more tweaks to UI

This commit is contained in:
Derek
2024-12-08 19:56:56 -06:00
parent c17ccea3e7
commit bfce40cdc1
12 changed files with 3697 additions and 3326 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 792 B

View File

@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://b8r7mp1r4xqv1"
path="res://.godot/imported/Stamina_White@0.5x.png-d7430949249248bcd63fabe7d05a52bd.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/UI/Edit Files/0.5x/Stamina_White@0.5x.png"
dest_files=["res://.godot/imported/Stamina_White@0.5x.png-d7430949249248bcd63fabe7d05a52bd.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 948 B

View File

@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://b6ttywi1f5bg8"
path="res://.godot/imported/Stamina_v2@0.5x.png-0f5b4246ae5bae1dd1f5a9a45795263a.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/UI/Edit Files/0.5x/Stamina_v2@0.5x.png"
dest_files=["res://.godot/imported/Stamina_v2@0.5x.png-0f5b4246ae5bae1dd1f5a9a45795263a.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.9 KiB

View File

@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bsbpbaqgrqa4o"
path="res://.godot/imported/Stamina_v3@0.5x.png-b8d1097206fd1ae27c337268321e11c0.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/UI/Edit Files/0.5x/Stamina_v3@0.5x.png"
dest_files=["res://.godot/imported/Stamina_v3@0.5x.png-b8d1097206fd1ae27c337268321e11c0.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 892 B

View File

@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cujbtwkiwx6ji"
path="res://.godot/imported/Staminabacking_v2@0.5x.png-3b11e5656058091122a805aa12b8667e.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/UI/Edit Files/0.5x/Staminabacking_v2@0.5x.png"
dest_files=["res://.godot/imported/Staminabacking_v2@0.5x.png-3b11e5656058091122a805aa12b8667e.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

File diff suppressed because one or more lines are too long

View File

@@ -2,7 +2,7 @@
[ext_resource type="Script" path="res://scripts/hud.gd" id="1_7hukm"]
[ext_resource type="Theme" uid="uid://clek42ofxr45f" path="res://DefaultTheme.tres" id="1_22trs"]
[ext_resource type="Texture2D" uid="uid://bwl5sqoq7acfv" path="res://assets/UI/0.5x/Stamina_v2@0.5x.png" id="2_jj8dm"]
[ext_resource type="Texture2D" uid="uid://b8r7mp1r4xqv1" path="res://assets/UI/Edit Files/0.5x/Stamina_White@0.5x.png" id="3_2injg"]
[ext_resource type="Texture2D" uid="uid://mcay8s80071h" path="res://assets/UI/Crosshair/SVG/Reticle 1_svg.svg" id="3_tmj0x"]
[ext_resource type="Script" path="res://scripts/UIScreenAdjust.gd" id="4_lbnof"]
@@ -14,10 +14,9 @@ expand_margin_right = 2.0
expand_margin_bottom = 2.0
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_axtce"]
bg_color = Color(0.898526, 0, 0.204086, 1)
bg_color = Color(1, 1, 1, 0.498039)
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_ytfhs"]
blend_mode = 1
[node name="HUD" type="Control"]
layout_mode = 3
@@ -27,22 +26,34 @@ anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_7hukm")
radial_stamina = true
[node name="LeftMargin" type="MarginContainer" parent="."]
layout_mode = 1
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_top = -40.0
offset_right = 200.0
offset_top = -125.0
offset_right = 300.0
grow_vertical = 0
theme_override_constants/margin_left = 50
theme_override_constants/margin_top = 50
theme_override_constants/margin_right = 50
theme_override_constants/margin_bottom = 50
[node name="HealthBar" type="ProgressBar" parent="LeftMargin"]
custom_minimum_size = Vector2(200, 25)
[node name="VBoxContainer" type="VBoxContainer" parent="LeftMargin"]
layout_mode = 2
theme_override_constants/separation = 10
[node name="Money" type="Label" parent="LeftMargin/VBoxContainer"]
layout_mode = 2
theme = ExtResource("1_22trs")
theme_type_variation = &"TextShadow"
theme_override_colors/font_shadow_color = Color(0, 0, 0, 1)
text = "$"
[node name="HealthBar" type="ProgressBar" parent="LeftMargin/VBoxContainer"]
custom_minimum_size = Vector2(300, 50)
layout_mode = 2
theme = ExtResource("1_22trs")
theme_override_styles/background = SubResource("StyleBoxFlat_2hn4h")
@@ -58,15 +69,36 @@ anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -24.5
offset_top = -24.5
offset_right = 24.5
offset_bottom = 24.5
offset_left = -23.5
offset_top = -23.5
offset_right = 23.5
offset_bottom = 23.5
grow_horizontal = 2
grow_vertical = 2
value = 100.0
value = 49.0
fill_mode = 5
texture_progress = ExtResource("2_jj8dm")
texture_progress = ExtResource("3_2injg")
[node name="StaminaBar2" type="ProgressBar" parent="."]
custom_minimum_size = Vector2(30, 10)
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = 50.0
offset_top = 27.0
offset_right = 105.0
offset_bottom = 37.0
grow_horizontal = 2
grow_vertical = 2
rotation = -1.5708
theme = ExtResource("1_22trs")
theme_override_styles/background = SubResource("StyleBoxFlat_2hn4h")
theme_override_styles/fill = SubResource("StyleBoxFlat_axtce")
value = 35.29
show_percentage = false
[node name="Crosshair" type="TextureRect" parent="." groups=["hud"]]
layout_mode = 1
@@ -91,8 +123,8 @@ anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -40.0
offset_top = -40.0
offset_left = -584.0
offset_top = -314.0
grow_horizontal = 0
grow_vertical = 0
theme = ExtResource("1_22trs")
@@ -103,16 +135,22 @@ theme_override_constants/margin_bottom = 50
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
layout_mode = 2
size_flags_horizontal = 8
size_flags_vertical = 8
theme = ExtResource("1_22trs")
theme_override_constants/separation = 10
[node name="Gun Name" type="Label" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
theme = ExtResource("1_22trs")
theme_type_variation = &"TextShadow"
theme_override_colors/font_shadow_color = Color(0, 0, 0, 1)
text = "Gun Name"
horizontal_alignment = 2
[node name="Ammo" type="Label" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
theme = ExtResource("1_22trs")
theme_override_colors/font_shadow_color = Color(0, 0, 0, 1)
text = "XX - XX"
horizontal_alignment = 1

View File

@@ -1,27 +1,50 @@
extends Control
@export var radial_stamina : bool = false
var current_stam_bar
var stam_bar_visible : bool = false
var interact_visible : bool = false
@onready var level_control = get_tree().current_scene
@onready var player = level_control.player
@onready var stamina_bar: TextureProgressBar = $StaminaBar
@onready var health_bar: ProgressBar = $LeftMargin/HealthBar
@onready var stamina_bar_2: ProgressBar = $StaminaBar2
@onready var health_bar: ProgressBar = $LeftMargin/VBoxContainer/HealthBar
@onready var gun_name: Label = $"MarginContainer/VBoxContainer/Gun Name"
@onready var ammo: Label = $MarginContainer/VBoxContainer/Ammo
@onready var money: Label = $LeftMargin/VBoxContainer/Money
@onready var crosshair: TextureRect = $Crosshair
const FULL_WHITE = Color(1, 1, 1, 1)
const TRANSPARENT = Color(1, 1, 1, 0)
const RED_COLOR = Color(1, 0, 0)
const GREEN_COLOR = Color(0, 0.608, 0.172)
const STAM_BAR_MAX_OPACITY = .7
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
health_bar.max_value = level_control.start_health
if radial_stamina:
current_stam_bar = stamina_bar
stamina_bar_2.visible = false
else:
current_stam_bar = stamina_bar_2
stamina_bar.visible = false
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
player = level_control.player
if player != null:
health_bar.value = level_control.health
money.text = "$" + str(level_control.money)
if player.remaining_stamina/player.MAX_STAMINA >= .99:
stamina_bar.visible = false
stam_bar_visible = false
else:
stamina_bar.visible = true
stamina_bar.value = player.remaining_stamina
stam_bar_visible = true
current_stam_bar.value = player.remaining_stamina
ammo.text = str(level_control.ammo_current[level_control.current_gun_index]) +" - " + str(level_control.ammo_reserve[level_control.current_gun_index])
@@ -29,3 +52,36 @@ func _process(delta: float) -> void:
gun_name.text = player.gun.gun_name
else:
gun_name.visible = false
if player.remaining_stamina < 25:
change_color(current_stam_bar,RED_COLOR,10,delta)
change_color(crosshair,RED_COLOR,10,delta)
else:
change_color(current_stam_bar,FULL_WHITE,10,delta)
change_color(crosshair,FULL_WHITE,10,delta)
if player.interact_ray.is_colliding():
if player.interact_ray.get_collider().is_in_group("interact"):
interact_visible = true
else:
interact_visible = false
else:
interact_visible = false
if interact_visible == true:
change_color(crosshair,GREEN_COLOR,10,delta)
else:
change_color(crosshair,FULL_WHITE,10,delta)
## FADE ELEMENTS IN AND OUT
fade_in_out(current_stam_bar,STAM_BAR_MAX_OPACITY,stam_bar_visible,delta)
func change_color(element,color,speed,delta):
element.modulate = lerp(element.modulate, Color(color.r,color.g,color.b,element.modulate.a), (delta * speed)/Engine.time_scale)
func fade_in_out(element,MAX_OPACITY,visible,delta):
var element_color = element.modulate
if visible:
element.modulate = lerp(element_color, Color(element_color.r,element_color.g,element_color.b,MAX_OPACITY),(delta * 10)/Engine.time_scale)
else:
element.modulate = lerp(element_color, Color(element_color.r,element_color.g,element_color.b,0),(delta * 10)/Engine.time_scale)

View File

@@ -16,7 +16,7 @@ const SLOWSPEED = .1
const MAX_STAMINA : float = 100
const STAMINA_DRAIN = 20
const BOB_FREQ = 1.7
const BOB_AMP = 0.08
const BOB_AMP = 0.1
const ADS_POS = Vector3(0,-.05,-.45)
var speed
var double_jump = true