checksum working with file name and file path verification
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@@ -1,5 +1,5 @@
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extends Node3D
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class_name map
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class_name level
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@export var map_name : String = "Map Name"
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@export var gamemode : gamemode
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@@ -254,5 +254,5 @@ func pickup_spawn(randomized):
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func save_quit():
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SignalBus.emit_signal("player_exiting_tree")
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SaveLoad.save_game_data(level_name)
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SaveLoad.save_game_data(self.get_name())
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get_tree().quit()
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