more substance painter and shader tests

This commit is contained in:
derek
2025-01-14 16:08:11 -06:00
parent fb8ba949a0
commit bdf90f1e89
258 changed files with 15563 additions and 273 deletions

View File

@@ -127,7 +127,7 @@ var controlled_elsewhere = false
@onready var flashlight_audio: AudioStreamPlayer3D = $Head/Recoil/Camera3D/WeaponHolder/FlashlightButton
@onready var kick_audio: AudioStreamPlayer3D = $Head/Recoil/Camera3D/Audio/Kick
@onready var weapon_pickup_audio: AudioStreamPlayer = $Audio/WeaponPickup
@onready var crt_filter: ColorRect = $Head/Recoil/Camera3D/crtFilter
@onready var motion_lines: ColorRect = $Head/Recoil/Camera3D/MotionLines
@onready var moveable_holder: Node3D = $Head/Recoil/Camera3D/MoveableHolder
@onready var moveable_rotation: Node3D = $Head/Recoil/Camera3D/MoveableHolder/MoveableRotation
@onready var stand_check: RayCast3D = $StandCheck
@@ -162,7 +162,7 @@ func _ready():
speed = WALK_SPEED
crt_filter.visible = false
motion_lines.visible = false
#Cache vars
weapon_start_pos = weapon_spawner.position
@@ -289,6 +289,11 @@ func _physics_process(delta):
var wind_volume = clamp(velocity.length()/20,0,1) #expected max velocity for effect
ear_wind.volume_db = lerp(-80,0,wind_volume)
if velocity.length() > 20:
motion_lines.visible = true
else:
motion_lines.visible = false
if moving_fast:
#cache fastest speed
if abs(velocity.y) > moving_fast_top_speed:
@@ -584,7 +589,7 @@ func enemy_killed():
func toggle_hud(hud_on):
if dead:
crt_filter.visible = false
pass
else:
hud.visible = hud_on