more savegame tweaks
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@@ -67,8 +67,6 @@ var bullet_array = []
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var rng = RandomNumberGenerator.new()
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var gun_index
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var casings_chamber_last
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#var ammo_current
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var ammo_reserve
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# Called when the node enters the scene tree for the first time.
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func _ready():
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@@ -76,9 +74,6 @@ func _ready():
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start_rotation = self.rotation
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random_spread_start = random_spread_amt
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ammo_current = level_control.ammo_current[gun_index]
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ammo_reserve = level_control.ammo_reserve[gun_index]
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casings_chamber_last = max_ammo
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casing_array = [casing0,casing1,casing2,casing3,casing4,casing5]
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