minor tweaks
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@@ -1,4 +1,4 @@
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extends Node3D
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extends Node
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var minions = []
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var minion_nav_point = []
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@@ -43,7 +43,6 @@ func _process(delta):
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player.level_control.health -= bullet_damage
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player.hurt_audio.play()
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queue_free()
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print(player.level_control.health)
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if ray.is_colliding() and !ray.get_collider().is_in_group("player"):
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