minor bug fix
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@@ -61,7 +61,10 @@ func _process(delta):
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var instance_bullethole = bullethole.instantiate()
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ray.get_collider().add_child(instance_bullethole)
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instance_bullethole.global_transform.origin = ray.get_collision_point()
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instance_bullethole.look_at(ray.get_collision_point() + ray.get_collision_normal(), Vector3.UP)
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if (abs(ray.get_collision_normal().y) > 0.99):
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instance_bullethole.look_at(ray.get_collision_point() + ray.get_collision_normal(), Vector3(0,0,1))
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else:
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instance_bullethole.look_at(ray.get_collision_point() + ray.get_collision_normal())
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#move rigidbodies
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if ray.get_collider().is_in_group("scene_rigidbody"):
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