more savegame tweaks
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@@ -37,11 +37,8 @@ var cycle_count
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@onready var player = get_tree().current_scene.player
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@onready var level_control = get_tree().current_scene
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@onready var ammo_current
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var rng = RandomNumberGenerator.new()
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var gun_index
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#var ammo_current
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var ammo_reserve
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# Called when the node enters the scene tree for the first time.
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func _ready():
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@@ -49,9 +46,6 @@ func _ready():
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start_rotation = self.rotation
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random_spread_start = random_spread_amt
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ammo_current = level_control.ammo_current[gun_index]
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ammo_reserve = level_control.ammo_reserve[gun_index]
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if fire_mode == 0:
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cycle_count = 1
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