more savegame tweaks

This commit is contained in:
derek
2024-12-02 16:24:41 -06:00
parent eee708c7f1
commit c30ccff06c
8 changed files with 60 additions and 44 deletions

View File

@@ -37,11 +37,8 @@ var cycle_count
@onready var player = get_tree().current_scene.player
@onready var level_control = get_tree().current_scene
@onready var ammo_current
var rng = RandomNumberGenerator.new()
var gun_index
#var ammo_current
var ammo_reserve
# Called when the node enters the scene tree for the first time.
func _ready():
@@ -49,9 +46,6 @@ func _ready():
start_rotation = self.rotation
random_spread_start = random_spread_amt
ammo_current = level_control.ammo_current[gun_index]
ammo_reserve = level_control.ammo_reserve[gun_index]
if fire_mode == 0:
cycle_count = 1