more substance painter and shader tests

This commit is contained in:
derek
2025-01-14 16:08:11 -06:00
parent fb8ba949a0
commit bdf90f1e89
258 changed files with 15563 additions and 273 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=32 format=3 uid="uid://drwae3loscbw7"]
[gd_scene load_steps=34 format=3 uid="uid://drwae3loscbw7"]
[ext_resource type="Script" path="res://scripts/player.gd" id="1_x7wms"]
[ext_resource type="Script" path="res://scripts/recoil.gd" id="3_405jc"]
@@ -6,6 +6,7 @@
[ext_resource type="PackedScene" uid="uid://dqgtnykkbngem" path="res://assets/weapon_select.tscn" id="5_bvbcl"]
[ext_resource type="PackedScene" uid="uid://br882tlh3cfwu" path="res://hud.tscn" id="5_yenaw"]
[ext_resource type="AudioStream" uid="uid://bki17g7j4kqn4" path="res://assets/Audio/PickupSound Mixdown 3.wav" id="8_dwqsx"]
[ext_resource type="Shader" path="res://assets/Shaders/speedlines.gdshader" id="10_5hu7c"]
[ext_resource type="Script" path="res://scripts/bullet_ray.gd" id="10_ektr6"]
[ext_resource type="AudioStream" uid="uid://dyd272r7n2ecd" path="res://assets/Audio/footsteps-shoes-jump-land-beach-sand-SBA-300118001.wav" id="10_tn0pn"]
[ext_resource type="AudioStream" uid="uid://cjpvibojo13qv" path="res://assets/Audio/clock-ticking-exact-looping-SBA-300062891.wav" id="11_6k4fy"]
@@ -14,7 +15,6 @@
[ext_resource type="AudioStream" uid="uid://cwre1dq8gsvbg" path="res://assets/Audio/Foley Sports/Boxing/Gloves Block Intense.wav" id="12_qhd01"]
[ext_resource type="PackedScene" uid="uid://cfbwx2fsdp0b3" path="res://pause_menu.tscn" id="13_xrfwr"]
[ext_resource type="AudioStream" uid="uid://t50i483xmj3a" path="res://assets/Audio/Weapons/toy-click-spin-SBA-300071143.wav" id="14_pnsbm"]
[ext_resource type="Shader" path="res://assets/crtTest.gdshader" id="14_v5svg"]
[ext_resource type="AudioStream" uid="uid://c1e6vr2hndho7" path="res://assets/Audio/Weapons/Misc (Ammo Boxes, Holsters, Etc)/Kydex Unholster 002.wav" id="17_1fyjm"]
[ext_resource type="AudioStream" uid="uid://dqj4cx05f25jj" path="res://assets/Audio/punch-body-hard-SBA-300156881.wav" id="19_6jglu"]
[ext_resource type="AudioStream" uid="uid://duku6mr3vl5fy" path="res://assets/Audio/Player Character SFX/crouch2.wav" id="19_pi7h7"]
@@ -35,29 +35,24 @@ height = 2.03547
radius = 0.509802
height = 1.19106
[sub_resource type="FastNoiseLite" id="FastNoiseLite_vupcx"]
noise_type = 0
frequency = 0.05
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_0eorp"]
seamless = true
noise = SubResource("FastNoiseLite_vupcx")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ubnx7"]
shader = ExtResource("14_v5svg")
shader_parameter/overlay = true
shader_parameter/scanlines_opacity = 0.4
shader_parameter/scanlines_width = 0.25
shader_parameter/grille_opacity = 0.3
shader_parameter/resolution = Vector2(640, 480)
shader_parameter/pixelate = false
shader_parameter/roll = true
shader_parameter/roll_speed = 1.0
shader_parameter/roll_size = 15.0
shader_parameter/roll_variation = 1.8
shader_parameter/distort_intensity = 0.003
shader_parameter/noise_opacity = 0.16
shader_parameter/noise_speed = 5.0
shader_parameter/static_noise_intensity = 0.005
shader_parameter/aberration = 0.00400005
shader_parameter/brightness = 1.69
shader_parameter/discolor = true
shader_parameter/warp_amount = 0.0
shader_parameter/clip_warp = true
shader_parameter/vignette_intensity = 0.4
shader_parameter/vignette_opacity = 0.235
shader = ExtResource("10_5hu7c")
shader_parameter/line_color = Color(1, 1, 1, 1)
shader_parameter/line_count = 0.5
shader_parameter/line_density = 0.255
shader_parameter/line_faloff = 0.25
shader_parameter/mask_size = 0.1
shader_parameter/mask_edge = 0.5
shader_parameter/animation_speed = 20.0
shader_parameter/noise = SubResource("NoiseTexture2D_0eorp")
[sub_resource type="BoxShape3D" id="BoxShape3D_nfpjw"]
size = Vector3(3, 3.58057, 3)
@@ -143,6 +138,15 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.437954, -1)
stream = ExtResource("14_pnsbm")
volume_db = 2.0
[node name="MotionLines" type="ColorRect" parent="Head/Recoil/Camera3D"]
show_behind_parent = true
light_mask = 4
visibility_layer = 4
z_index = 1
material = SubResource("ShaderMaterial_ubnx7")
offset_right = 3840.0
offset_bottom = 2160.0
[node name="HUD" parent="Head/Recoil/Camera3D" instance=ExtResource("5_yenaw")]
[node name="WeaponSelect" parent="Head/Recoil/Camera3D" instance=ExtResource("5_bvbcl")]
@@ -183,12 +187,6 @@ visible = false
offset_right = 0.0
offset_bottom = 0.0
[node name="crtFilter" type="ColorRect" parent="Head/Recoil/Camera3D"]
visible = false
material = SubResource("ShaderMaterial_ubnx7")
offset_right = 3840.0
offset_bottom = 2160.0
[node name="MoveableHolder" type="Node3D" parent="Head/Recoil/Camera3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.000759602, -1.79822)