more savegame tweaks

This commit is contained in:
derek
2024-12-02 16:24:41 -06:00
parent eee708c7f1
commit c30ccff06c
8 changed files with 60 additions and 44 deletions

View File

@@ -36,7 +36,6 @@ extends Node3D
@onready var player = get_tree().current_scene.player
@onready var level_control = get_tree().current_scene
@onready var ammo_current
@onready var tracker_marker = load("res://assets/tracker_marker.tscn")
@onready var bullet : Resource = load("res://assets/tracker_bullet.tscn")
@onready var tracker_indicator_material = tracker_indicator.get_surface_override_material(0)
@@ -51,8 +50,7 @@ var cycle_count_start
var cycle_count
var rng = RandomNumberGenerator.new()
var gun_index
#var ammo_current
var ammo_reserve
const tracker_null_color = Color(0.743, 0.359, 0)
const tracker_assigned_color = Color(0, 0.853, 0)
@@ -64,8 +62,6 @@ func _ready():
tracker_check_mesh.visible = false
random_spread_start = random_spread_amt
ammo_current = level_control.ammo_current[gun_index]
ammo_reserve = level_control.ammo_reserve[gun_index]
if fire_mode == 0: