more savegame tweaks
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@@ -53,8 +53,8 @@ func _ready():
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start_rotation = self.rotation
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random_spread_start = random_spread_amt
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ammo_current = level_control.ammo_current[gun_index]
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ammo_reserve = level_control.ammo_reserve[gun_index]
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#ammo_current = level_control.ammo_current[gun_index]
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#ammo_reserve = level_control.ammo_reserve[gun_index]
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if fire_mode == 0:
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