started working on linear levels for demo
This commit is contained in:
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levels/Restaurant.blend
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levels/Restaurant.blend
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levels/Restaurant.blend.import
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68
levels/Restaurant.blend.import
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://be3j4isp6stxj"
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path="res://.godot/imported/Restaurant.blend-d2db49f082ec0e03762979f0049214fe.scn"
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[deps]
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source_file="res://levels/Restaurant.blend"
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dest_files=["res://.godot/imported/Restaurant.blend-d2db49f082ec0e03762979f0049214fe.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={
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"materials": {
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"Ceilinglight": {
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"use_external/enabled": true,
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"use_external/path": "uid://c2vqpce65a4qv"
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},
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"Walls1": {
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"use_external/enabled": true,
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"use_external/path": "uid://o5nsj4glt0wa"
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},
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"floortile": {
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"use_external/enabled": true,
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"use_external/path": "uid://cpxg4h7dj4xdd"
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}
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}
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}
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blender/nodes/visible=0
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blender/nodes/active_collection_only=false
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blender/nodes/punctual_lights=true
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blender/nodes/cameras=true
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blender/nodes/custom_properties=true
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blender/nodes/modifiers=1
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blender/meshes/colors=false
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blender/meshes/uvs=true
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blender/meshes/normals=true
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blender/meshes/export_geometry_nodes_instances=false
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blender/meshes/tangents=true
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blender/meshes/skins=2
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blender/meshes/export_bones_deforming_mesh_only=false
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blender/materials/unpack_enabled=true
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blender/materials/export_materials=1
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blender/animation/limit_playback=true
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blender/animation/always_sample=true
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blender/animation/group_tracks=true
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BIN
levels/Restaurant.blend1
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levels/Restaurant.blend1
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@@ -1,7 +1,6 @@
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[gd_scene load_steps=47 format=4 uid="uid://ddyfy6iosbgsj"]
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[gd_scene load_steps=46 format=4 uid="uid://ddyfy6iosbgsj"]
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[ext_resource type="Script" uid="uid://bkii8jwf0k7tq" path="res://scripts/LevelManager.gd" id="1_jjeos"]
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[ext_resource type="PackedScene" uid="uid://b5eclfg0cmmal" path="res://assets/revolver_1.tscn" id="2_7dd4i"]
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[ext_resource type="LightmapGIData" uid="uid://boq5kgy4vhxxw" path="res://levels/blockout_3.lmbake" id="4_hwpk3"]
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[ext_resource type="Material" uid="uid://b6hhomp4kcjvb" path="res://assets/materials/prototype/tadaoando.tres" id="4_oo277"]
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[ext_resource type="Material" uid="uid://isd7ca2ymvs8" path="res://assets/materials/prototype/CeilingLight.tres" id="5_76d5c"]
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@@ -341,10 +340,8 @@ _data = {
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[sub_resource type="BoxShape3D" id="BoxShape3D_4andu"]
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size = Vector3(5.505, 7.07, 1.35)
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[node name="Blockout3" type="Node3D" node_paths=PackedStringArray("player")]
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[node name="Blockout3" type="Node3D"]
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script = ExtResource("1_jjeos")
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player = NodePath("Player")
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gun_1 = ExtResource("2_7dd4i")
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_ro14g")
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@@ -413,7 +410,7 @@ shape = SubResource("ConvexPolygonShape3D_ep0aj")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="Door1/Door"]
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libraries = {
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"": SubResource("AnimationLibrary_66q6k")
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&"": SubResource("AnimationLibrary_66q6k")
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}
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[node name="switch" parent="Door1" groups=["interact"] instance=ExtResource("10_lktr8")]
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@@ -496,7 +493,7 @@ skeleton = NodePath("../..")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="Door2/Door"]
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libraries = {
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"": SubResource("AnimationLibrary_pobrj")
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&"": SubResource("AnimationLibrary_pobrj")
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}
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[node name="InteractArea" type="Area3D" parent="Door2/Door" groups=["interact"]]
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BIN
levels/restaurant1.VoxelGI_data.res
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BIN
levels/restaurant1.VoxelGI_data.res
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52
levels/restaurant1.tscn
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52
levels/restaurant1.tscn
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@@ -0,0 +1,52 @@
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[gd_scene load_steps=8 format=3 uid="uid://br5eo7d1ttenb"]
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[ext_resource type="PackedScene" uid="uid://be3j4isp6stxj" path="res://levels/Restaurant.blend" id="1_namj3"]
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[ext_resource type="Script" uid="uid://bkii8jwf0k7tq" path="res://scripts/LevelManager.gd" id="1_wjlww"]
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[ext_resource type="VoxelGIData" uid="uid://bgy5cy3old5ck" path="res://levels/restaurant1.VoxelGI_data.res" id="3_y1csj"]
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[ext_resource type="PackedScene" uid="uid://drwae3loscbw7" path="res://assets/player.tscn" id="4_3b4a6"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_asv3s"]
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sky_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
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ground_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
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energy_multiplier = 0.0
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[sub_resource type="Sky" id="Sky_l66j6"]
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sky_material = SubResource("ProceduralSkyMaterial_asv3s")
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[sub_resource type="Environment" id="Environment_wjlww"]
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background_mode = 2
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sky = SubResource("Sky_l66j6")
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tonemap_mode = 2
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ssao_enabled = true
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ssil_enabled = true
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sdfgi_enabled = true
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glow_enabled = true
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glow_blend_mode = 1
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volumetric_fog_enabled = true
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volumetric_fog_density = 0.01
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[node name="Restaurant" type="Node3D"]
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script = ExtResource("1_wjlww")
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_wjlww")
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[node name="Restaurant" parent="." instance=ExtResource("1_namj3")]
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transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 0, 0)
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[node name="OmniLight3D" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.89038, 3.12024, 0.644226)
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[node name="OmniLight3D2" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.89038, 3.12024, 8.64712)
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[node name="OmniLight3D3" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.16657, 3.12024, 8.64712)
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[node name="VoxelGI" type="VoxelGI" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.89038, 3.12024, 0.644226)
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size = Vector3(27.7808, 7.54224, 33.1761)
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data = ExtResource("3_y1csj")
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[node name="Player" parent="." instance=ExtResource("4_3b4a6")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.41088, 12.4276)
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