationPlayer" parent="Door1/Door"]
libraries = {
"": SubResource("AnimationLibrary_66q6k")
&"": SubResource("AnimationLibrary_66q6k")
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[node name="switch" parent="Door1" groups=["interact"] instance=ExtResource("10_lktr8")]
@@ -496,7 +493,7 @@ skeleton = NodePath("../..")
[node name="AnimationPlayer" type="AnimationPlayer" parent="Door2/Door"]
libraries = {
"": SubResource("AnimationLibrary_pobrj")
&"": SubResource("AnimationLibrary_pobrj")
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@@ -142,8 +142,6 @@ var controlled_elsewhere = false
@onready var clamber_max_ray: RayCast3D = $ClamberMaxRay
@onready var clamber_check_ray: RayCast3D = $ClamberCheckRay
@onready var clamber_point_ray: RayCast3D = $ClamberPointRay
@onready var ledge_l_ray: RayCast3D = $LedgeLRay
@onready var ledge_r_ray: RayCast3D = $LedgeRRay
@onready var ledge_collision: CollisionShape3D = $LedgeCollision