more substance painter and shader tests

This commit is contained in:
derek
2025-01-14 16:08:11 -06:00
parent fb8ba949a0
commit bdf90f1e89
258 changed files with 15563 additions and 273 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=18 format=3 uid="uid://breenfpt04iua"]
[gd_scene load_steps=22 format=3 uid="uid://breenfpt04iua"]
[ext_resource type="Script" path="res://scripts/LevelManager.gd" id="1_8g3mj"]
[ext_resource type="PackedScene" uid="uid://xerc06hjfnbf" path="res://assets/LevelBlockouts/blockout4.blend" id="1_038d8"]
@@ -16,6 +16,7 @@
[ext_resource type="PackedScene" uid="uid://ci6br7jbolnfd" path="res://assets/couch_1.tscn" id="14_q5ihs"]
[ext_resource type="PackedScene" uid="uid://8bi7l3seimd2" path="res://assets/couchtest.tscn" id="15_cf1ia"]
[ext_resource type="PackedScene" uid="uid://cucqbjb8bcha5" path="res://assets/blunderbuss_pickup.tscn" id="16_nmeud"]
[ext_resource type="Shader" path="res://assets/Shaders/outline.gdshader" id="17_s06ug"]
[sub_resource type="Environment" id="Environment_q4t3f"]
ssr_enabled = true
@@ -28,6 +29,29 @@ glow_bloom = 0.2
fog_enabled = true
fog_density = 0.0005
[sub_resource type="ShaderMaterial" id="ShaderMaterial_sc3mk"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_hs00l"]
render_priority = 0
next_pass = SubResource("ShaderMaterial_sc3mk")
shader = ExtResource("17_s06ug")
shader_parameter/outlineColor = Color(0, 0, 0, 1)
shader_parameter/depth_threshold = 0.025
shader_parameter/normal_threshold = 0.5
shader_parameter/normal_smoothing = 0.25
shader_parameter/max_thickness = 1.3
shader_parameter/min_thickness = 0.5
shader_parameter/max_distance = 75.0
shader_parameter/min_distance = 2.0
shader_parameter/grazing_fresnel_power = 5.0
shader_parameter/grazing_angle_mask_power = 1.0
shader_parameter/grazing_angle_modulation_factor = 50.0
[sub_resource type="QuadMesh" id="QuadMesh_nmuj5"]
material = SubResource("ShaderMaterial_hs00l")
flip_faces = true
size = Vector2(2, 2)
[node name="Blockout4" type="Node3D" node_paths=PackedStringArray("player")]
script = ExtResource("1_8g3mj")
player = NodePath("Player")
@@ -630,3 +654,8 @@ transform = Transform3D(0.356885, 0, -1.45693, 0, 1.5, 0, 1.45693, 0, 0.356885,
[node name="blunderbuss_pickup" parent="." instance=ExtResource("16_nmeud")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 27.1174, 0.540232, -34.5854)
[node name="PostProcessing" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.271851, 1.43588, -9.80906)
extra_cull_margin = 16384.0
mesh = SubResource("QuadMesh_nmuj5")