more savegame tweaks
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@@ -36,7 +36,6 @@ extends Node3D
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@onready var player = get_tree().current_scene.player
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@onready var level_control = get_tree().current_scene
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@onready var ammo_current
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@onready var tracker_marker = load("res://assets/tracker_marker.tscn")
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@onready var bullet : Resource = load("res://assets/tracker_bullet.tscn")
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@onready var tracker_indicator_material = tracker_indicator.get_surface_override_material(0)
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@@ -51,8 +50,7 @@ var cycle_count_start
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var cycle_count
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var rng = RandomNumberGenerator.new()
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var gun_index
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#var ammo_current
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var ammo_reserve
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const tracker_null_color = Color(0.743, 0.359, 0)
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const tracker_assigned_color = Color(0, 0.853, 0)
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@@ -64,8 +62,6 @@ func _ready():
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tracker_check_mesh.visible = false
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random_spread_start = random_spread_amt
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ammo_current = level_control.ammo_current[gun_index]
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ammo_reserve = level_control.ammo_reserve[gun_index]
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if fire_mode == 0:
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