added terrain3d
This commit is contained in:
@@ -1,3 +1,6 @@
|
||||
# Copyright © 2025 Cory Petkovsek, Roope Palmroos, and Contributors.
|
||||
# DoubleSlider for Terrain3D
|
||||
# Should work for other UIs
|
||||
@tool
|
||||
class_name DoubleSlider
|
||||
extends Control
|
||||
@@ -10,9 +13,23 @@ var min_value: float = 0.0
|
||||
var max_value: float = 100.0
|
||||
var step: float = 1.0
|
||||
var range := Vector2(0, 100)
|
||||
var display_scale: float = 1.
|
||||
var position_x: float = 0.
|
||||
var minimum_x: float = 60.
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
# Setup Display Scale
|
||||
# 0 auto, 1 75%, 2 100%, 3 125%, 4 150%, 5 175%, 6 200%, 7 custom
|
||||
var es: EditorSettings = EditorInterface.get_editor_settings()
|
||||
var ds: int = es.get_setting("interface/editor/display_scale")
|
||||
if ds == 0:
|
||||
ds = 2
|
||||
elif ds == 7:
|
||||
display_scale = es.get_setting("interface/editor/custom_display_scale")
|
||||
else:
|
||||
display_scale = float(ds + 2) * .25
|
||||
|
||||
update_label()
|
||||
|
||||
|
||||
@@ -68,11 +85,21 @@ func get_value() -> Vector2:
|
||||
func update_label() -> void:
|
||||
if label:
|
||||
label.set_text(str(range.x) + suffix + "/" + str(range.y) + suffix)
|
||||
|
||||
if position_x == 0:
|
||||
position_x = label.position.x
|
||||
else:
|
||||
label.position.x = position_x + 5 * display_scale
|
||||
label.custom_minimum_size.x = minimum_x + 5 * display_scale
|
||||
|
||||
|
||||
func _get_handle() -> int:
|
||||
return 1
|
||||
|
||||
|
||||
func _gui_input(p_event: InputEvent) -> void:
|
||||
if p_event is InputEventMouseButton:
|
||||
if p_event.get_button_index() == MOUSE_BUTTON_LEFT:
|
||||
var button: int = p_event.get_button_index()
|
||||
if button in [ MOUSE_BUTTON_LEFT, MOUSE_BUTTON_WHEEL_UP, MOUSE_BUTTON_WHEEL_DOWN ]:
|
||||
if p_event.is_pressed():
|
||||
var mid_point = (range.x + range.y) / 2.0
|
||||
var xpos: float = p_event.get_position().x * 2.0
|
||||
@@ -80,7 +107,13 @@ func _gui_input(p_event: InputEvent) -> void:
|
||||
grabbed_handle = 1
|
||||
else:
|
||||
grabbed_handle = -1
|
||||
set_slider(p_event.get_position().x)
|
||||
match button:
|
||||
MOUSE_BUTTON_LEFT:
|
||||
set_slider(p_event.get_position().x)
|
||||
MOUSE_BUTTON_WHEEL_DOWN:
|
||||
set_slider(-1., true)
|
||||
MOUSE_BUTTON_WHEEL_UP:
|
||||
set_slider(1., true)
|
||||
else:
|
||||
grabbed_handle = 0
|
||||
|
||||
@@ -89,14 +122,20 @@ func _gui_input(p_event: InputEvent) -> void:
|
||||
set_slider(p_event.get_position().x)
|
||||
|
||||
|
||||
func set_slider(p_xpos: float) -> void:
|
||||
func set_slider(p_xpos: float, p_relative: bool = false) -> void:
|
||||
if grabbed_handle == 0:
|
||||
return
|
||||
var xpos_step: float = clamp(snappedf((p_xpos / size.x) * max_value, step), min_value, max_value)
|
||||
if(grabbed_handle < 0):
|
||||
range.x = xpos_step
|
||||
if p_relative:
|
||||
range.x += p_xpos
|
||||
else:
|
||||
range.x = xpos_step
|
||||
else:
|
||||
range.y = xpos_step
|
||||
if p_relative:
|
||||
range.y += p_xpos
|
||||
else:
|
||||
range.y = xpos_step
|
||||
set_value(range)
|
||||
|
||||
|
||||
@@ -111,14 +150,15 @@ func _notification(p_what: int) -> void:
|
||||
# Draw foreground bar
|
||||
var handle: Texture2D = get_theme_icon("grabber", "HSlider")
|
||||
var area: StyleBox = get_theme_stylebox("grabber_area", "HSlider")
|
||||
var h: float = size.y / 2 - handle.get_size().y / 2
|
||||
var startx: float = (range.x / max_value) * size.x
|
||||
var endx: float = (range.y / max_value) * size.x #- startx
|
||||
var endx: float = (range.y / max_value) * size.x
|
||||
draw_style_box(area, Rect2(Vector2(startx, mid_y), Vector2(endx - startx, bg_height)))
|
||||
|
||||
# Draw handles, slightly in so they don't get on the outside edges
|
||||
var handle_pos: Vector2
|
||||
handle_pos.x = clamp(startx - handle.get_size().x/2, -5, size.x)
|
||||
handle_pos.x = clamp(startx - handle.get_size().x/2, -10, size.x)
|
||||
handle_pos.y = clamp(endx - handle.get_size().x/2, 0, size.x - 10)
|
||||
draw_texture(handle, Vector2(handle_pos.x, -mid_y))
|
||||
draw_texture(handle, Vector2(handle_pos.y, -mid_y))
|
||||
draw_texture(handle, Vector2(handle_pos.x, -mid_y - 10 * (display_scale - 1.)))
|
||||
draw_texture(handle, Vector2(handle_pos.y, -mid_y - 10 * (display_scale - 1.)))
|
||||
|
||||
update_label()
|
||||
|
||||
Reference in New Issue
Block a user