more substance painter and shader tests

This commit is contained in:
derek
2025-01-14 16:08:11 -06:00
parent fb8ba949a0
commit bdf90f1e89
258 changed files with 15563 additions and 273 deletions

View File

@@ -1,9 +1,11 @@
[gd_scene load_steps=12 format=4 uid="uid://hptaoyu5jeqk"]
[gd_scene load_steps=14 format=4 uid="uid://hptaoyu5jeqk"]
[ext_resource type="Texture2D" uid="uid://v6217lr32l0m" path="res://assets/Models/rocket1.png" id="1_f6yyc"]
[ext_resource type="Script" path="res://scripts/rocket.gd" id="1_s0phn"]
[ext_resource type="Texture2D" uid="uid://cfanvwkgixns0" path="res://assets/Models/rocket.rough.png" id="2_g6kha"]
[ext_resource type="PackedScene" uid="uid://6p7d7txcox7i" path="res://assets/rocket_explosion.tscn" id="2_mbh48"]
[ext_resource type="Texture2D" uid="uid://buib6v872q5tk" path="res://assets/Models/SubstancePainterTest/rocketlauncher1.rocket_BaseColor.png" id="3_mua76"]
[ext_resource type="Texture2D" uid="uid://biee6onju4ou" path="res://assets/Models/SubstancePainterTest/rocketlauncher1.rocket_Metallic.png" id="4_1su7w"]
[ext_resource type="Texture2D" uid="uid://cc1rd3qb8juw5" path="res://assets/Models/SubstancePainterTest/rocketlauncher1.rocket_Normal.png" id="5_ly6vf"]
[ext_resource type="Texture2D" uid="uid://b7fmyem2kw5ra" path="res://assets/Models/SubstancePainterTest/rocketlauncher1.rocket_Roughness.png" id="6_k8n6a"]
[sub_resource type="Curve" id="Curve_lnjp5"]
_data = [Vector2(0, 0), 0.0, 1.4, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
@@ -15,12 +17,14 @@ curve = SubResource("Curve_lnjp5")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2051l"]
resource_name = "rocketlauncher1.rocket"
cull_mode = 2
albedo_texture = ExtResource("1_f6yyc")
albedo_texture = ExtResource("3_mua76")
metallic = 1.0
metallic_texture = ExtResource("2_g6kha")
metallic_texture = ExtResource("4_1su7w")
metallic_texture_channel = 2
roughness_texture = ExtResource("2_g6kha")
roughness_texture = ExtResource("6_k8n6a")
roughness_texture_channel = 1
normal_enabled = true
normal_texture = ExtResource("5_ly6vf")
texture_filter = 2
[sub_resource type="ArrayMesh" id="ArrayMesh_ddl32"]