minor bug fix

This commit is contained in:
derek
2024-10-14 16:39:37 -05:00
parent 784a9865ab
commit c2b96e3ea6
5 changed files with 8 additions and 5 deletions

View File

@@ -61,7 +61,10 @@ func _process(delta):
var instance_bullethole = bullethole.instantiate()
ray.get_collider().add_child(instance_bullethole)
instance_bullethole.global_transform.origin = ray.get_collision_point()
instance_bullethole.look_at(ray.get_collision_point() + ray.get_collision_normal(), Vector3.UP)
if (abs(ray.get_collision_normal().y) > 0.99):
instance_bullethole.look_at(ray.get_collision_point() + ray.get_collision_normal(), Vector3(0,0,1))
else:
instance_bullethole.look_at(ray.get_collision_point() + ray.get_collision_normal())
#move rigidbodies
if ray.get_collider().is_in_group("scene_rigidbody"):