more savegame tweaks
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@@ -150,7 +150,7 @@ func die():
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else:
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SaveLoad.player_deaths = 1
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SaveLoad.save_persistent_data()
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SaveLoad.clear_save_game_data()
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var deadmsg = DEAD_ANNOUNCE.instantiate()
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get_parent().add_child(deadmsg)
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var instance_dead = dead_player.instantiate()
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