added terrain3d

This commit is contained in:
derek
2025-03-31 14:14:50 -05:00
parent 27175618c0
commit bd767d2927
148 changed files with 2602 additions and 1381 deletions

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@@ -1,6 +1,7 @@
# Copyright © 2025 Cory Petkovsek, Roope Palmroos, and Contributors.
# Asset Dock for Terrain3D
@tool
extends PanelContainer
#class_name Terrain3DAssetDock
signal confirmation_closed
signal confirmation_confirmed
@@ -444,9 +445,6 @@ class ListContainer extends Container:
func _ready() -> void:
set_v_size_flags(SIZE_EXPAND_FILL)
set_h_size_flags(SIZE_EXPAND_FILL)
focus_style = get_theme_stylebox("focus", "Button").duplicate()
focus_style.set_border_width_all(2)
focus_style.set_border_color(Color(1, 1, 1, .67))
func clear() -> void:
@@ -588,17 +586,13 @@ class ListContainer extends Container:
last_offset = 3
set_selected_id(clamp(selected_id, 0, entries.size() - last_offset))
# Update editor with selected brush
plugin.ui._on_setting_changed()
func get_selected_id() -> int:
return selected_id
func set_entry_width(value: float) -> void:
width = clamp(value, 56, 230)
width = clamp(value, 66, 230)
redraw()
@@ -651,45 +645,86 @@ class ListEntry extends VBoxContainer:
var is_selected: bool = false
var asset_list: Terrain3DAssets
var button_clear: TextureButton
var button_edit: TextureButton
var name_label: Label
@onready var add_icon: Texture2D = get_theme_icon("Add", "EditorIcons")
@onready var button_row := HBoxContainer.new()
@onready var button_clear := TextureButton.new()
@onready var button_edit := TextureButton.new()
@onready var spacer := Control.new()
@onready var button_enabled := TextureButton.new()
@onready var clear_icon: Texture2D = get_theme_icon("Close", "EditorIcons")
@onready var edit_icon: Texture2D = get_theme_icon("Edit", "EditorIcons")
@onready var enabled_icon: Texture2D = get_theme_icon("GuiVisibilityVisible", "EditorIcons")
@onready var disabled_icon: Texture2D = get_theme_icon("GuiVisibilityHidden", "EditorIcons")
var name_label: Label
@onready var add_icon: Texture2D = get_theme_icon("Add", "EditorIcons")
@onready var background: StyleBox = get_theme_stylebox("pressed", "Button")
var focus_style: StyleBox
@onready var focus_style: StyleBox = get_theme_stylebox("focus", "Button").duplicate()
func _ready() -> void:
setup_buttons()
setup_label()
focus_style.set_border_width_all(2)
focus_style.set_border_color(Color(1, 1, 1, .67))
func setup_buttons() -> void:
var icon_size: Vector2 = Vector2(12, 12)
var margin_container := MarginContainer.new()
margin_container.mouse_filter = Control.MOUSE_FILTER_PASS
margin_container.add_theme_constant_override("margin_top", 5)
margin_container.add_theme_constant_override("margin_left", 5)
margin_container.add_theme_constant_override("margin_right", 5)
add_child(margin_container)
button_clear = TextureButton.new()
button_clear.set_texture_normal(clear_icon)
button_clear.set_custom_minimum_size(icon_size)
button_clear.set_h_size_flags(Control.SIZE_SHRINK_END)
button_clear.set_visible(resource != null)
button_clear.pressed.connect(clear)
add_child(button_clear)
button_row.size_flags_horizontal = Control.SIZE_EXPAND_FILL
button_row.alignment = BoxContainer.ALIGNMENT_CENTER
button_row.mouse_filter = Control.MOUSE_FILTER_PASS
margin_container.add_child(button_row)
if type == Terrain3DAssets.TYPE_MESH:
button_enabled.set_texture_normal(enabled_icon)
button_enabled.set_texture_pressed(disabled_icon)
button_enabled.set_custom_minimum_size(icon_size)
button_enabled.set_h_size_flags(Control.SIZE_SHRINK_END)
button_enabled.set_visible(resource != null)
button_enabled.toggle_mode = true
button_enabled.mouse_filter = Control.MOUSE_FILTER_PASS
button_enabled.pressed.connect(enable)
button_row.add_child(button_enabled)
button_edit = TextureButton.new()
button_edit.set_texture_normal(edit_icon)
button_edit.set_custom_minimum_size(icon_size)
button_edit.set_h_size_flags(Control.SIZE_SHRINK_END)
button_edit.set_visible(resource != null)
button_edit.mouse_filter = Control.MOUSE_FILTER_PASS
button_edit.pressed.connect(edit)
add_child(button_edit)
button_row.add_child(button_edit)
spacer.size_flags_horizontal = Control.SIZE_EXPAND_FILL
spacer.mouse_filter = Control.MOUSE_FILTER_PASS
button_row.add_child(spacer)
button_clear.set_texture_normal(clear_icon)
button_clear.set_custom_minimum_size(icon_size)
button_clear.set_h_size_flags(Control.SIZE_SHRINK_END)
button_clear.set_visible(resource != null)
button_clear.mouse_filter = Control.MOUSE_FILTER_PASS
button_clear.pressed.connect(clear)
button_row.add_child(button_clear)
func setup_label() -> void:
name_label = Label.new()
add_child(name_label, true)
name_label.visible = false
name_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
name_label.vertical_alignment = VERTICAL_ALIGNMENT_BOTTOM
name_label.size_flags_vertical = Control.SIZE_EXPAND_FILL
name_label.add_theme_color_override("font_color", Color.WHITE)
name_label.add_theme_color_override("font_shadow_color", Color.BLACK)
name_label.add_theme_constant_override("shadow_offset_x", 1)
name_label.add_theme_constant_override("shadow_offset_y", 1)
name_label.add_theme_constant_override("shadow_offset_x", 1.)
name_label.add_theme_constant_override("shadow_offset_y", 1.)
name_label.add_theme_font_size_override("font_size", 15)
name_label.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
name_label.text_overrun_behavior = TextServer.OVERRUN_TRIM_ELLIPSIS
@@ -702,6 +737,9 @@ class ListEntry extends VBoxContainer:
func _notification(p_what) -> void:
match p_what:
NOTIFICATION_DRAW:
# Hide spacer if icons are crowding small textures
spacer.visible = size.x > 70 or type == Terrain3DAssets.TYPE_TEXTURE
var rect: Rect2 = Rect2(Vector2.ZERO, get_size())
if !resource:
draw_style_box(background, rect)
@@ -723,6 +761,7 @@ class ListEntry extends VBoxContainer:
texture_filter = CanvasItem.TEXTURE_FILTER_LINEAR_WITH_MIPMAPS
else:
draw_rect(rect, Color(.15, .15, .15, 1.))
button_enabled.set_pressed_no_signal(!resource.is_enabled())
name_label.add_theme_font_size_override("font_size", 4 + rect.size.x/10)
if drop_data:
draw_style_box(focus_style, rect)
@@ -791,8 +830,8 @@ class ListEntry extends VBoxContainer:
var ma := Terrain3DMeshAsset.new()
if resource is Terrain3DMeshAsset:
ma.id = resource.id
ma.set_scene_file(res)
set_edited_resource(ma, false)
ma.set_scene_file(res)
resource = ma
elif res is Terrain3DMeshAsset and type == Terrain3DAssets.TYPE_MESH:
if resource is Terrain3DMeshAsset:
@@ -808,6 +847,8 @@ class ListEntry extends VBoxContainer:
if resource:
resource.setting_changed.connect(_on_resource_changed)
resource.file_changed.connect(_on_resource_changed)
if resource is Terrain3DMeshAsset:
resource.instancer_setting_changed.connect(_on_resource_changed)
if button_clear:
button_clear.set_visible(resource != null)
@@ -818,6 +859,7 @@ class ListEntry extends VBoxContainer:
func _on_resource_changed() -> void:
queue_redraw()
emit_signal("changed", resource)
@@ -834,3 +876,8 @@ class ListEntry extends VBoxContainer:
func edit() -> void:
emit_signal("selected")
emit_signal("inspected", resource)
func enable() -> void:
if resource is Terrain3DMeshAsset:
resource.set_enabled(!resource.is_enabled())

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@@ -1 +1 @@
uid://bcfr30tpffi5o
uid://bgoifepft1hjw

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@@ -1,6 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://dkb6hii5e48m2"]
[ext_resource type="Script" uid="uid://bcfr30tpffi5o" path="res://addons/terrain_3d/src/asset_dock.gd" id="1_e23pg"]
[ext_resource type="Script" path="res://addons/terrain_3d/src/asset_dock.gd" id="1_e23pg"]
[node name="Terrain3D" type="PanelContainer"]
custom_minimum_size = Vector2(256, 95)
@@ -40,10 +40,9 @@ custom_minimum_size = Vector2(80, 30)
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 0
item_count = 9
selected = 7
item_count = 9
popup/item_0/text = "Left_UL"
popup/item_0/id = 0
popup/item_1/text = "Left_BL"
popup/item_1/id = 1
popup/item_2/text = "Left_UR"
@@ -65,7 +64,7 @@ popup/item_8/id = 8
custom_minimum_size = Vector2(80, 10)
layout_mode = 2
size_flags_horizontal = 3
min_value = 56.0
min_value = 66.0
max_value = 230.0
value = 83.0

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@@ -1,28 +0,0 @@
@tool
extends ConfirmationDialog
var lod: int = 0
var description: String = ""
func _ready() -> void:
set_unparent_when_invisible(true)
about_to_popup.connect(_on_about_to_popup)
visibility_changed.connect(_on_visibility_changed)
%LodBox.value_changed.connect(_on_lod_box_value_changed)
func _on_about_to_popup() -> void:
lod = %LodBox.value
func _on_visibility_changed() -> void:
# Change text on the autowrap label only when the popup is visible.
# Works around Godot issue #47005:
# https://github.com/godotengine/godot/issues/47005
if visible:
%DescriptionLabel.text = description
func _on_lod_box_value_changed(p_value: float) -> void:
lod = %LodBox.value

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@@ -1 +0,0 @@
uid://dft2g3p2pjw12

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@@ -1,43 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://bhvrrmb8bk1bt"]
[ext_resource type="Script" uid="uid://dft2g3p2pjw12" path="res://addons/terrain_3d/src/bake_lod_dialog.gd" id="1_sf76d"]
[node name="bake_lod_dialog" type="ConfirmationDialog"]
title = "Bake Terrain3D Mesh"
position = Vector2i(0, 36)
size = Vector2i(400, 155)
visible = true
script = ExtResource("1_sf76d")
[node name="MarginContainer" type="MarginContainer" parent="."]
offset_left = 8.0
offset_top = 8.0
offset_right = 392.0
offset_bottom = 106.0
theme_override_constants/margin_left = 10
theme_override_constants/margin_top = 10
theme_override_constants/margin_right = 10
theme_override_constants/margin_bottom = 10
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
layout_mode = 2
[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
theme_override_constants/separation = 20
[node name="Label" type="Label" parent="MarginContainer/VBoxContainer/HBoxContainer"]
layout_mode = 2
text = "LOD:"
[node name="LodBox" type="SpinBox" parent="MarginContainer/VBoxContainer/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
max_value = 8.0
value = 4.0
[node name="DescriptionLabel" type="Label" parent="MarginContainer/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
autowrap_mode = 2

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@@ -1,400 +0,0 @@
extends Node
const BakeLodDialog: PackedScene = preload("res://addons/terrain_3d/src/bake_lod_dialog.tscn")
const BAKE_MESH_DESCRIPTION: String = "This will create a child MeshInstance3D. LOD4+ is recommended. LOD0 is slow and dense with vertices every 1 unit. It is not an optimal mesh."
const BAKE_OCCLUDER_DESCRIPTION: String = "This will create a child OccluderInstance3D. LOD4+ is recommended and will take 5+ seconds per region to generate. LOD0 is unnecessarily dense and slow."
const SET_UP_NAVIGATION_DESCRIPTION: String = "This operation will:
- Create a NavigationRegion3D node,
- Assign it a blank NavigationMesh resource,
- Move the Terrain3D node to be a child of the new node,
- And bake the nav mesh.
Once setup is complete, you can modify the settings on your nav mesh, and rebake
without having to run through the setup again.
If preferred, this setup can be canceled and the steps performed manually. For
the best results, adjust the settings on the NavigationMesh resource to match
the settings of your navigation agents and collisions."
var plugin: EditorPlugin
var bake_method: Callable
var bake_lod_dialog: ConfirmationDialog
var confirm_dialog: ConfirmationDialog
func _enter_tree() -> void:
bake_lod_dialog = BakeLodDialog.instantiate()
bake_lod_dialog.hide()
bake_lod_dialog.confirmed.connect(func(): bake_method.call())
bake_lod_dialog.set_unparent_when_invisible(true)
confirm_dialog = ConfirmationDialog.new()
confirm_dialog.hide()
confirm_dialog.confirmed.connect(func(): bake_method.call())
confirm_dialog.set_unparent_when_invisible(true)
func _exit_tree() -> void:
bake_lod_dialog.queue_free()
confirm_dialog.queue_free()
func bake_mesh_popup() -> void:
if plugin.terrain:
bake_method = _bake_mesh
bake_lod_dialog.description = BAKE_MESH_DESCRIPTION
EditorInterface.popup_dialog_centered(bake_lod_dialog)
func _bake_mesh() -> void:
if plugin.terrain.data.get_region_count() == 0:
push_error("Terrain3D has no active regions to bake")
return
var mesh: Mesh = plugin.terrain.bake_mesh(bake_lod_dialog.lod, Terrain3DData.HEIGHT_FILTER_NEAREST)
if !mesh:
push_error("Failed to bake mesh from Terrain3D")
return
var undo: EditorUndoRedoManager = plugin.get_undo_redo()
undo.create_action("Terrain3D Bake ArrayMesh")
var mesh_instance := plugin.terrain.get_node_or_null(^"MeshInstance3D") as MeshInstance3D
if !mesh_instance:
mesh_instance = MeshInstance3D.new()
mesh_instance.name = &"MeshInstance3D"
mesh_instance.set_skeleton_path(NodePath())
mesh_instance.mesh = mesh
undo.add_do_method(plugin.terrain, &"add_child", mesh_instance, true)
undo.add_undo_method(plugin.terrain, &"remove_child", mesh_instance)
undo.add_do_property(mesh_instance, &"owner", EditorInterface.get_edited_scene_root())
undo.add_do_reference(mesh_instance)
else:
undo.add_do_property(mesh_instance, &"mesh", mesh)
undo.add_undo_property(mesh_instance, &"mesh", mesh_instance.mesh)
if mesh_instance.mesh.resource_path:
var path := mesh_instance.mesh.resource_path
undo.add_do_method(mesh, &"take_over_path", path)
undo.add_undo_method(mesh_instance.mesh, &"take_over_path", path)
undo.add_do_method(ResourceSaver, &"save", mesh)
undo.add_undo_method(ResourceSaver, &"save", mesh_instance.mesh)
undo.commit_action()
func bake_occluder_popup() -> void:
if plugin.terrain:
bake_method = _bake_occluder
bake_lod_dialog.description = BAKE_OCCLUDER_DESCRIPTION
EditorInterface.popup_dialog_centered(bake_lod_dialog)
func _bake_occluder() -> void:
if plugin.terrain.data.get_region_count() == 0:
push_error("Terrain3D has no active regions to bake")
return
var mesh: Mesh = plugin.terrain.bake_mesh(bake_lod_dialog.lod, Terrain3DData.HEIGHT_FILTER_MINIMUM)
if !mesh:
push_error("Failed to bake mesh from Terrain3D")
return
assert(mesh.get_surface_count() == 1)
var undo: EditorUndoRedoManager = plugin.get_undo_redo()
undo.create_action("Terrain3D Bake Occluder3D")
var occluder := ArrayOccluder3D.new()
var arrays: Array = mesh.surface_get_arrays(0)
assert(arrays.size() > Mesh.ARRAY_INDEX)
assert(arrays[Mesh.ARRAY_INDEX] != null)
occluder.set_arrays(arrays[Mesh.ARRAY_VERTEX], arrays[Mesh.ARRAY_INDEX])
var occluder_instance := plugin.terrain.get_node_or_null(^"OccluderInstance3D") as OccluderInstance3D
if !occluder_instance:
occluder_instance = OccluderInstance3D.new()
occluder_instance.name = &"OccluderInstance3D"
occluder_instance.occluder = occluder
undo.add_do_method(plugin.terrain, &"add_child", occluder_instance, true)
undo.add_undo_method(plugin.terrain, &"remove_child", occluder_instance)
undo.add_do_property(occluder_instance, &"owner", EditorInterface.get_edited_scene_root())
undo.add_do_reference(occluder_instance)
else:
undo.add_do_property(occluder_instance, &"occluder", occluder)
undo.add_undo_property(occluder_instance, &"occluder", occluder_instance.occluder)
if occluder_instance.occluder.resource_path:
var path := occluder_instance.occluder.resource_path
undo.add_do_method(occluder, &"take_over_path", path)
undo.add_undo_method(occluder_instance.occluder, &"take_over_path", path)
undo.add_do_method(ResourceSaver, &"save", occluder)
undo.add_undo_method(ResourceSaver, &"save", occluder_instance.occluder)
undo.commit_action()
func find_nav_region_terrains(p_nav_region: NavigationRegion3D) -> Array[Terrain3D]:
var result: Array[Terrain3D] = []
if not p_nav_region.navigation_mesh:
return result
var source_mode: NavigationMesh.SourceGeometryMode
source_mode = p_nav_region.navigation_mesh.geometry_source_geometry_mode
if source_mode == NavigationMesh.SOURCE_GEOMETRY_ROOT_NODE_CHILDREN:
result.append_array(p_nav_region.find_children("", "Terrain3D", true, true))
return result
var group_nodes: Array = p_nav_region.get_tree().get_nodes_in_group(p_nav_region.navigation_mesh.geometry_source_group_name)
for node in group_nodes:
if node is Terrain3D:
result.push_back(node)
if source_mode == NavigationMesh.SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN:
result.append_array(node.find_children("", "Terrain3D", true, true))
return result
func find_terrain_nav_regions(p_terrain: Terrain3D) -> Array[NavigationRegion3D]:
var result: Array[NavigationRegion3D] = []
var root: Node = EditorInterface.get_edited_scene_root()
if not root:
return result
for nav_region in root.find_children("", "NavigationRegion3D", true, true):
if find_nav_region_terrains(nav_region).has(p_terrain):
result.push_back(nav_region)
return result
func bake_nav_mesh() -> void:
if plugin.nav_region:
# A NavigationRegion3D is selected. We only need to bake that one navmesh.
_bake_nav_region_nav_mesh(plugin.nav_region)
print("Terrain3DNavigation: Finished baking 1 NavigationMesh.")
elif plugin.terrain:
if plugin.terrain.data.get_region_count() == 0:
push_error("Terrain3D has no active regions to bake")
return
# A Terrain3D is selected. There are potentially multiple navmeshes to bake and we need to
# find them all. (The multiple navmesh use-case is likely on very large scenes with lots of
# geometry. Each navmesh in this case would define its own, non-overlapping, baking AABB, to
# cut down on the amount of geometry to bake. In a large open-world RPG, for instance, there
# could be a navmesh for each town.)
var nav_regions: Array[NavigationRegion3D] = find_terrain_nav_regions(plugin.terrain)
for nav_region in nav_regions:
_bake_nav_region_nav_mesh(nav_region)
print("Terrain3DNavigation: Finished baking %d NavigationMesh(es)." % nav_regions.size())
func _bake_nav_region_nav_mesh(p_nav_region: NavigationRegion3D) -> void:
var nav_mesh: NavigationMesh = p_nav_region.navigation_mesh
assert(nav_mesh != null)
var source_geometry_data := NavigationMeshSourceGeometryData3D.new()
NavigationMeshGenerator.parse_source_geometry_data(nav_mesh, source_geometry_data, p_nav_region)
for terrain in find_nav_region_terrains(p_nav_region):
var aabb: AABB = nav_mesh.filter_baking_aabb
aabb.position += nav_mesh.filter_baking_aabb_offset
aabb = p_nav_region.global_transform * aabb
var faces: PackedVector3Array = terrain.generate_nav_mesh_source_geometry(aabb)
if not faces.is_empty():
source_geometry_data.add_faces(faces, Transform3D.IDENTITY)
NavigationMeshGenerator.bake_from_source_geometry_data(nav_mesh, source_geometry_data)
_postprocess_nav_mesh(nav_mesh)
# Assign null first to force the debug display to actually update:
p_nav_region.set_navigation_mesh(null)
p_nav_region.set_navigation_mesh(nav_mesh)
# Trigger save to disk if it is saved as an external file
if not nav_mesh.get_path().is_empty():
ResourceSaver.save(nav_mesh, nav_mesh.get_path(), ResourceSaver.FLAG_COMPRESS)
# Let other editor plugins and tool scripts know the nav mesh was just baked:
p_nav_region.bake_finished.emit()
func _postprocess_nav_mesh(p_nav_mesh: NavigationMesh) -> void:
# Post-process the nav mesh to work around Godot issue #85548
# Round all the vertices in the nav_mesh to the nearest cell_size/cell_height so that it doesn't
# contain any edges shorter than cell_size/cell_height (one cause of #85548).
var vertices: PackedVector3Array = _postprocess_nav_mesh_round_vertices(p_nav_mesh)
# Rounding vertices can collapse some edges to 0 length. We remove these edges, and any polygons
# that have been reduced to 0 area.
var polygons: Array[PackedInt32Array] = _postprocess_nav_mesh_remove_empty_polygons(p_nav_mesh, vertices)
# Another cause of #85548 is baking producing overlapping polygons. We remove these.
_postprocess_nav_mesh_remove_overlapping_polygons(p_nav_mesh, vertices, polygons)
p_nav_mesh.clear_polygons()
p_nav_mesh.set_vertices(vertices)
for polygon in polygons:
p_nav_mesh.add_polygon(polygon)
func _postprocess_nav_mesh_round_vertices(p_nav_mesh: NavigationMesh) -> PackedVector3Array:
assert(p_nav_mesh != null)
assert(p_nav_mesh.cell_size > 0.0)
assert(p_nav_mesh.cell_height > 0.0)
var cell_size: Vector3 = Vector3(p_nav_mesh.cell_size, p_nav_mesh.cell_height, p_nav_mesh.cell_size)
# Round a little harder to avoid rounding errors with non-power-of-two cell_size/cell_height
# causing the navigation map to put two non-matching edges in the same cell:
var round_factor := cell_size * 1.001
var vertices: PackedVector3Array = p_nav_mesh.get_vertices()
for i in range(vertices.size()):
vertices[i] = (vertices[i] / round_factor).floor() * round_factor
return vertices
func _postprocess_nav_mesh_remove_empty_polygons(p_nav_mesh: NavigationMesh, p_vertices: PackedVector3Array) -> Array[PackedInt32Array]:
var polygons: Array[PackedInt32Array] = []
for i in range(p_nav_mesh.get_polygon_count()):
var old_polygon: PackedInt32Array = p_nav_mesh.get_polygon(i)
var new_polygon: PackedInt32Array = []
# Remove duplicate vertices (introduced by rounding) from the polygon:
var polygon_vertices: PackedVector3Array = []
for index in old_polygon:
var vertex: Vector3 = p_vertices[index]
if polygon_vertices.has(vertex):
continue
polygon_vertices.push_back(vertex)
new_polygon.push_back(index)
# If we removed some vertices, we might be able to remove the polygon too:
if new_polygon.size() <= 2:
continue
polygons.push_back(new_polygon)
return polygons
func _postprocess_nav_mesh_remove_overlapping_polygons(p_nav_mesh: NavigationMesh, p_vertices: PackedVector3Array, p_polygons: Array[PackedInt32Array]) -> void:
# Occasionally, a baked nav mesh comes out with overlapping polygons:
# https://github.com/godotengine/godot/issues/85548#issuecomment-1839341071
# Until the bug is fixed in the engine, this function attempts to detect and remove overlapping
# polygons.
# This function has to make a choice of which polygon to remove when an overlap is detected,
# because in this case the nav mesh is ambiguous. To do this it uses a heuristic:
# (1) an 'overlap' is defined as an edge that is shared by 3 or more polygons.
# (2) a 'bad polygon' is defined as a polygon that contains 2 or more 'overlaps'.
# The function removes the 'bad polygons', which in practice seems to be enough to remove all
# overlaps without creating holes in the nav mesh.
var cell_size: Vector3 = Vector3(p_nav_mesh.cell_size, p_nav_mesh.cell_height, p_nav_mesh.cell_size)
# `edges` is going to map edges (vertex pairs) to arrays of polygons that contain that edge.
var edges: Dictionary = {}
for polygon_index in range(p_polygons.size()):
var polygon: PackedInt32Array = p_polygons[polygon_index]
for j in range(polygon.size()):
var vertex: Vector3 = p_vertices[polygon[j]]
var next_vertex: Vector3 = p_vertices[polygon[(j + 1) % polygon.size()]]
# edge_key is a key we can use in the edges dictionary that uniquely identifies the
# edge. We use cell coordinates here (Vector3i) because with a non-power-of-two
# cell_size, rounding errors can cause Vector3 vertices to not be equal.
# Array.sort IS defined for vector types - see the Godot docs. It's necessary here
# because polygons that share an edge can have their vertices in a different order.
var edge_key: Array = [Vector3i(vertex / cell_size), Vector3i(next_vertex / cell_size)]
edge_key.sort()
if !edges.has(edge_key):
edges[edge_key] = []
edges[edge_key].push_back(polygon_index)
var overlap_count: Dictionary = {}
for connections in edges.values():
if connections.size() <= 2:
continue
for polygon_index in connections:
overlap_count[polygon_index] = overlap_count.get(polygon_index, 0) + 1
var bad_polygons: Array = []
for polygon_index in overlap_count.keys():
if overlap_count[polygon_index] >= 2:
bad_polygons.push_back(polygon_index)
bad_polygons.sort()
for i in range(bad_polygons.size() - 1, -1, -1):
p_polygons.remove_at(bad_polygons[i])
func set_up_navigation_popup() -> void:
if plugin.terrain:
bake_method = _set_up_navigation
confirm_dialog.dialog_text = SET_UP_NAVIGATION_DESCRIPTION
EditorInterface.popup_dialog_centered(confirm_dialog)
func _set_up_navigation() -> void:
assert(plugin.terrain)
if plugin.terrain == EditorInterface.get_edited_scene_root():
push_error("Terrain3D Navigation setup not possible if Terrain3D node is scene root")
return
if plugin.terrain.data.get_region_count() == 0:
push_error("Terrain3D has no active regions")
return
var terrain: Terrain3D = plugin.terrain
var nav_region := NavigationRegion3D.new()
nav_region.name = &"NavigationRegion3D"
nav_region.navigation_mesh = NavigationMesh.new()
var undo_redo: EditorUndoRedoManager = plugin.get_undo_redo()
undo_redo.create_action("Terrain3D Set up Navigation")
undo_redo.add_do_method(self, &"_do_set_up_navigation", nav_region, terrain)
undo_redo.add_undo_method(self, &"_undo_set_up_navigation", nav_region, terrain)
undo_redo.add_do_reference(nav_region)
undo_redo.commit_action()
EditorInterface.inspect_object(nav_region)
assert(plugin.nav_region == nav_region)
bake_nav_mesh()
func _do_set_up_navigation(p_nav_region: NavigationRegion3D, p_terrain: Terrain3D) -> void:
var parent: Node = p_terrain.get_parent()
var index: int = p_terrain.get_index()
var t_owner: Node = p_terrain.owner
parent.remove_child(p_terrain)
p_nav_region.add_child(p_terrain)
parent.add_child(p_nav_region, true)
parent.move_child(p_nav_region, index)
p_nav_region.owner = t_owner
p_terrain.owner = t_owner
func _undo_set_up_navigation(p_nav_region: NavigationRegion3D, p_terrain: Terrain3D) -> void:
assert(p_terrain.get_parent() == p_nav_region)
var parent: Node = p_nav_region.get_parent()
var index: int = p_nav_region.get_index()
var t_owner: Node = p_nav_region.get_owner()
parent.remove_child(p_nav_region)
p_nav_region.remove_child(p_terrain)
parent.add_child(p_terrain, true)
parent.move_child(p_terrain, index)
p_terrain.owner = t_owner

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uid://byi465tyumga0

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extends RefCounted
const WINDOW_SCENE: String = "res://addons/terrain_3d/src/channel_packer.tscn"
const TEMPLATE_PATH: String = "res://addons/terrain_3d/src/channel_packer_import_template.txt"
const DRAG_DROP_SCRIPT: String = "res://addons/terrain_3d/src/channel_packer_dragdrop.gd"
enum {
INFO,
WARN,
ERROR,
}
enum {
IMAGE_ALBEDO,
IMAGE_HEIGHT,
IMAGE_NORMAL,
IMAGE_ROUGHNESS
}
var plugin: EditorPlugin
var window: Window
var save_file_dialog: EditorFileDialog
var open_file_dialog: EditorFileDialog
var invert_green_checkbox: CheckBox
var invert_smooth_checkbox: CheckBox
var invert_height_checkbox: CheckBox
var lumin_height_button: Button
var generate_mipmaps_checkbox: CheckBox
var high_quality_checkbox: CheckBox
var align_normals_checkbox: CheckBox
var resize_toggle_checkbox: CheckBox
var resize_option_box: SpinBox
var height_channel: Array[Button]
var height_channel_selected: int = 0
var roughness_channel: Array[Button]
var roughness_channel_selected: int = 0
var last_opened_directory: String
var last_saved_directory: String
var packing_albedo: bool = false
var queue_pack_normal_roughness: bool = false
var images: Array[Image] = [null, null, null, null]
var status_label: Label
var no_op: Callable = func(): pass
var last_file_selected_fn: Callable = no_op
var normal_vector: Vector3
func pack_textures_popup() -> void:
if window != null:
window.show()
window.move_to_foreground()
window.move_to_center()
return
window = (load(WINDOW_SCENE) as PackedScene).instantiate()
window.close_requested.connect(_on_close_requested)
window.window_input.connect(func(event:InputEvent):
if event is InputEventKey:
if event.pressed and event.keycode == KEY_ESCAPE:
_on_close_requested()
)
window.find_child("CloseButton").pressed.connect(_on_close_requested)
status_label = window.find_child("StatusLabel") as Label
invert_green_checkbox = window.find_child("InvertGreenChannelCheckBox") as CheckBox
invert_smooth_checkbox = window.find_child("InvertSmoothCheckBox") as CheckBox
invert_height_checkbox = window.find_child("ConvertDepthToHeight") as CheckBox
lumin_height_button = window.find_child("LuminanceAsHeightButton") as Button
generate_mipmaps_checkbox = window.find_child("GenerateMipmapsCheckBox") as CheckBox
high_quality_checkbox = window.find_child("HighQualityCheckBox") as CheckBox
align_normals_checkbox = window.find_child("AlignNormalsCheckBox") as CheckBox
resize_toggle_checkbox = window.find_child("ResizeToggle") as CheckBox
resize_option_box = window.find_child("ResizeOptionButton") as SpinBox
height_channel = [
window.find_child("HeightChannelR") as Button,
window.find_child("HeightChannelG") as Button,
window.find_child("HeightChannelB") as Button,
window.find_child("HeightChannelA") as Button
]
roughness_channel = [
window.find_child("RoughnessChannelR") as Button,
window.find_child("RoughnessChannelG") as Button,
window.find_child("RoughnessChannelB") as Button,
window.find_child("RoughnessChannelA") as Button
]
height_channel[0].pressed.connect(func() -> void: height_channel_selected = 0)
height_channel[1].pressed.connect(func() -> void: height_channel_selected = 1)
height_channel[2].pressed.connect(func() -> void: height_channel_selected = 2)
height_channel[3].pressed.connect(func() -> void: height_channel_selected = 3)
roughness_channel[0].pressed.connect(func() -> void: roughness_channel_selected = 0)
roughness_channel[1].pressed.connect(func() -> void: roughness_channel_selected = 1)
roughness_channel[2].pressed.connect(func() -> void: roughness_channel_selected = 2)
roughness_channel[3].pressed.connect(func() -> void: roughness_channel_selected = 3)
plugin.add_child(window)
_init_file_dialogs()
# the dialog disables the parent window "on top" so, restore it after 1 frame to alow the dialog to clear.
var set_on_top_fn: Callable = func(_file: String = "") -> void:
await RenderingServer.frame_post_draw
window.always_on_top = true
save_file_dialog.file_selected.connect(set_on_top_fn)
save_file_dialog.canceled.connect(set_on_top_fn)
open_file_dialog.file_selected.connect(set_on_top_fn)
open_file_dialog.canceled.connect(set_on_top_fn)
_init_texture_picker(window.find_child("AlbedoVBox"), IMAGE_ALBEDO)
_init_texture_picker(window.find_child("HeightVBox"), IMAGE_HEIGHT)
_init_texture_picker(window.find_child("NormalVBox"), IMAGE_NORMAL)
_init_texture_picker(window.find_child("RoughnessVBox"), IMAGE_ROUGHNESS)
var pack_button_path: String = "Panel/MarginContainer/VBoxContainer/PackButton"
(window.get_node(pack_button_path) as Button).pressed.connect(_on_pack_button_pressed)
func _on_close_requested() -> void:
last_file_selected_fn = no_op
images = [null, null, null, null]
window.queue_free()
window = null
func _init_file_dialogs() -> void:
save_file_dialog = EditorFileDialog.new()
save_file_dialog.set_filters(PackedStringArray(["*.png"]))
save_file_dialog.set_file_mode(EditorFileDialog.FILE_MODE_SAVE_FILE)
save_file_dialog.access = EditorFileDialog.ACCESS_FILESYSTEM
save_file_dialog.file_selected.connect(_on_save_file_selected)
save_file_dialog.ok_button_text = "Save"
save_file_dialog.size = Vector2i(550, 550)
#save_file_dialog.transient = false
#save_file_dialog.exclusive = false
#save_file_dialog.popup_window = true
open_file_dialog = EditorFileDialog.new()
open_file_dialog.set_filters(PackedStringArray(
["*.png", "*.bmp", "*.exr", "*.hdr", "*.jpg", "*.jpeg", "*.tga", "*.svg", "*.webp", "*.ktx", "*.dds"]))
open_file_dialog.set_file_mode(EditorFileDialog.FILE_MODE_OPEN_FILE)
open_file_dialog.access = EditorFileDialog.ACCESS_FILESYSTEM
open_file_dialog.ok_button_text = "Open"
open_file_dialog.size = Vector2i(550, 550)
#open_file_dialog.transient = false
#open_file_dialog.exclusive = false
#open_file_dialog.popup_window = true
window.add_child(save_file_dialog)
window.add_child(open_file_dialog)
func _init_texture_picker(p_parent: Node, p_image_index: int) -> void:
var line_edit: LineEdit = p_parent.find_child("LineEdit") as LineEdit
var file_pick_button: Button = p_parent.find_child("PickButton") as Button
var clear_button: Button = p_parent.find_child("ClearButton") as Button
var texture_rect: TextureRect = p_parent.find_child("TextureRect") as TextureRect
var texture_button: Button = p_parent.find_child("TextureButton") as Button
texture_button.set_script(load(DRAG_DROP_SCRIPT) as GDScript)
var set_channel_fn: Callable = func(used_channels: int) -> void:
var channel_count: int = 4
# enum Image.UsedChannels
match used_channels:
Image.USED_CHANNELS_L, Image.USED_CHANNELS_R: channel_count = 1
Image.USED_CHANNELS_LA, Image.USED_CHANNELS_RG: channel_count = 2
Image.USED_CHANNELS_RGB: channel_count = 3
Image.USED_CHANNELS_RGBA: channel_count = 4
if p_image_index == IMAGE_HEIGHT:
for i in 4:
height_channel[i].visible = i < channel_count
height_channel[0].button_pressed = true
height_channel[0].pressed.emit()
elif p_image_index == IMAGE_ROUGHNESS:
for i in 4:
roughness_channel[i].visible = i < channel_count
roughness_channel[0].button_pressed = true
roughness_channel[0].pressed.emit()
var load_image_fn: Callable = func(path: String):
var image: Image = Image.new()
var error: int = OK
# Special case for dds files
if path.get_extension() == "dds":
image = ResourceLoader.load(path).get_image()
if not image.is_empty():
# if the dds file is loaded, we must clear any mipmaps and
# decompress if needed in order to do per pixel operations.
image.clear_mipmaps()
image.decompress()
else:
error = FAILED
else:
error = image.load(path)
if error != OK:
_show_message(ERROR, "Failed to load texture '" + path + "'")
texture_rect.texture = null
images[p_image_index] = null
else:
_show_message(INFO, "Loaded texture '" + path + "'")
texture_rect.texture = ImageTexture.create_from_image(image)
images[p_image_index] = image
_set_wh_labels(p_image_index, image.get_width(), image.get_height())
if p_image_index == IMAGE_NORMAL:
_set_normal_vector(image)
if p_image_index == IMAGE_HEIGHT or p_image_index == IMAGE_ROUGHNESS:
set_channel_fn.call(image.detect_used_channels())
var os_drop_fn: Callable = func(files: PackedStringArray) -> void:
# OS drag drop holds mouse focus until released,
# Get mouse pos and check directly if inside texture_rect
var rect = texture_button.get_global_rect()
var mouse_position = texture_button.get_global_mouse_position()
if rect.has_point(mouse_position):
if files.size() != 1:
_show_message(ERROR, "Cannot load multiple files")
else:
line_edit.text = files[0]
load_image_fn.call(files[0])
var godot_drop_fn: Callable = func(path: String) -> void:
path = ProjectSettings.globalize_path(path)
line_edit.text = path
load_image_fn.call(path)
var open_fn: Callable = func() -> void:
open_file_dialog.current_path = last_opened_directory
if last_file_selected_fn != no_op:
open_file_dialog.file_selected.disconnect(last_file_selected_fn)
last_file_selected_fn = func(path: String) -> void:
line_edit.text = path
load_image_fn.call(path)
open_file_dialog.file_selected.connect(last_file_selected_fn)
open_file_dialog.popup_centered_ratio()
var line_edit_submit_fn: Callable = func(path: String) -> void:
line_edit.text = path
load_image_fn.call(path)
var clear_fn: Callable = func() -> void:
line_edit.text = ""
texture_rect.texture = null
images[p_image_index] = null
_set_wh_labels(p_image_index, -1, -1)
line_edit.text_submitted.connect(line_edit_submit_fn)
file_pick_button.pressed.connect(open_fn)
texture_button.pressed.connect(open_fn)
clear_button.pressed.connect(clear_fn)
texture_button.dropped.connect(godot_drop_fn)
window.files_dropped.connect(os_drop_fn)
if p_image_index == IMAGE_HEIGHT:
var lumin_fn: Callable = func() -> void:
if !images[IMAGE_ALBEDO]:
_show_message(ERROR, "Albedo Image Required for Operation")
else:
line_edit.text = "Generated Height"
var height_texture: Image = Terrain3DUtil.luminance_to_height(images[IMAGE_ALBEDO])
if height_texture.is_empty():
_show_message(ERROR, "Height Texture Generation error")
# blur the image by resizing down and back..
var w: int = height_texture.get_width()
var h: int = height_texture.get_height()
height_texture.resize(w / 4, h / 4)
height_texture.resize(w, h, Image.INTERPOLATE_CUBIC)
# "Load" the height texture
images[IMAGE_HEIGHT] = height_texture
texture_rect.texture = ImageTexture.create_from_image(images[IMAGE_HEIGHT])
_set_wh_labels(IMAGE_HEIGHT, height_texture.get_width(), height_texture.get_height())
set_channel_fn.call(Image.USED_CHANNELS_R)
_show_message(INFO, "Height Texture generated sucsessfully")
lumin_height_button.pressed.connect(lumin_fn)
plugin.ui.set_button_editor_icon(file_pick_button, "Folder")
plugin.ui.set_button_editor_icon(clear_button, "Remove")
func _set_wh_labels(p_image_index: int, width: int, height: int) -> void:
var w: String = ""
var h: String = ""
if width > 0 and height > 0:
w = "w: " + str(width)
h = "h: " + str(height)
match p_image_index:
0:
window.find_child("AlbedoW").text = w
window.find_child("AlbedoH").text = h
1:
window.find_child("HeightW").text = w
window.find_child("HeightH").text = h
2:
window.find_child("NormalW").text = w
window.find_child("NormalH").text = h
3:
window.find_child("RoughnessW").text = w
window.find_child("RoughnessH").text = h
func _show_message(p_level: int, p_text: String) -> void:
status_label.text = p_text
match p_level:
INFO:
print("Terrain3DChannelPacker: " + p_text)
status_label.add_theme_color_override("font_color", Color(0, 0.82, 0.14))
WARN:
push_warning("Terrain3DChannelPacker: " + p_text)
status_label.add_theme_color_override("font_color", Color(0.9, 0.9, 0))
ERROR,_:
push_error("Terrain3DChannelPacker: " + p_text)
status_label.add_theme_color_override("font_color", Color(0.9, 0, 0))
func _create_import_file(png_path: String) -> void:
var dst_import_path: String = png_path + ".import"
var file: FileAccess = FileAccess.open(TEMPLATE_PATH, FileAccess.READ)
var template_content: String = file.get_as_text()
file.close()
template_content = template_content.replace(
"$SOURCE_FILE", png_path).replace(
"$HIGH_QUALITY", str(high_quality_checkbox.button_pressed)).replace(
"$GENERATE_MIPMAPS", str(generate_mipmaps_checkbox.button_pressed)
)
var import_content: String = template_content
file = FileAccess.open(dst_import_path, FileAccess.WRITE)
file.store_string(import_content)
file.close()
func _on_pack_button_pressed() -> void:
packing_albedo = images[IMAGE_ALBEDO] != null and images[IMAGE_HEIGHT] != null
var packing_normal_roughness: bool = images[IMAGE_NORMAL] != null and images[IMAGE_ROUGHNESS] != null
if not packing_albedo and not packing_normal_roughness:
_show_message(WARN, "Please select an albedo and height texture or a normal and roughness texture")
return
if packing_albedo:
save_file_dialog.current_path = last_saved_directory + "packed_albedo_height"
save_file_dialog.title = "Save Packed Albedo/Height Texture"
save_file_dialog.popup_centered_ratio()
if packing_normal_roughness:
queue_pack_normal_roughness = true
return
if packing_normal_roughness:
save_file_dialog.current_path = last_saved_directory + "packed_normal_roughness"
save_file_dialog.title = "Save Packed Normal/Roughness Texture"
save_file_dialog.popup_centered_ratio()
func _on_save_file_selected(p_dst_path) -> void:
last_saved_directory = p_dst_path.get_base_dir() + "/"
var error: int
if packing_albedo:
error = _pack_textures(images[IMAGE_ALBEDO], images[IMAGE_HEIGHT], p_dst_path, false,
invert_height_checkbox.button_pressed, false, height_channel_selected)
else:
error = _pack_textures(images[IMAGE_NORMAL], images[IMAGE_ROUGHNESS], p_dst_path,
invert_green_checkbox.button_pressed, invert_smooth_checkbox.button_pressed,
align_normals_checkbox.button_pressed, roughness_channel_selected)
if error == OK:
EditorInterface.get_resource_filesystem().scan()
if window.visible:
window.hide()
await EditorInterface.get_resource_filesystem().resources_reimported
# wait 1 extra frame, to ensure the UI is responsive.
await RenderingServer.frame_post_draw
window.show()
if queue_pack_normal_roughness:
queue_pack_normal_roughness = false
packing_albedo = false
save_file_dialog.current_path = last_saved_directory + "packed_normal_roughness"
save_file_dialog.title = "Save Packed Normal/Roughness Texture"
save_file_dialog.call_deferred("popup_centered_ratio")
save_file_dialog.call_deferred("move_to_foreground")
func _alignment_basis(normal: Vector3) -> Basis:
var up: Vector3 = Vector3(0, 0, 1)
var v: Vector3 = normal.cross(up)
var c: float = normal.dot(up)
var k: float = 1.0 / (1.0 + c)
var vxy: float = v.x * v.y * k
var vxz: float = v.x * v.z * k
var vyz: float = v.y * v.z * k
return Basis(Vector3(v.x * v.x * k + c, vxy - v.z, vxz + v.y),
Vector3(vxy + v.z, v.y * v.y * k + c, vyz - v.x),
Vector3(vxz - v.y, vyz + v.x, v.z * v.z * k + c)
)
func _set_normal_vector(source: Image, quiet: bool = false) -> void:
# Calculate texture normal sum direction
var normal: Image = source
var sum: Color = Color(0.0, 0.0, 0.0, 0.0)
for x in normal.get_height():
for y in normal.get_width():
sum += normal.get_pixel(x, y)
var div: float = normal.get_height() * normal.get_width()
sum /= Color(div, div, div)
sum *= 2.0
sum -= Color(1.0, 1.0, 1.0)
normal_vector = Vector3(sum.r, sum.g, sum.b).normalized()
if normal_vector.dot(Vector3(0.0, 0.0, 1.0)) < 0.999 && !quiet:
_show_message(WARN, "Normal Texture Not Orthoganol to UV plane.\nFor Compatability with Detiling and Rotation, Select Orthoganolize Normals")
func _align_normals(source: Image, iteration: int = 0) -> void:
# generate matrix to re-align the normalmap
var mat3: Basis = _alignment_basis(normal_vector)
# re-align the normal map pixels
for x in source.get_height():
for y in source.get_width():
var old_pixel: Color = source.get_pixel(x, y)
var vector_pixel: Vector3 = Vector3(old_pixel.r, old_pixel.g, old_pixel.b)
vector_pixel *= 2.0
vector_pixel -= Vector3.ONE
vector_pixel = vector_pixel.normalized()
vector_pixel = vector_pixel * mat3
vector_pixel += Vector3.ONE
vector_pixel *= 0.5
var new_pixel: Color = Color(vector_pixel.x, vector_pixel.y, vector_pixel.z, old_pixel.a)
source.set_pixel(x, y, new_pixel)
_set_normal_vector(source, true)
if normal_vector.dot(Vector3(0.0, 0.0, 1.0)) < 0.999 && iteration < 3:
++iteration
_align_normals(source, iteration)
func _pack_textures(p_rgb_image: Image, p_a_image: Image, p_dst_path: String, p_invert_green: bool,
p_invert_smooth: bool, p_align_normals : bool, p_alpha_channel: int) -> Error:
if p_rgb_image and p_a_image:
if p_rgb_image.get_size() != p_a_image.get_size() and !resize_toggle_checkbox.button_pressed:
_show_message(ERROR, "Textures must be the same size.\nEnable resize to override image dimensions")
return FAILED
if resize_toggle_checkbox.button_pressed:
var size: int = max(128, resize_option_box.value)
p_rgb_image.resize(size, size, Image.INTERPOLATE_CUBIC)
p_a_image.resize(size, size, Image.INTERPOLATE_CUBIC)
if p_align_normals and normal_vector.dot(Vector3(0.0, 0.0, 1.0)) < 0.999:
_align_normals(p_rgb_image)
elif p_align_normals:
_show_message(INFO, "Alignment OK, skipping Normal Orthogonalization")
var output_image: Image = Terrain3DUtil.pack_image(p_rgb_image, p_a_image,
p_invert_green, p_invert_smooth, p_alpha_channel)
if not output_image:
_show_message(ERROR, "Failed to pack textures")
return FAILED
if output_image.detect_used_channels() != 5:
_show_message(ERROR, "Packing Error, Alpha Channel empty")
return FAILED
output_image.save_png(p_dst_path)
_create_import_file(p_dst_path)
_show_message(INFO, "Packed to " + p_dst_path + ".")
return OK
else:
_show_message(ERROR, "Failed to load one or more textures")
return FAILED

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uid://y7pm2ndr5k2m

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[gd_scene load_steps=7 format=3 uid="uid://nud6dwjcnj5v"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ysabf"]
bg_color = Color(0.211765, 0.239216, 0.290196, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_lcvna"]
bg_color = Color(0.168627, 0.211765, 0.266667, 1)
border_width_left = 3
border_width_top = 3
border_width_right = 3
border_width_bottom = 3
border_color = Color(0.270588, 0.435294, 0.580392, 1)
corner_radius_top_left = 5
corner_radius_top_right = 5
corner_radius_bottom_right = 5
corner_radius_bottom_left = 5
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_cb0xf"]
bg_color = Color(0.137255, 0.137255, 0.137255, 1)
draw_center = false
border_width_left = 3
border_width_top = 3
border_width_right = 3
border_width_bottom = 3
border_color = Color(0.784314, 0.784314, 0.784314, 1)
corner_radius_top_left = 5
corner_radius_top_right = 5
corner_radius_bottom_right = 5
corner_radius_bottom_left = 5
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_7qdas"]
[sub_resource type="ButtonGroup" id="ButtonGroup_wnxik"]
[sub_resource type="ButtonGroup" id="ButtonGroup_bs6ki"]
[node name="Window" type="Window"]
title = "Terrain3D Channel Packer"
initial_position = 1
size = Vector2i(680, 835)
unresizable = true
always_on_top = true
[node name="Panel" type="Panel" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_ysabf")
[node name="MarginContainer" type="MarginContainer" parent="Panel"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 5.0
offset_top = 5.0
offset_right = -5.0
offset_bottom = 5.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/margin_left = 5
theme_override_constants/margin_top = 5
theme_override_constants/margin_right = 5
theme_override_constants/margin_bottom = 5
[node name="VBoxContainer" type="VBoxContainer" parent="Panel/MarginContainer"]
layout_mode = 2
theme_override_constants/separation = 10
[node name="AlbedoHeightPanel" type="Panel" parent="Panel/MarginContainer/VBoxContainer"]
custom_minimum_size = Vector2(0, 290)
layout_mode = 2
mouse_filter = 1
theme_override_styles/panel = SubResource("StyleBoxFlat_lcvna")
[node name="MarginContainer" type="MarginContainer" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/margin_left = 10
theme_override_constants/margin_top = 10
theme_override_constants/margin_right = 10
theme_override_constants/margin_bottom = 10
[node name="HBoxContainer" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer"]
layout_mode = 2
[node name="AlbedoVBox" type="VBoxContainer" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="AlbedoLabel" type="Label" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox"]
layout_mode = 2
text = "Albedo texture"
[node name="AlbedoHBox" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox"]
layout_mode = 2
[node name="LineEdit" type="LineEdit" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox/AlbedoHBox"]
layout_mode = 2
size_flags_horizontal = 3
[node name="PickButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox/AlbedoHBox"]
layout_mode = 2
[node name="ClearButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox/AlbedoHBox"]
layout_mode = 2
[node name="MarginContainer" type="MarginContainer" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox"]
layout_mode = 2
size_flags_vertical = 4
theme_override_constants/margin_top = 10
[node name="Panel" type="Panel" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox/MarginContainer"]
custom_minimum_size = Vector2(110, 110)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
theme_override_styles/panel = SubResource("StyleBoxFlat_cb0xf")
[node name="TextureRect" type="TextureRect" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox/MarginContainer/Panel"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -50.0
offset_top = -50.0
offset_right = 50.0
offset_bottom = 50.0
grow_horizontal = 2
grow_vertical = 2
expand_mode = 1
[node name="TextureButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox/MarginContainer/Panel"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_styles/normal = SubResource("StyleBoxEmpty_7qdas")
[node name="AlbedoWHHBox" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox"]
layout_mode = 2
alignment = 1
[node name="AlbedoW" type="Label" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox/AlbedoWHHBox"]
layout_mode = 2
horizontal_alignment = 1
[node name="AlbedoH" type="Label" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox/AlbedoWHHBox"]
layout_mode = 2
horizontal_alignment = 1
[node name="HBoxContainer2" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox"]
layout_mode = 2
alignment = 1
[node name="LuminanceAsHeightButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox/HBoxContainer2"]
layout_mode = 2
text = " Generate Height from Luminance"
icon_alignment = 2
[node name="HeightVBox" type="VBoxContainer" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="HeightLabel" type="Label" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox"]
layout_mode = 2
text = "Height texture"
[node name="HeightHBox" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox"]
layout_mode = 2
[node name="LineEdit" type="LineEdit" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/HeightHBox"]
layout_mode = 2
size_flags_horizontal = 3
[node name="PickButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/HeightHBox"]
layout_mode = 2
[node name="ClearButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/HeightHBox"]
layout_mode = 2
[node name="MarginContainer" type="MarginContainer" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox"]
layout_mode = 2
size_flags_vertical = 4
theme_override_constants/margin_top = 10
[node name="Panel" type="Panel" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/MarginContainer"]
custom_minimum_size = Vector2(110, 110)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
theme_override_styles/panel = SubResource("StyleBoxFlat_cb0xf")
[node name="TextureRect" type="TextureRect" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/MarginContainer/Panel"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -50.0
offset_top = -50.0
offset_right = 50.0
offset_bottom = 50.0
grow_horizontal = 2
grow_vertical = 2
expand_mode = 1
[node name="TextureButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/MarginContainer/Panel"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_styles/normal = SubResource("StyleBoxEmpty_7qdas")
[node name="HeightWHHBox" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox"]
layout_mode = 2
alignment = 1
[node name="HeightW" type="Label" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/HeightWHHBox"]
layout_mode = 2
horizontal_alignment = 1
[node name="HeightH" type="Label" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/HeightWHHBox"]
layout_mode = 2
horizontal_alignment = 1
[node name="HBoxContainer2" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox"]
layout_mode = 2
alignment = 1
[node name="ConvertDepthToHeight" type="CheckBox" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/HBoxContainer2"]
layout_mode = 2
text = " Convert Depth to Height"
icon_alignment = 2
[node name="HBoxContainer" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox"]
layout_mode = 2
alignment = 1
[node name="HeightChannelLabel" type="Label" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/HBoxContainer"]
layout_mode = 2
text = " Source Channel: "
horizontal_alignment = 2
[node name="HeightChannelR" type="Button" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/HBoxContainer"]
layout_mode = 2
toggle_mode = true
button_pressed = true
button_group = SubResource("ButtonGroup_wnxik")
text = "R"
[node name="HeightChannelB" type="Button" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/HBoxContainer"]
layout_mode = 2
toggle_mode = true
button_group = SubResource("ButtonGroup_wnxik")
text = "G"
[node name="HeightChannelG" type="Button" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/HBoxContainer"]
layout_mode = 2
toggle_mode = true
button_group = SubResource("ButtonGroup_wnxik")
text = "B"
[node name="HeightChannelA" type="Button" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/HBoxContainer"]
layout_mode = 2
toggle_mode = true
button_group = SubResource("ButtonGroup_wnxik")
text = "A"
[node name="NormalRoughnessPanel" type="Panel" parent="Panel/MarginContainer/VBoxContainer"]
custom_minimum_size = Vector2(0, 290)
layout_mode = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_lcvna")
[node name="MarginContainer" type="MarginContainer" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/margin_left = 10
theme_override_constants/margin_top = 10
theme_override_constants/margin_right = 10
theme_override_constants/margin_bottom = 10
[node name="HBoxContainer" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer"]
layout_mode = 2
[node name="NormalVBox" type="VBoxContainer" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="NormalLabel" type="Label" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox"]
layout_mode = 2
text = "Normal texture"
[node name="NormalHBox" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox"]
layout_mode = 2
[node name="LineEdit" type="LineEdit" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox/NormalHBox"]
layout_mode = 2
size_flags_horizontal = 3
[node name="PickButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox/NormalHBox"]
layout_mode = 2
[node name="ClearButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox/NormalHBox"]
layout_mode = 2
[node name="MarginContainer" type="MarginContainer" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox"]
layout_mode = 2
size_flags_vertical = 4
theme_override_constants/margin_top = 10
[node name="Panel" type="Panel" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox/MarginContainer"]
custom_minimum_size = Vector2(110, 110)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
theme_override_styles/panel = SubResource("StyleBoxFlat_cb0xf")
[node name="TextureRect" type="TextureRect" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox/MarginContainer/Panel"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -50.0
offset_top = -50.0
offset_right = 50.0
offset_bottom = 50.0
grow_horizontal = 2
grow_vertical = 2
expand_mode = 1
[node name="TextureButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox/MarginContainer/Panel"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_styles/normal = SubResource("StyleBoxEmpty_7qdas")
[node name="NormalWHHBox" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox"]
layout_mode = 2
alignment = 1
[node name="NormalW" type="Label" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox/NormalWHHBox"]
layout_mode = 2
horizontal_alignment = 1
[node name="NormalH" type="Label" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox/NormalWHHBox"]
layout_mode = 2
horizontal_alignment = 1
[node name="HBoxContainer" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox"]
layout_mode = 2
alignment = 1
[node name="InvertGreenChannelCheckBox" type="CheckBox" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox/HBoxContainer"]
layout_mode = 2
text = " Convert DirectX to OpenGL"
[node name="HBoxContainer2" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox"]
layout_mode = 2
alignment = 1
[node name="AlignNormalsCheckBox" type="CheckBox" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox/HBoxContainer2"]
layout_mode = 2
text = " Orthoganolise Normals"
[node name="RoughnessVBox" type="VBoxContainer" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="RoughnessLabel" type="Label" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox"]
layout_mode = 2
text = "Roughness texture"
[node name="RoughnessHBox" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox"]
layout_mode = 2
[node name="LineEdit" type="LineEdit" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/RoughnessHBox"]
layout_mode = 2
size_flags_horizontal = 3
[node name="PickButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/RoughnessHBox"]
layout_mode = 2
[node name="ClearButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/RoughnessHBox"]
layout_mode = 2
[node name="MarginContainer" type="MarginContainer" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox"]
layout_mode = 2
size_flags_vertical = 4
theme_override_constants/margin_top = 10
[node name="Panel" type="Panel" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/MarginContainer"]
custom_minimum_size = Vector2(110, 110)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
theme_override_styles/panel = SubResource("StyleBoxFlat_cb0xf")
[node name="TextureRect" type="TextureRect" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/MarginContainer/Panel"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -50.0
offset_top = -50.0
offset_right = 50.0
offset_bottom = 50.0
grow_horizontal = 2
grow_vertical = 2
expand_mode = 1
[node name="TextureButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/MarginContainer/Panel"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_styles/normal = SubResource("StyleBoxEmpty_7qdas")
[node name="RoughnessWHHBox" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox"]
layout_mode = 2
alignment = 1
[node name="RoughnessW" type="Label" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/RoughnessWHHBox"]
layout_mode = 2
horizontal_alignment = 1
[node name="RoughnessH" type="Label" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/RoughnessWHHBox"]
layout_mode = 2
horizontal_alignment = 1
[node name="HBoxContainer2" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox"]
layout_mode = 2
alignment = 1
[node name="InvertSmoothCheckBox" type="CheckBox" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/HBoxContainer2"]
layout_mode = 2
text = " Convert Smoothness to Roughness"
[node name="HBoxContainer" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox"]
layout_mode = 2
alignment = 1
[node name="RoughnessChannelLabel" type="Label" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/HBoxContainer"]
layout_mode = 2
text = " Source Channel: "
horizontal_alignment = 2
[node name="RoughnessChannelR" type="Button" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/HBoxContainer"]
layout_mode = 2
toggle_mode = true
button_pressed = true
button_group = SubResource("ButtonGroup_bs6ki")
text = "R"
[node name="RoughnessChannelG" type="Button" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/HBoxContainer"]
layout_mode = 2
toggle_mode = true
button_group = SubResource("ButtonGroup_bs6ki")
text = "G"
[node name="RoughnessChannelB" type="Button" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/HBoxContainer"]
layout_mode = 2
toggle_mode = true
button_group = SubResource("ButtonGroup_bs6ki")
text = "B"
[node name="RoughnessChannelA" type="Button" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/HBoxContainer"]
layout_mode = 2
toggle_mode = true
button_group = SubResource("ButtonGroup_bs6ki")
text = "A"
[node name="GeneralOptionsLabel" type="Label" parent="Panel/MarginContainer/VBoxContainer"]
layout_mode = 2
text = "General Options"
horizontal_alignment = 1
vertical_alignment = 1
[node name="GeneralOptionsHBox" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer"]
custom_minimum_size = Vector2(0, 35)
layout_mode = 2
alignment = 1
[node name="ResizeToggle" type="CheckBox" parent="Panel/MarginContainer/VBoxContainer/GeneralOptionsHBox"]
layout_mode = 2
text = " Resize Packed Image"
[node name="ResizeOptionButton" type="SpinBox" parent="Panel/MarginContainer/VBoxContainer/GeneralOptionsHBox"]
visible = false
layout_mode = 2
tooltip_text = "A value of 0 disables resizing."
min_value = 128.0
max_value = 4096.0
step = 128.0
value = 1024.0
[node name="VSeparator" type="VSeparator" parent="Panel/MarginContainer/VBoxContainer/GeneralOptionsHBox"]
layout_mode = 2
[node name="GenerateMipmapsCheckBox" type="CheckBox" parent="Panel/MarginContainer/VBoxContainer/GeneralOptionsHBox"]
layout_mode = 2
button_pressed = true
text = "Generate Mipmaps"
[node name="HighQualityCheckBox" type="CheckBox" parent="Panel/MarginContainer/VBoxContainer/GeneralOptionsHBox"]
layout_mode = 2
text = "Import High Quality"
[node name="PackButton" type="Button" parent="Panel/MarginContainer/VBoxContainer"]
layout_mode = 2
text = "Pack textures as..."
[node name="StatusLabel" type="Label" parent="Panel/MarginContainer/VBoxContainer"]
custom_minimum_size = Vector2(0, 60)
layout_mode = 2
horizontal_alignment = 1
autowrap_mode = 3
[node name="HBoxContainer" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer"]
layout_mode = 2
alignment = 1
[node name="CloseButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/HBoxContainer"]
layout_mode = 2
text = "Close"
[connection signal="toggled" from="Panel/MarginContainer/VBoxContainer/GeneralOptionsHBox/ResizeToggle" to="Panel/MarginContainer/VBoxContainer/GeneralOptionsHBox/ResizeOptionButton" method="set_visible"]

View File

@@ -1,15 +0,0 @@
@tool
extends Button
signal dropped
func _can_drop_data(p_position, p_data) -> bool:
if typeof(p_data) == TYPE_DICTIONARY:
if p_data.files.size() == 1:
match p_data.files[0].get_extension():
"png", "bmp", "exr", "hdr", "jpg", "jpeg", "tga", "svg", "webp", "ktx", "dds":
return true
return false
func _drop_data(p_position, p_data) -> void:
dropped.emit(p_data.files[0])

View File

@@ -1 +0,0 @@
uid://r0eex2idvm56

View File

@@ -1,32 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="$SOURCE_FILE"
[params]
compress/mode=2
compress/high_quality=$HIGH_QUALITY
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=2
compress/channel_pack=0
mipmaps/generate=$GENERATE_MIPMAPS
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@@ -1,116 +0,0 @@
extends Node
const DIRECTORY_SETUP: String = "res://addons/terrain_3d/src/directory_setup.tscn"
var plugin: EditorPlugin
var dialog: ConfirmationDialog
var select_dir_btn: Button
var selected_dir_le: LineEdit
var select_upg_btn: Button
var upgrade_file_le: LineEdit
var editor_file_dialog: EditorFileDialog
func _init() -> void:
editor_file_dialog = EditorFileDialog.new()
editor_file_dialog.set_filters(PackedStringArray(["*.res"]))
editor_file_dialog.set_file_mode(EditorFileDialog.FILE_MODE_SAVE_FILE)
editor_file_dialog.access = EditorFileDialog.ACCESS_RESOURCES
editor_file_dialog.ok_button_text = "Open"
editor_file_dialog.title = "Open a folder or file"
editor_file_dialog.file_selected.connect(_on_file_selected)
editor_file_dialog.dir_selected.connect(_on_dir_selected)
editor_file_dialog.size = Vector2i(850, 550)
editor_file_dialog.transient = false
editor_file_dialog.exclusive = false
editor_file_dialog.popup_window = true
add_child(editor_file_dialog)
func directory_setup_popup() -> void:
dialog = load(DIRECTORY_SETUP).instantiate()
dialog.hide()
# Nodes
select_dir_btn = dialog.get_node("Margin/VBox/DirHBox/SelectDir")
selected_dir_le = dialog.get_node("Margin/VBox/DirHBox/LineEdit")
select_upg_btn = dialog.get_node("Margin/VBox/UpgradeHBox/SelectResFile")
upgrade_file_le = dialog.get_node("Margin/VBox/UpgradeHBox/LineEdit")
upgrade_file_le.text = ""
if plugin.terrain.data_directory:
selected_dir_le.text = plugin.terrain.data_directory
if plugin.terrain.storage:
upgrade_file_le.text = plugin.terrain.storage.get_path()
# Icons
plugin.ui.set_button_editor_icon(select_upg_btn, "Folder")
plugin.ui.set_button_editor_icon(select_dir_btn, "Folder")
#Signals
select_upg_btn.pressed.connect(_on_select_file_pressed.bind(EditorFileDialog.FILE_MODE_OPEN_FILE))
select_dir_btn.pressed.connect(_on_select_file_pressed.bind(EditorFileDialog.FILE_MODE_OPEN_DIR))
dialog.confirmed.connect(_on_close_requested)
dialog.canceled.connect(_on_close_requested)
dialog.get_ok_button().pressed.connect(_on_ok_pressed)
# Popup
EditorInterface.popup_dialog_centered(dialog)
func _on_close_requested() -> void:
dialog.queue_free()
dialog = null
func _on_select_file_pressed(file_mode: EditorFileDialog.FileMode) -> void:
editor_file_dialog.file_mode = file_mode
editor_file_dialog.popup_centered()
func _on_dir_selected(path: String) -> void:
selected_dir_le.text = path
func _on_file_selected(path: String) -> void:
upgrade_file_le.text = path
func _on_ok_pressed() -> void:
if not plugin.terrain:
push_error("Not connected terrain. Click the Terrain3D node first")
return
if selected_dir_le.text.is_empty():
push_error("No data directory specified")
return
if not DirAccess.dir_exists_absolute(selected_dir_le.text):
push_error("Directory doesn't exist: ", selected_dir_le.text)
return
# Check if directory empty of terrain files
var data_found: bool = false
var files: Array = DirAccess.get_files_at(selected_dir_le.text)
for file in files:
if file.begins_with("terrain3d") || file.ends_with(".res"):
data_found = true
break
print("Setting terrain directory: ", selected_dir_le.text)
plugin.terrain.data_directory = selected_dir_le.text
if not upgrade_file_le.text.is_empty():
if data_found:
push_warning("Target directory already has terrain data. Specify an empty directory to upgrade")
return
if not FileAccess.file_exists(upgrade_file_le.text):
push_error("File doesn't exist: ", upgrade_file_le.text)
return
if not plugin.terrain.storage or \
( plugin.terrain.storage and plugin.terrain.storage.get_path() != upgrade_file_le.text):
print("Loading storage file: ", upgrade_file_le.text)
plugin.terrain.set_storage(load(upgrade_file_le.text))
if plugin.terrain.storage:
print("Begining upgrade of: ", upgrade_file_le.text)
plugin.terrain.split_storage()

View File

@@ -1 +0,0 @@
uid://dt80i8xsj8tun

View File

@@ -1,66 +0,0 @@
[gd_scene format=3 uid="uid://by3kr2nqbqr67"]
[node name="DirectorySetup" type="ConfirmationDialog"]
title = "Terrain3D Data Directory Setup"
position = Vector2i(0, 36)
size = Vector2i(750, 574)
visible = true
[node name="Margin" type="MarginContainer" parent="."]
offset_left = 8.0
offset_top = 8.0
offset_right = 742.0
offset_bottom = 525.0
theme_override_constants/margin_left = 20
theme_override_constants/margin_top = 20
theme_override_constants/margin_right = 20
theme_override_constants/margin_bottom = 20
[node name="VBox" type="VBoxContainer" parent="Margin"]
layout_mode = 2
[node name="Instructions" type="Label" parent="Margin/VBox"]
custom_minimum_size = Vector2(400, 0)
layout_mode = 2
text = "Terrain3D now stores data in a directory instead of a single file. Each region is stored in a separate file named `terrain3d[-_]##[-_]##.res`. For instance, the region at location (-1, 1) would be named `terrain3d-01_01.res`. Enable Terrain3D / Debug / Show Region Labels for a visual display."
autowrap_mode = 3
[node name="DirectoryLabel" type="Label" parent="Margin/VBox"]
custom_minimum_size = Vector2(400, 0)
layout_mode = 2
text = "
Specify the directory to store your data. Any existing region files will be loaded."
autowrap_mode = 3
[node name="DirHBox" type="HBoxContainer" parent="Margin/VBox"]
layout_mode = 2
[node name="LineEdit" type="LineEdit" parent="Margin/VBox/DirHBox"]
layout_mode = 2
size_flags_horizontal = 3
placeholder_text = "Data directory"
[node name="SelectDir" type="Button" parent="Margin/VBox/DirHBox"]
layout_mode = 2
[node name="UpgradeLabel" type="Label" parent="Margin/VBox"]
custom_minimum_size = Vector2(400, 0)
layout_mode = 2
text = "
If you wish to upgrade a storage file from v0.8.4 - v0.9.2, specify it below. Data will be stored in the directory above upon save. The original file will not be touched."
autowrap_mode = 3
[node name="UpgradeHBox" type="HBoxContainer" parent="Margin/VBox"]
layout_mode = 2
[node name="LineEdit" type="LineEdit" parent="Margin/VBox/UpgradeHBox"]
layout_mode = 2
size_flags_horizontal = 3
placeholder_text = "Storage .res to upgrade"
[node name="SelectResFile" type="Button" parent="Margin/VBox/UpgradeHBox"]
layout_mode = 2
[node name="Spacer" type="Control" parent="Margin/VBox"]
custom_minimum_size = Vector2(0, 40)
layout_mode = 2

View File

@@ -1,3 +1,6 @@
# Copyright © 2025 Cory Petkovsek, Roope Palmroos, and Contributors.
# DoubleSlider for Terrain3D
# Should work for other UIs
@tool
class_name DoubleSlider
extends Control
@@ -10,9 +13,23 @@ var min_value: float = 0.0
var max_value: float = 100.0
var step: float = 1.0
var range := Vector2(0, 100)
var display_scale: float = 1.
var position_x: float = 0.
var minimum_x: float = 60.
func _ready() -> void:
# Setup Display Scale
# 0 auto, 1 75%, 2 100%, 3 125%, 4 150%, 5 175%, 6 200%, 7 custom
var es: EditorSettings = EditorInterface.get_editor_settings()
var ds: int = es.get_setting("interface/editor/display_scale")
if ds == 0:
ds = 2
elif ds == 7:
display_scale = es.get_setting("interface/editor/custom_display_scale")
else:
display_scale = float(ds + 2) * .25
update_label()
@@ -68,11 +85,21 @@ func get_value() -> Vector2:
func update_label() -> void:
if label:
label.set_text(str(range.x) + suffix + "/" + str(range.y) + suffix)
if position_x == 0:
position_x = label.position.x
else:
label.position.x = position_x + 5 * display_scale
label.custom_minimum_size.x = minimum_x + 5 * display_scale
func _get_handle() -> int:
return 1
func _gui_input(p_event: InputEvent) -> void:
if p_event is InputEventMouseButton:
if p_event.get_button_index() == MOUSE_BUTTON_LEFT:
var button: int = p_event.get_button_index()
if button in [ MOUSE_BUTTON_LEFT, MOUSE_BUTTON_WHEEL_UP, MOUSE_BUTTON_WHEEL_DOWN ]:
if p_event.is_pressed():
var mid_point = (range.x + range.y) / 2.0
var xpos: float = p_event.get_position().x * 2.0
@@ -80,7 +107,13 @@ func _gui_input(p_event: InputEvent) -> void:
grabbed_handle = 1
else:
grabbed_handle = -1
set_slider(p_event.get_position().x)
match button:
MOUSE_BUTTON_LEFT:
set_slider(p_event.get_position().x)
MOUSE_BUTTON_WHEEL_DOWN:
set_slider(-1., true)
MOUSE_BUTTON_WHEEL_UP:
set_slider(1., true)
else:
grabbed_handle = 0
@@ -89,14 +122,20 @@ func _gui_input(p_event: InputEvent) -> void:
set_slider(p_event.get_position().x)
func set_slider(p_xpos: float) -> void:
func set_slider(p_xpos: float, p_relative: bool = false) -> void:
if grabbed_handle == 0:
return
var xpos_step: float = clamp(snappedf((p_xpos / size.x) * max_value, step), min_value, max_value)
if(grabbed_handle < 0):
range.x = xpos_step
if p_relative:
range.x += p_xpos
else:
range.x = xpos_step
else:
range.y = xpos_step
if p_relative:
range.y += p_xpos
else:
range.y = xpos_step
set_value(range)
@@ -111,14 +150,15 @@ func _notification(p_what: int) -> void:
# Draw foreground bar
var handle: Texture2D = get_theme_icon("grabber", "HSlider")
var area: StyleBox = get_theme_stylebox("grabber_area", "HSlider")
var h: float = size.y / 2 - handle.get_size().y / 2
var startx: float = (range.x / max_value) * size.x
var endx: float = (range.y / max_value) * size.x #- startx
var endx: float = (range.y / max_value) * size.x
draw_style_box(area, Rect2(Vector2(startx, mid_y), Vector2(endx - startx, bg_height)))
# Draw handles, slightly in so they don't get on the outside edges
var handle_pos: Vector2
handle_pos.x = clamp(startx - handle.get_size().x/2, -5, size.x)
handle_pos.x = clamp(startx - handle.get_size().x/2, -10, size.x)
handle_pos.y = clamp(endx - handle.get_size().x/2, 0, size.x - 10)
draw_texture(handle, Vector2(handle_pos.x, -mid_y))
draw_texture(handle, Vector2(handle_pos.y, -mid_y))
draw_texture(handle, Vector2(handle_pos.x, -mid_y - 10 * (display_scale - 1.)))
draw_texture(handle, Vector2(handle_pos.y, -mid_y - 10 * (display_scale - 1.)))
update_label()

View File

@@ -1 +1 @@
uid://cd6164a8pp48f
uid://stro0p1oawfb

View File

@@ -0,0 +1,397 @@
# Copyright © 2025 Cory Petkovsek, Roope Palmroos, and Contributors.
# Editor Plugin for Terrain3D
@tool
extends EditorPlugin
# Includes
const UI: Script = preload("res://addons/terrain_3d/src/ui.gd")
const RegionGizmo: Script = preload("res://addons/terrain_3d/src/region_gizmo.gd")
const ASSET_DOCK: String = "res://addons/terrain_3d/src/asset_dock.tscn"
var modifier_ctrl: bool
var modifier_alt: bool
var modifier_shift: bool
var _last_modifiers: int = 0
var _input_mode: int = 0 # -1: camera move, 0: none, 1: operating
var _use_meta: bool = false
var terrain: Terrain3D
var _last_terrain: Terrain3D
var nav_region: NavigationRegion3D
var editor: Terrain3DEditor
var editor_settings: EditorSettings
var ui: Node # Terrain3DUI see Godot #75388
var asset_dock: PanelContainer
var region_gizmo: RegionGizmo
var current_region_position: Vector2
var mouse_global_position: Vector3 = Vector3.ZERO
var godot_editor_window: Window # The Godot Editor window
func _init() -> void:
if OS.get_name() == "macOS":
_use_meta = true
# Get the Godot Editor window. Structure is root:Window/EditorNode/Base Control
godot_editor_window = EditorInterface.get_base_control().get_parent().get_parent()
godot_editor_window.focus_entered.connect(_on_godot_focus_entered)
func _enter_tree() -> void:
editor = Terrain3DEditor.new()
setup_editor_settings()
ui = UI.new()
ui.plugin = self
add_child(ui)
region_gizmo = RegionGizmo.new()
scene_changed.connect(_on_scene_changed)
asset_dock = load(ASSET_DOCK).instantiate()
asset_dock.initialize(self)
func _exit_tree() -> void:
asset_dock.remove_dock(true)
asset_dock.queue_free()
ui.queue_free()
editor.free()
scene_changed.disconnect(_on_scene_changed)
godot_editor_window.focus_entered.disconnect(_on_godot_focus_entered)
func _on_godot_focus_entered() -> void:
_read_input()
ui.update_decal()
## EditorPlugin selection function call chain isn't consistent. Here's the map of calls:
## Assume we handle Terrain3D and NavigationRegion3D
# Click Terrain3D: _handles(Terrain3D), _make_visible(true), _edit(Terrain3D)
# Deselect: _make_visible(false), _edit(null)
# Click other node: _handles(OtherNode)
# Click NavRegion3D: _handles(NavReg3D), _make_visible(true), _edit(NavReg3D)
# Click NavRegion3D, Terrain3D: _handles(Terrain3D), _edit(Terrain3D)
# Click Terrain3D, NavRegion3D: _handles(NavReg3D), _edit(NavReg3D)
func _handles(p_object: Object) -> bool:
if p_object is Terrain3D:
return true
elif p_object is NavigationRegion3D and is_instance_valid(_last_terrain):
return true
# Terrain3DObjects requires access to EditorUndoRedoManager. The only way to make sure it
# always has it, is to pass it in here. _edit is NOT called if the node is cut and pasted.
elif p_object is Terrain3DObjects:
p_object.editor_setup(self)
elif p_object is Node3D and p_object.get_parent() is Terrain3DObjects:
p_object.get_parent().editor_setup(self)
return false
func _make_visible(p_visible: bool, p_redraw: bool = false) -> void:
if p_visible and is_selected():
ui.set_visible(true)
asset_dock.update_dock()
else:
ui.set_visible(false)
func _edit(p_object: Object) -> void:
if !p_object:
_clear()
if p_object is Terrain3D:
if p_object == terrain:
return
terrain = p_object
_last_terrain = terrain
terrain.set_plugin(self)
terrain.set_editor(editor)
editor.set_terrain(terrain)
region_gizmo.set_node_3d(terrain)
terrain.add_gizmo(region_gizmo)
ui.set_visible(true)
terrain.set_meta("_edit_lock_", true)
# Get alerted when a new asset list is loaded
if not terrain.assets_changed.is_connected(asset_dock.update_assets):
terrain.assets_changed.connect(asset_dock.update_assets)
asset_dock.update_assets()
# Get alerted when the region map changes
if not terrain.data.region_map_changed.is_connected(update_region_grid):
terrain.data.region_map_changed.connect(update_region_grid)
update_region_grid()
else:
_clear()
if is_terrain_valid(_last_terrain):
if p_object is NavigationRegion3D:
ui.set_visible(true, true)
nav_region = p_object
else:
nav_region = null
func _clear() -> void:
if is_terrain_valid():
if terrain.data.region_map_changed.is_connected(update_region_grid):
terrain.data.region_map_changed.disconnect(update_region_grid)
terrain.clear_gizmos()
terrain = null
editor.set_terrain(null)
ui.clear_picking()
region_gizmo.clear()
func _forward_3d_gui_input(p_viewport_camera: Camera3D, p_event: InputEvent) -> int:
if not is_terrain_valid():
return AFTER_GUI_INPUT_PASS
_read_input(p_event)
ui.update_decal()
## Setup active camera & viewport
# Always update this for all inputs, as the mouse position can move without
# necessarily being a InputEventMouseMotion object. get_intersection() also
# returns the last frame position, and should be updated more frequently.
# Snap terrain to current camera
terrain.set_camera(p_viewport_camera)
# Detect if viewport is set to half_resolution
# Structure is: Node3DEditorViewportContainer/Node3DEditorViewport(4)/SubViewportContainer/SubViewport/Camera3D
var editor_vpc: SubViewportContainer = p_viewport_camera.get_parent().get_parent()
var full_resolution: bool = false if editor_vpc.stretch_shrink == 2 else true
## Get mouse location on terrain
# Project 2D mouse position to 3D position and direction
var vp_mouse_pos: Vector2 = editor_vpc.get_local_mouse_position()
var mouse_pos: Vector2 = vp_mouse_pos if full_resolution else vp_mouse_pos / 2
var camera_pos: Vector3 = p_viewport_camera.project_ray_origin(mouse_pos)
var camera_dir: Vector3 = p_viewport_camera.project_ray_normal(mouse_pos)
# If region tool, grab mouse position without considering height
if editor.get_tool() == Terrain3DEditor.REGION:
var t = -Vector3(0, 1, 0).dot(camera_pos) / Vector3(0, 1, 0).dot(camera_dir)
mouse_global_position = (camera_pos + t * camera_dir)
else:
#Else look for intersection with terrain
var intersection_point: Vector3 = terrain.get_intersection(camera_pos, camera_dir, true)
if intersection_point.z > 3.4e38 or is_nan(intersection_point.y): # max double or nan
return AFTER_GUI_INPUT_PASS
mouse_global_position = intersection_point
## Handle mouse movement
if p_event is InputEventMouseMotion:
if _input_mode != -1: # Not cam rotation
## Update region highlight
var region_position: Vector2 = ( Vector2(mouse_global_position.x, mouse_global_position.z) \
/ (terrain.get_region_size() * terrain.get_vertex_spacing()) ).floor()
if current_region_position != region_position:
current_region_position = region_position
update_region_grid()
if _input_mode > 0 and editor.is_operating():
# Inject pressure - Relies on C++ set_brush_data() using same dictionary instance
ui.brush_data["mouse_pressure"] = p_event.pressure
editor.operate(mouse_global_position, p_viewport_camera.rotation.y)
return AFTER_GUI_INPUT_STOP
return AFTER_GUI_INPUT_PASS
if p_event is InputEventMouseButton and _input_mode > 0:
if p_event.is_pressed():
# If picking
if ui.is_picking():
ui.pick(mouse_global_position)
if not ui.operation_builder or not ui.operation_builder.is_ready():
return AFTER_GUI_INPUT_STOP
if modifier_ctrl and editor.get_tool() == Terrain3DEditor.HEIGHT:
var height: float = terrain.data.get_height(mouse_global_position)
ui.brush_data["height"] = height
ui.tool_settings.set_setting("height", height)
# If adjusting regions
if editor.get_tool() == Terrain3DEditor.REGION:
# Skip regions that already exist or don't
var has_region: bool = terrain.data.has_regionp(mouse_global_position)
var op: int = editor.get_operation()
if ( has_region and op == Terrain3DEditor.ADD) or \
( not has_region and op == Terrain3DEditor.SUBTRACT ):
return AFTER_GUI_INPUT_STOP
# If an automatic operation is ready to go (e.g. gradient)
if ui.operation_builder and ui.operation_builder.is_ready():
ui.operation_builder.apply_operation(editor, mouse_global_position, p_viewport_camera.rotation.y)
return AFTER_GUI_INPUT_STOP
# Mouse clicked, start editing
editor.start_operation(mouse_global_position)
editor.operate(mouse_global_position, p_viewport_camera.rotation.y)
return AFTER_GUI_INPUT_STOP
# _input_apply released, save undo data
elif editor.is_operating():
editor.stop_operation()
return AFTER_GUI_INPUT_STOP
return AFTER_GUI_INPUT_PASS
func _read_input(p_event: InputEvent = null) -> void:
## Determine if user is moving camera or applying
if Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT) or \
p_event is InputEventMouseButton and p_event.is_released() and \
p_event.get_button_index() == MOUSE_BUTTON_LEFT:
_input_mode = 1
else:
_input_mode = 0
match get_setting("editors/3d/navigation/navigation_scheme", 0):
2, 1: # Modo, Maya
if Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT) or \
( Input.is_key_pressed(KEY_ALT) and Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT) ):
_input_mode = -1
if p_event is InputEventMouseButton and p_event.is_released() and \
( p_event.get_button_index() == MOUSE_BUTTON_RIGHT or \
( Input.is_key_pressed(KEY_ALT) and p_event.get_button_index() == MOUSE_BUTTON_LEFT )):
ui.last_rmb_time = Time.get_ticks_msec()
0, _: # Godot
if Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT) or \
Input.is_mouse_button_pressed(MOUSE_BUTTON_MIDDLE):
_input_mode = -1
if p_event is InputEventMouseButton and p_event.is_released() and \
( p_event.get_button_index() == MOUSE_BUTTON_RIGHT or \
p_event.get_button_index() == MOUSE_BUTTON_MIDDLE ):
ui.last_rmb_time = Time.get_ticks_msec()
if _input_mode < 0:
return
## Determine modifiers pressed
modifier_shift = Input.is_key_pressed(KEY_SHIFT)
modifier_ctrl = Input.is_key_pressed(KEY_META) if _use_meta else Input.is_key_pressed(KEY_CTRL)
# Keybind enum: Alt,Space,Meta,Capslock
var alt_key: int
match get_setting("terrain3d/config/alt_key_bind", 0):
3: alt_key = KEY_CAPSLOCK
2: alt_key = KEY_META
1: alt_key = KEY_SPACE
0, _: alt_key = KEY_ALT
modifier_alt = Input.is_key_pressed(alt_key)
# Return if modifiers haven't changed AND brush_data has them;
# modifiers disappear from brush_data when clicking asset_dock (Why?)
var current_mods: int = int(modifier_shift) | int(modifier_ctrl) << 1 | int(modifier_alt) << 2
if _last_modifiers == current_mods and ui.brush_data.has("modifier_shift"):
return
_last_modifiers = current_mods
ui.brush_data["modifier_shift"] = modifier_shift
ui.brush_data["modifier_ctrl"] = modifier_ctrl
ui.brush_data["modifier_alt"] = modifier_alt
ui.update_modifiers()
func update_region_grid() -> void:
if not region_gizmo:
return
region_gizmo.set_hidden(not ui.visible)
if is_terrain_valid():
region_gizmo.show_rect = editor.get_tool() == Terrain3DEditor.REGION
region_gizmo.use_secondary_color = editor.get_operation() == Terrain3DEditor.SUBTRACT
region_gizmo.region_position = current_region_position
region_gizmo.region_size = terrain.get_region_size() * terrain.get_vertex_spacing()
region_gizmo.grid = terrain.get_data().get_region_locations()
terrain.update_gizmos()
return
region_gizmo.show_rect = false
region_gizmo.region_size = 1024
region_gizmo.grid = [Vector2i.ZERO]
func _on_scene_changed(scene_root: Node) -> void:
if not scene_root:
return
for node in scene_root.find_children("", "Terrain3DObjects"):
node.editor_setup(self)
asset_dock.update_assets()
await get_tree().create_timer(2).timeout
asset_dock.update_thumbnails()
func is_terrain_valid(p_terrain: Terrain3D = null) -> bool:
var t: Terrain3D
if p_terrain:
t = p_terrain
else:
t = terrain
if is_instance_valid(t) and t.is_inside_tree() and t.data:
return true
return false
func is_selected() -> bool:
var selected: Array[Node] = EditorInterface.get_selection().get_selected_nodes()
for node in selected:
if ( is_instance_valid(_last_terrain) and node.get_instance_id() == _last_terrain.get_instance_id() ) or \
node is Terrain3D:
return true
return false
func select_terrain() -> void:
if is_instance_valid(_last_terrain) and is_terrain_valid(_last_terrain) and not is_selected():
var es: EditorSelection = EditorInterface.get_selection()
es.clear()
es.add_node(_last_terrain)
## Editor Settings
func setup_editor_settings() -> void:
editor_settings = EditorInterface.get_editor_settings()
if not editor_settings.has_setting("terrain3d/config/alt_key_bind"):
editor_settings.set("terrain3d/config/alt_key_bind", 0)
var property_info = {
"name": "terrain3d/config/alt_key_bind",
"type": TYPE_INT,
"hint": PROPERTY_HINT_ENUM,
"hint_string": "Alt,Space,Meta,Capslock"
}
editor_settings.add_property_info(property_info)
func set_setting(p_str: String, p_value: Variant) -> void:
editor_settings.set_setting(p_str, p_value)
func get_setting(p_str: String, p_default: Variant) -> Variant:
if editor_settings.has_setting(p_str):
return editor_settings.get_setting(p_str)
else:
return p_default
func has_setting(p_str: String) -> bool:
return editor_settings.has_setting(p_str)
func erase_setting(p_str: String) -> void:
editor_settings.erase(p_str)

View File

@@ -0,0 +1 @@
uid://bsgxo1qywjdf3

View File

@@ -1,3 +1,5 @@
# Copyright © 2025 Cory Petkovsek, Roope Palmroos, and Contributors.
# Gradient Operation Builder for Terrain3D
extends "res://addons/terrain_3d/src/operation_builder.gd"
@@ -52,4 +54,3 @@ func apply_operation(p_editor: Terrain3DEditor, p_global_position: Vector3, p_ca
p_editor.stop_operation()
_get_point_picker().clear()

View File

@@ -1 +1 @@
uid://b1qt62vc3vnx7
uid://def7sych6dp8b

View File

@@ -1,3 +1,5 @@
# Copyright © 2025 Cory Petkovsek, Roope Palmroos, and Contributors.
# Multipicker for Terrain3D
extends HBoxContainer

View File

@@ -1 +1 @@
uid://dqwxbfvjra3p3
uid://dvdtoa32h6xdn

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@@ -1,3 +1,5 @@
# Copyright © 2025 Cory Petkovsek, Roope Palmroos, and Contributors.
# Operation Builder for Terrain3D
extends RefCounted

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uid://3rphgkvw2bi1
uid://bu5cm0eh052rm

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@@ -1,3 +1,5 @@
# Copyright © 2025 Cory Petkovsek, Roope Palmroos, and Contributors.
# Editor Region Gizmos for Terrain3D
extends EditorNode3DGizmo
var material: StandardMaterial3D

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uid://ddnxpafte8kb7
uid://bh6qwe1ok4cx3

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@@ -1,81 +0,0 @@
extends HBoxContainer
const DirectoryWizard: Script = preload("res://addons/terrain_3d/src/directory_setup.gd")
const Packer: Script = preload("res://addons/terrain_3d/src/channel_packer.gd")
const Baker: Script = preload("res://addons/terrain_3d/src/baker.gd")
var plugin: EditorPlugin
var menu_button: MenuButton = MenuButton.new()
var directory_setup: DirectoryWizard = DirectoryWizard.new()
var packer: Packer = Packer.new()
var baker: Baker = Baker.new()
# These are IDs and order must be consistent with add_item and set_disabled IDs
enum {
MENU_DIRECTORY_SETUP,
MENU_PACK_TEXTURES,
MENU_SEPARATOR,
MENU_BAKE_ARRAY_MESH,
MENU_BAKE_OCCLUDER,
MENU_SEPARATOR2,
MENU_SET_UP_NAVIGATION,
MENU_BAKE_NAV_MESH,
}
func _enter_tree() -> void:
directory_setup.plugin = plugin
packer.plugin = plugin
baker.plugin = plugin
add_child(directory_setup)
add_child(baker)
menu_button.text = "Terrain3D Tools"
menu_button.get_popup().add_item("Directory Setup...", MENU_DIRECTORY_SETUP)
menu_button.get_popup().add_item("Pack Textures...", MENU_PACK_TEXTURES)
menu_button.get_popup().add_separator("", MENU_SEPARATOR)
menu_button.get_popup().add_item("Bake ArrayMesh...", MENU_BAKE_ARRAY_MESH)
menu_button.get_popup().add_item("Bake Occluder3D...", MENU_BAKE_OCCLUDER)
menu_button.get_popup().add_separator("", MENU_SEPARATOR2)
menu_button.get_popup().add_item("Set up Navigation...", MENU_SET_UP_NAVIGATION)
menu_button.get_popup().add_item("Bake NavMesh...", MENU_BAKE_NAV_MESH)
menu_button.get_popup().id_pressed.connect(_on_menu_pressed)
menu_button.about_to_popup.connect(_on_menu_about_to_popup)
add_child(menu_button)
func _on_menu_pressed(p_id: int) -> void:
match p_id:
MENU_DIRECTORY_SETUP:
directory_setup.directory_setup_popup()
MENU_PACK_TEXTURES:
packer.pack_textures_popup()
MENU_BAKE_ARRAY_MESH:
baker.bake_mesh_popup()
MENU_BAKE_OCCLUDER:
baker.bake_occluder_popup()
MENU_SET_UP_NAVIGATION:
baker.set_up_navigation_popup()
MENU_BAKE_NAV_MESH:
baker.bake_nav_mesh()
func _on_menu_about_to_popup() -> void:
menu_button.get_popup().set_item_disabled(MENU_DIRECTORY_SETUP, not plugin.terrain)
menu_button.get_popup().set_item_disabled(MENU_PACK_TEXTURES, not plugin.terrain)
menu_button.get_popup().set_item_disabled(MENU_BAKE_ARRAY_MESH, not plugin.terrain)
menu_button.get_popup().set_item_disabled(MENU_BAKE_OCCLUDER, not plugin.terrain)
if plugin.terrain:
var nav_regions: Array[NavigationRegion3D] = baker.find_terrain_nav_regions(plugin.terrain)
menu_button.get_popup().set_item_disabled(MENU_BAKE_NAV_MESH, nav_regions.size() == 0)
menu_button.get_popup().set_item_disabled(MENU_SET_UP_NAVIGATION, nav_regions.size() != 0)
elif plugin.nav_region:
var terrains: Array[Terrain3D] = baker.find_nav_region_terrains(plugin.nav_region)
menu_button.get_popup().set_item_disabled(MENU_BAKE_NAV_MESH, terrains.size() == 0)
menu_button.get_popup().set_item_disabled(MENU_SET_UP_NAVIGATION, true)
else:
menu_button.get_popup().set_item_disabled(MENU_BAKE_NAV_MESH, true)
menu_button.get_popup().set_item_disabled(MENU_SET_UP_NAVIGATION, true)

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@@ -1 +0,0 @@
uid://cbtr86lrjls7a

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# Copyright © 2025 Cory Petkovsek, Roope Palmroos, and Contributors.
# Tool settings bar for Terrain3D
extends PanelContainer
signal picking(type, callback)
@@ -39,6 +41,7 @@ const NO_SAVE: int = 0x20 # Don't save this in EditorSettings
var plugin: EditorPlugin # Actually Terrain3DEditorPlugin, but Godot still has CRC errors
var brush_preview_material: ShaderMaterial
var select_brush_button: Button
var selected_brush_imgs: Array
var main_list: HFlowContainer
var advanced_list: VBoxContainer
var height_list: VBoxContainer
@@ -86,6 +89,9 @@ func _ready() -> void:
add_setting({ "name":"enable_texture", "label":"Texture", "type":SettingType.CHECKBOX,
"list":main_list, "default":true, "flags":ADD_SEPARATOR })
add_setting({ "name":"texture_filter", "label":"Texture Filter", "type":SettingType.CHECKBOX,
"list":main_list, "default":false, "flags":ADD_SEPARATOR })
add_setting({ "name":"margin", "type":SettingType.SLIDER, "list":main_list, "default":0,
"unit":"", "range":Vector3(-50, 50, 1), "flags":ALLOW_OUT_OF_BOUNDS })
@@ -171,6 +177,8 @@ func _ready() -> void:
"unit":"γ", "range":Vector3(0.1, 2.0, 0.01) })
add_setting({ "name":"jitter", "type":SettingType.SLIDER, "list":advanced_list, "default":50,
"unit":"%", "range":Vector3(0, 100, 1) })
add_setting({ "name":"crosshair_threshold", "type":SettingType.SLIDER, "list":advanced_list, "default":16.,
"unit":"m", "range":Vector3(0, 200, 1) })
func create_submenu(p_parent: Control, p_button_name: String, p_layout: Layout, p_hover_pop: bool = true) -> Container:
@@ -267,29 +275,33 @@ func add_brushes(p_parent: Control) -> void:
while file_name != "":
if !dir.current_is_dir() and file_name.ends_with(".exr"):
var img: Image = Image.load_from_file(BRUSH_PATH + "/" + file_name)
img = Terrain3DUtil.black_to_alpha(img)
if img.get_width() < 1024 and img.get_height() < 1024:
img.resize(1024, 1024, Image.INTERPOLATE_CUBIC)
var tex: ImageTexture = ImageTexture.create_from_image(img)
var thumbimg: Image = img.duplicate()
img.convert(Image.FORMAT_RF)
var btn: Button = Button.new()
btn.set_custom_minimum_size(Vector2.ONE * 100)
btn.set_button_icon(tex)
btn.set_meta("image", img)
btn.set_expand_icon(true)
btn.set_material(_get_brush_preview_material())
btn.set_toggle_mode(true)
btn.set_button_group(brush_button_group)
btn.mouse_entered.connect(_on_brush_hover.bind(true, btn))
btn.mouse_exited.connect(_on_brush_hover.bind(false, btn))
brush_list.add_child(btn, true)
if thumbimg.get_width() != 100 and thumbimg.get_height() != 100:
thumbimg.resize(100, 100, Image.INTERPOLATE_CUBIC)
thumbimg = Terrain3DUtil.black_to_alpha(thumbimg)
thumbimg.convert(Image.FORMAT_LA8)
var thumbtex: ImageTexture = ImageTexture.create_from_image(thumbimg)
var brush_btn: Button = Button.new()
brush_btn.set_custom_minimum_size(Vector2.ONE * 100)
brush_btn.set_button_icon(thumbtex)
brush_btn.set_meta("image", img)
brush_btn.set_expand_icon(true)
brush_btn.set_material(_get_brush_preview_material())
brush_btn.set_toggle_mode(true)
brush_btn.set_button_group(brush_button_group)
brush_btn.mouse_entered.connect(_on_brush_hover.bind(true, brush_btn))
brush_btn.mouse_exited.connect(_on_brush_hover.bind(false, brush_btn))
brush_list.add_child(brush_btn, true)
if file_name == DEFAULT_BRUSH:
default_brush_btn = btn
default_brush_btn = brush_btn
var lbl: Label = Label.new()
btn.name = file_name.get_basename().to_pascal_case()
btn.add_child(lbl, true)
lbl.text = btn.name
brush_btn.name = file_name.get_basename().to_pascal_case()
brush_btn.add_child(lbl, true)
lbl.text = brush_btn.name
lbl.visible = false
lbl.position.y = 70
lbl.add_theme_color_override("font_shadow_color", Color.BLACK)
@@ -304,6 +316,7 @@ func add_brushes(p_parent: Control) -> void:
if not default_brush_btn:
default_brush_btn = brush_button_group.get_buttons()[0]
default_brush_btn.set_pressed(true)
_generate_brush_texture(default_brush_btn)
settings["brush"] = brush_button_group
@@ -443,7 +456,7 @@ func add_setting(p_args: Dictionary) -> void:
pending_children.push_back(option)
control = option
SettingType.SLIDER, SettingType.DOUBLE_SLIDER:
SettingType.SLIDER, SettingType.DOUBLE_SLIDER:
var slider: Control
if p_type == SettingType.SLIDER:
# Create an editable value box
@@ -473,7 +486,7 @@ func add_setting(p_args: Dictionary) -> void:
else: # DOUBLE_SLIDER
var label := Label.new()
label.set_custom_minimum_size(Vector2(60, 0))
label.set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT)
label.set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER)
slider = DoubleSlider.new()
slider.label = label
slider.suffix = p_suffix
@@ -560,9 +573,7 @@ func get_setting(p_setting: String) -> Variant:
elif object is DoubleSlider:
value = object.get_value()
elif object is ButtonGroup: # "brush"
var img: Image = object.get_pressed_button().get_meta("image")
var tex: Texture2D = object.get_pressed_button().get_button_icon()
value = [ img, tex ]
value = selected_brush_imgs
elif object is CheckBox:
value = object.is_pressed()
elif object is ColorPickerButton:
@@ -610,19 +621,30 @@ func show_settings(p_settings: PackedStringArray) -> void:
select_brush_button.show()
func _on_setting_changed(p_data: Variant = null) -> void:
# If a button was clicked on a submenu
if p_data is Button and p_data.get_parent().get_parent() is PopupPanel:
if p_data.get_parent().name == "BrushList":
# Optionally Set selected brush texture in main brush button
p_data.get_parent().get_parent().get_parent().set_button_icon(p_data.get_button_icon())
# Hide popup
p_data.get_parent().get_parent().set_visible(false)
# Hide label
if p_data.get_child_count() > 0:
p_data.get_child(0).visible = false
func _on_setting_changed(p_object: Variant = null) -> void:
# If a brush was selected
if p_object is Button and p_object.get_parent().name == "BrushList":
_generate_brush_texture(p_object)
# Optionally Set selected brush texture in main brush button
if select_brush_button:
select_brush_button.set_button_icon(p_object.get_button_icon())
# Hide popup
p_object.get_parent().get_parent().set_visible(false)
# Hide label
if p_object.get_child_count() > 0:
p_object.get_child(0).visible = false
emit_signal("setting_changed")
func _generate_brush_texture(p_btn: Button) -> void:
if p_btn is Button:
var img: Image = p_btn.get_meta("image")
if img.get_width() < 1024 and img.get_height() < 1024:
img = img.duplicate()
img.resize(1024, 1024, Image.INTERPOLATE_CUBIC)
var tex: ImageTexture = ImageTexture.create_from_image(img)
selected_brush_imgs = [ img, tex ]
func _on_drawable_toggled(p_button_pressed: bool) -> void:
if not p_button_pressed:

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uid://b0hs7rbtc8jfy
uid://ciskaaennrffu

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@@ -1,3 +1,5 @@
# Copyright © 2025 Cory Petkovsek, Roope Palmroos, and Contributors.
# Toolbar for Terrain3D
extends VFlowContainer
signal tool_changed(p_tool: Terrain3DEditor.Tool, p_operation: Terrain3DEditor.Operation)
@@ -26,8 +28,8 @@ func _init() -> void:
set_custom_minimum_size(Vector2(20, 0))
func _ready() -> void:
add_tool_group.connect("pressed", _on_tool_selected)
sub_tool_group.connect("pressed", _on_tool_selected)
add_tool_group.pressed.connect(_on_tool_selected)
sub_tool_group.pressed.connect(_on_tool_selected)
add_tool_button({ "tool":Terrain3DEditor.REGION,
"add_text":"Add Region", "add_op":Terrain3DEditor.ADD, "add_icon":ICON_REGION_ADD,

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@@ -1 +1 @@
uid://bthdcp8t4awsk
uid://b1j37u6utjbom

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@@ -1,16 +1,17 @@
# Copyright © 2025 Cory Petkovsek, Roope Palmroos, and Contributors.
# UI for Terrain3D
extends Node
#class_name Terrain3DUI Cannot be named until Godot #75388
# Includes
const TerrainMenu: Script = preload("res://addons/terrain_3d/menu/terrain_menu.gd")
const Toolbar: Script = preload("res://addons/terrain_3d/src/toolbar.gd")
const ToolSettings: Script = preload("res://addons/terrain_3d/src/tool_settings.gd")
const TerrainMenu: Script = preload("res://addons/terrain_3d/src/terrain_menu.gd")
const OperationBuilder: Script = preload("res://addons/terrain_3d/src/operation_builder.gd")
const GradientOperationBuilder: Script = preload("res://addons/terrain_3d/src/gradient_operation_builder.gd")
const COLOR_RAISE := Color.WHITE
const COLOR_LOWER := Color(.02, .02, .02)
const COLOR_SMOOTH := Color(0.5, 0, .1)
const COLOR_LOWER := Color.BLACK
const COLOR_SMOOTH := Color(0.5, 0, .2)
const COLOR_LIFT := Color.ORANGE
const COLOR_FLATTEN := Color.BLUE_VIOLET
const COLOR_HEIGHT := Color(0., 0.32, .4)
@@ -20,7 +21,7 @@ const COLOR_SPRAY := Color.PALE_GREEN
const COLOR_ROUGHNESS := Color.ROYAL_BLUE
const COLOR_AUTOSHADER := Color.DODGER_BLUE
const COLOR_HOLES := Color.BLACK
const COLOR_NAVIGATION := Color(.15, .0, .255)
const COLOR_NAVIGATION := Color(.28, .0, .25)
const COLOR_INSTANCER := Color.CRIMSON
const COLOR_PICK_COLOR := Color.WHITE
const COLOR_PICK_HEIGHT := Color.DARK_RED
@@ -31,8 +32,13 @@ const OP_POSITIVE_ONLY: int = 0x01
const OP_NEGATIVE_ONLY: int = 0x02
const RING1: String = "res://addons/terrain_3d/brushes/ring1.exr"
@onready var ring_texture := ImageTexture.create_from_image(Terrain3DUtil.black_to_alpha(Image.load_from_file(RING1)))
var ring_texture : ImageTexture
@onready var region_texture := ImageTexture.new() :
set(value):
var image: Image = Image.create_empty(1, 1, false, Image.FORMAT_R8)
image.fill(Color.WHITE)
value.create_from_image(image)
region_texture = value
var plugin: EditorPlugin # Actually Terrain3DEditorPlugin, but Godot still has CRC errors
var toolbar: Toolbar
var tool_settings: ToolSettings
@@ -41,31 +47,42 @@ var setting_has_changed: bool = false
var visible: bool = false
var picking: int = Terrain3DEditor.TOOL_MAX
var picking_callback: Callable
var decal: Decal
var decal_timer: Timer
var gradient_decals: Array[Decal]
var brush_data: Dictionary
var operation_builder: OperationBuilder
var last_tool: Terrain3DEditor.Tool
var last_operation: Terrain3DEditor.Operation
var last_rmb_time: int = 0 # Set in editor.gd
# Compatibility decals, indices; 0 = main brush, 1 = slope point A, 2 = slope point B
var editor_decal_position: Array[Vector2]
var editor_decal_rotation: Array[float]
var editor_decal_size: Array[float]
var editor_decal_color: Array[Color]
var editor_decal_visible: Array[bool]
# Editor decals, indices; 0 = main brush, 1 = slope point A, 2 = slope point B
var mat_rid: RID
var editor_decal_position: Array[Vector2] = [Vector2(), Vector2(), Vector2()]
var editor_decal_rotation: Array[float] = [float(), float(), float()]
var editor_decal_size: Array[float] = [float(), float(), float()]
var editor_decal_color: Array[Color] = [Color(), Color(), Color()]
var editor_decal_visible: Array[bool] = [bool(), bool(), bool()]
var editor_brush_texture_rid: RID = RID()
var editor_decal_timer: Timer
var editor_decal_fade: float :
set(value):
editor_decal_fade = value
if editor_decal_color.size() > 0:
editor_decal_color[0].a = value
if is_shader_valid():
RenderingServer.material_set_param(mat_rid, "_editor_decal_color", editor_decal_color)
if value < 0.001:
var r_map: PackedInt32Array = plugin.terrain.data.get_region_map()
RenderingServer.material_set_param(mat_rid, "_region_map", r_map)
var editor_ring_texture_rid: RID
func _enter_tree() -> void:
toolbar = Toolbar.new()
toolbar.hide()
toolbar.connect("tool_changed", _on_tool_changed)
toolbar.tool_changed.connect(_on_tool_changed)
tool_settings = ToolSettings.new()
tool_settings.connect("setting_changed", _on_setting_changed)
tool_settings.connect("picking", _on_picking)
tool_settings.setting_changed.connect(_on_setting_changed)
tool_settings.picking.connect(_on_picking)
tool_settings.plugin = plugin
tool_settings.hide()
@@ -79,15 +96,19 @@ func _enter_tree() -> void:
_on_tool_changed(Terrain3DEditor.REGION, Terrain3DEditor.ADD)
decal = Decal.new()
add_child(decal)
decal_timer = Timer.new()
decal_timer.wait_time = .5
decal_timer.one_shot = true
decal_timer.timeout.connect(Callable(func(node):
if node:
get_tree().create_tween().tween_property(node, "albedo_mix", 0.0, 0.15)).bind(decal))
add_child(decal_timer)
editor_decal_timer = Timer.new()
editor_decal_timer.wait_time = .5
editor_decal_timer.one_shot = true
editor_decal_timer.timeout.connect(func():
get_tree().create_tween().tween_property(self, "editor_decal_fade", 0.0, 0.15))
add_child(editor_decal_timer)
func _ready() -> void:
var img: Image = Image.load_from_file(RING1)
img.convert(Image.FORMAT_R8)
ring_texture = ImageTexture.create_from_image(img)
editor_ring_texture_rid = ring_texture.get_rid()
func _exit_tree() -> void:
@@ -96,11 +117,7 @@ func _exit_tree() -> void:
toolbar.queue_free()
tool_settings.queue_free()
terrain_menu.queue_free()
decal.queue_free()
decal_timer.queue_free()
for gradient_decal in gradient_decals:
gradient_decal.queue_free()
gradient_decals.clear()
editor_decal_timer.queue_free()
func set_visible(p_visible: bool, p_menu_only: bool = false) -> void:
@@ -117,7 +134,7 @@ func set_visible(p_visible: bool, p_menu_only: bool = false) -> void:
if(plugin.editor):
if(p_visible):
await get_tree().create_timer(.01).timeout # Won't work, otherwise.
await get_tree().create_timer(.01).timeout # Won't work, otherwise
_on_tool_changed(last_tool, last_operation)
else:
plugin.editor.set_tool(Terrain3DEditor.TOOL_MAX)
@@ -185,7 +202,7 @@ func _on_tool_changed(p_tool: Terrain3DEditor.Tool, p_operation: Terrain3DEditor
to_show.push_back("color")
to_show.push_back("color_picker")
to_show.push_back("slope")
to_show.push_back("enable_texture")
to_show.push_back("texture_filter")
to_show.push_back("margin")
to_show.push_back("remove")
@@ -196,7 +213,7 @@ func _on_tool_changed(p_tool: Terrain3DEditor.Tool, p_operation: Terrain3DEditor
to_show.push_back("roughness")
to_show.push_back("roughness_picker")
to_show.push_back("slope")
to_show.push_back("enable_texture")
to_show.push_back("texture_filter")
to_show.push_back("margin")
to_show.push_back("remove")
@@ -236,6 +253,7 @@ func _on_tool_changed(p_tool: Terrain3DEditor.Tool, p_operation: Terrain3DEditor
to_show.push_back("show_cursor_while_painting")
to_show.push_back("gamma")
to_show.push_back("jitter")
to_show.push_back("crosshair_threshold")
tool_settings.show_settings(to_show)
operation_builder = null
@@ -258,9 +276,9 @@ func _on_setting_changed() -> void:
return
brush_data = tool_settings.get_settings()
brush_data["asset_id"] = plugin.asset_dock.get_current_list().get_selected_id()
update_decal()
plugin.editor.set_brush_data(brush_data)
plugin.editor.set_operation(_modify_operation(plugin.editor.get_operation()))
update_decal()
func update_modifiers() -> void:
@@ -299,195 +317,211 @@ func _invert_operation(p_operation: Terrain3DEditor.Operation, flags: int = OP_N
func update_decal() -> void:
if not plugin.terrain or brush_data.size() <= 3:
return
mat_rid = plugin.terrain.material.get_material_rid()
editor_decal_timer.start()
# If not a state that should show the decal, hide everything and return
if not visible or \
not plugin.terrain or \
plugin._input_mode < 0 or \
# Wait for cursor to recenter after moving camera before revealing
# See https://github.com/godotengine/godot/issues/70098
Time.get_ticks_msec() - last_rmb_time <= 30 or \
brush_data.is_empty() or \
plugin.editor.get_tool() == Terrain3DEditor.REGION or \
(plugin._input_mode > 0 and not brush_data["show_cursor_while_painting"]):
decal.visible = false
for gradient_decal in gradient_decals:
gradient_decal.visible = false
hide_decal()
return
decal.position = plugin.mouse_global_position
decal.visible = true
decal.size = Vector3.ONE * maxf(brush_data["size"], .5)
if brush_data["align_to_view"]:
var cam: Camera3D = plugin.terrain.get_camera();
if (cam):
decal.rotation.y = cam.rotation.y
else:
decal.rotation.y = 0
reset_decal_arrays()
editor_decal_position[0] = Vector2(plugin.mouse_global_position.x, plugin.mouse_global_position.z)
editor_decal_visible[0] = true
# Set region size, and modify region map for none background mode.
var r_map: PackedInt32Array = plugin.terrain.data.get_region_map()
if plugin.editor.get_tool() == Terrain3DEditor.REGION:
var r_size: float = float(plugin.terrain.get_region_size()) * plugin.terrain.get_vertex_spacing()
var map_size: int = plugin.terrain.data.REGION_MAP_SIZE
var half_r_size: float = r_size * 0.5
var pos: Vector2 = (Vector2(plugin.mouse_global_position.x, plugin.mouse_global_position.z) +
Vector2(half_r_size, half_r_size)).snappedf(r_size) - Vector2(half_r_size, half_r_size)
editor_brush_texture_rid = region_texture.get_rid()
editor_decal_position[0] = pos
editor_decal_size[0] = r_size
editor_decal_rotation[0] = 0.0
var loc: Vector2i = plugin.terrain.data.get_region_location(plugin.mouse_global_position)
loc += Vector2i(map_size / 2, map_size / 2)
if !(loc.x < 0 or loc.x > map_size - 1 or loc.y < 0 or loc.y > map_size - 1):
var index: int = clampi(loc.y * map_size + loc.x, 0, map_size * map_size - 1)
if plugin.terrain.material.get_world_background() == Terrain3DMaterial.WorldBackground.NONE:
if r_map[index] == 0 and plugin.editor.get_operation() == Terrain3DEditor.ADD:
r_map[index] = -index - 1
else:
r_map[index] = r_map[index]
match plugin.editor.get_operation():
Terrain3DEditor.ADD:
if r_map[index] <= 0:
editor_decal_color[0] = Color.WHITE
editor_decal_color[0].a = 0.25
else:
hide_decal()
Terrain3DEditor.SUBTRACT:
if r_map[index] > 0:
editor_decal_color[0] = Color.WHITE * .15
editor_decal_color[0].a = 0.75
else:
hide_decal()
else:
hide_decal()
# Set texture and color
if picking != Terrain3DEditor.TOOL_MAX:
decal.texture_albedo = ring_texture
decal.size = Vector3.ONE * 10. * plugin.terrain.get_vertex_spacing()
elif picking != Terrain3DEditor.TOOL_MAX:
editor_brush_texture_rid = ring_texture.get_rid()
editor_decal_size[0] = 10. * plugin.terrain.get_vertex_spacing()
match picking:
Terrain3DEditor.HEIGHT:
decal.modulate = COLOR_PICK_HEIGHT
editor_decal_color[0] = COLOR_PICK_HEIGHT
Terrain3DEditor.COLOR:
decal.modulate = COLOR_PICK_COLOR
editor_decal_color[0] = COLOR_PICK_COLOR
Terrain3DEditor.ROUGHNESS:
decal.modulate = COLOR_PICK_ROUGH
decal.modulate.a = 1.0
editor_decal_color[0] = COLOR_PICK_ROUGH
editor_decal_color[0].a = 1.0
else:
decal.texture_albedo = brush_data["brush"][1]
editor_brush_texture_rid = brush_data["brush"][1].get_rid()
editor_decal_size[0] = maxf(brush_data["size"], .5)
if brush_data["align_to_view"]:
var cam: Camera3D = plugin.terrain.get_camera();
if (cam):
editor_decal_rotation[0] = cam.rotation.y
else:
editor_decal_rotation[0] = 0.
match plugin.editor.get_tool():
Terrain3DEditor.SCULPT:
match plugin.editor.get_operation():
Terrain3DEditor.ADD:
if plugin.modifier_alt:
decal.modulate = COLOR_LIFT
decal.modulate.a = clamp(brush_data["strength"], .2, .5)
editor_decal_color[0] = COLOR_LIFT
editor_decal_color[0].a = clamp(brush_data["strength"], .2, .5)
else:
decal.modulate = COLOR_RAISE
decal.modulate.a = clamp(brush_data["strength"], .2, .5)
editor_decal_color[0] = COLOR_RAISE
editor_decal_color[0].a = clamp(brush_data["strength"], .25, .5)
Terrain3DEditor.SUBTRACT:
if plugin.modifier_alt:
decal.modulate = COLOR_FLATTEN
decal.modulate.a = clamp(brush_data["strength"], .2, .5)
editor_decal_color[0] = COLOR_FLATTEN
editor_decal_color[0].a = clamp(brush_data["strength"], .25, .5) + .1
else:
decal.modulate = COLOR_LOWER
decal.modulate.a = clamp(brush_data["strength"], .2, .5) + .5
editor_decal_color[0] = COLOR_LOWER
editor_decal_color[0].a = clamp(brush_data["strength"], .2, .5) + .25
Terrain3DEditor.AVERAGE:
decal.modulate = COLOR_SMOOTH
decal.modulate.a = clamp(brush_data["strength"], .2, .5) + .2
editor_decal_color[0] = COLOR_SMOOTH
editor_decal_color[0].a = clamp(brush_data["strength"], .2, .5) + .25
Terrain3DEditor.GRADIENT:
decal.modulate = COLOR_SLOPE
decal.modulate.a = clamp(brush_data["strength"], .2, .5)
editor_decal_color[0] = COLOR_SLOPE
editor_decal_color[0].a = clamp(brush_data["strength"], .2, .4)
Terrain3DEditor.HEIGHT:
decal.modulate = COLOR_HEIGHT
decal.modulate.a = clamp(brush_data["strength"], .2, .5)
editor_decal_color[0] = COLOR_HEIGHT
editor_decal_color[0].a = clamp(brush_data["strength"], .2, .5) + .25
Terrain3DEditor.TEXTURE:
match plugin.editor.get_operation():
Terrain3DEditor.REPLACE:
decal.modulate = COLOR_PAINT
decal.modulate.a = .7
editor_decal_color[0] = COLOR_PAINT
editor_decal_color[0].a = .6
Terrain3DEditor.SUBTRACT:
decal.modulate = COLOR_PAINT
decal.modulate.a = clamp(brush_data["strength"], .2, .5)
editor_decal_color[0] = COLOR_PAINT
editor_decal_color[0].a = clamp(brush_data["strength"], .2, .5) + .1
Terrain3DEditor.ADD:
decal.modulate = COLOR_SPRAY
decal.modulate.a = clamp(brush_data["strength"], .2, .5)
editor_decal_color[0] = COLOR_SPRAY
editor_decal_color[0].a = clamp(brush_data["strength"], .15, .4)
Terrain3DEditor.COLOR:
decal.modulate = brush_data["color"].srgb_to_linear()
decal.modulate.a *= clamp(brush_data["strength"], .2, .5)
editor_decal_color[0] = brush_data["color"].srgb_to_linear()
editor_decal_color[0].a *= clamp(brush_data["strength"], .2, .5)
Terrain3DEditor.ROUGHNESS:
decal.modulate = COLOR_ROUGHNESS
decal.modulate.a = clamp(brush_data["strength"], .2, .5)
editor_decal_color[0] = COLOR_ROUGHNESS
editor_decal_color[0].a = clamp(brush_data["strength"], .2, .5) + .1
Terrain3DEditor.AUTOSHADER:
decal.modulate = COLOR_AUTOSHADER
decal.modulate.a = .7
editor_decal_color[0] = COLOR_AUTOSHADER
editor_decal_color[0].a = .6
Terrain3DEditor.HOLES:
decal.modulate = COLOR_HOLES
decal.modulate.a = .85
editor_decal_color[0] = COLOR_HOLES
editor_decal_color[0].a = .75
Terrain3DEditor.NAVIGATION:
decal.modulate = COLOR_NAVIGATION
decal.modulate.a = .85
editor_decal_color[0] = COLOR_NAVIGATION
editor_decal_color[0].a = .80
Terrain3DEditor.INSTANCER:
decal.texture_albedo = ring_texture
decal.modulate = COLOR_INSTANCER
decal.modulate.a = 1.0
decal.size.y = max(1000, decal.size.y)
decal.albedo_mix = 1.0
decal.cull_mask = 1 << ( plugin.terrain.get_mouse_layer() - 1 )
decal_timer.start()
for gradient_decal in gradient_decals:
gradient_decal.visible = false
editor_brush_texture_rid = ring_texture.get_rid()
editor_decal_color[0] = COLOR_INSTANCER
editor_decal_color[0].a = .75
editor_decal_visible[1] = false
editor_decal_visible[2] = false
if plugin.editor.get_operation() == Terrain3DEditor.GRADIENT:
var index := 0
for point in brush_data["gradient_points"]:
if point != Vector3.ZERO:
var point_decal: Decal = _get_gradient_decal(index)
point_decal.visible = true
point_decal.position = point
index += 1
update_compatibility_decal()
func _get_gradient_decal(index: int) -> Decal:
if gradient_decals.size() > index:
return gradient_decals[index]
var point1: Vector3 = brush_data["gradient_points"][0]
if point1 != Vector3.ZERO:
editor_decal_color[1] = COLOR_SLOPE
editor_decal_size[1] = 10. * plugin.terrain.get_vertex_spacing()
editor_decal_visible[1] = true
editor_decal_position[1] = Vector2(point1.x, point1.z)
var point2: Vector3 = brush_data["gradient_points"][1]
if point2 != Vector3.ZERO:
editor_decal_color[2] = COLOR_SLOPE
editor_decal_size[2] = 10. * plugin.terrain.get_vertex_spacing()
editor_decal_visible[2] = true
editor_decal_position[2] = Vector2(point2.x, point2.z)
var gradient_decal := Decal.new()
gradient_decal = Decal.new()
gradient_decal.texture_albedo = ring_texture
gradient_decal.modulate = COLOR_SLOPE
gradient_decal.size = Vector3.ONE * 10. * plugin.terrain.get_vertex_spacing()
gradient_decal.size.y = 1000.
gradient_decal.cull_mask = decal.cull_mask
add_child(gradient_decal)
if RenderingServer.get_current_rendering_method().contains("gl_compatibility"):
for i in editor_decal_color.size():
editor_decal_color[i].a = maxf(0.1, editor_decal_color[i].a - .25)
gradient_decals.push_back(gradient_decal)
return gradient_decal
editor_decal_fade = editor_decal_color[0].a
# Update Shader params
if is_shader_valid():
RenderingServer.material_set_param(mat_rid, "_editor_brush_texture", editor_brush_texture_rid)
RenderingServer.material_set_param(mat_rid, "_editor_ring_texture", editor_ring_texture_rid)
RenderingServer.material_set_param(mat_rid, "_editor_decal_position", editor_decal_position)
RenderingServer.material_set_param(mat_rid, "_editor_decal_rotation", editor_decal_rotation)
RenderingServer.material_set_param(mat_rid, "_editor_decal_size", editor_decal_size)
RenderingServer.material_set_param(mat_rid, "_editor_decal_color", editor_decal_color)
RenderingServer.material_set_param(mat_rid, "_editor_decal_visible", editor_decal_visible)
RenderingServer.material_set_param(mat_rid, "_editor_crosshair_threshold", brush_data["crosshair_threshold"] + 0.1)
RenderingServer.material_set_param(mat_rid, "_region_map", r_map)
func update_compatibility_decal() -> void:
if not plugin.terrain.is_compatibility_mode():
return
func is_shader_valid() -> bool:
# As long as the compiled shader contains at least 1 uniform, we can use it to check
# if the shader compilation has failed, as this will then return an empty dictionary.
if not plugin.terrain:
return false
var params = RenderingServer.get_shader_parameter_list(plugin.terrain.material.get_shader_rid())
if params.is_empty():
return false
else:
return true
# Verify setup
if editor_decal_position.size() != 3:
editor_decal_position.resize(3)
editor_decal_rotation.resize(3)
editor_decal_size.resize(3)
editor_decal_color.resize(3)
editor_decal_visible.resize(3)
decal_timer.timeout.connect(func():
var mat_rid: RID = plugin.terrain.material.get_material_rid()
editor_decal_visible[0] = false
RenderingServer.material_set_param(mat_rid, "_editor_decal_visible", editor_decal_visible)
)
# Update compatibility decal
var mat_rid: RID = plugin.terrain.material.get_material_rid()
if decal.visible:
editor_decal_position[0] = Vector2(decal.global_position.x, decal.global_position.z)
editor_decal_rotation[0] = decal.rotation.y
editor_decal_size[0] = brush_data.get("size")
editor_decal_color[0] = decal.modulate
editor_decal_visible[0] = decal.visible
RenderingServer.material_set_param(
mat_rid, "_editor_decal_0", decal.texture_albedo.get_rid()
)
if gradient_decals.size() >= 1:
editor_decal_position[1] = Vector2(gradient_decals[0].global_position.x,
gradient_decals[0].global_position.z)
editor_decal_rotation[1] = gradient_decals[0].rotation.y
editor_decal_size[1] = 10.0
editor_decal_color[1] = gradient_decals[0].modulate
editor_decal_visible[1] = gradient_decals[0].visible
RenderingServer.material_set_param(
mat_rid, "_editor_decal_1", gradient_decals[0].texture_albedo.get_rid()
)
if gradient_decals.size() >= 2:
editor_decal_position[2] = Vector2(gradient_decals[1].global_position.x,
gradient_decals[1].global_position.z)
editor_decal_rotation[2] = gradient_decals[1].rotation.y
editor_decal_size[2] = 10.0
editor_decal_color[2] = gradient_decals[1].modulate
editor_decal_visible[2] = gradient_decals[1].visible
RenderingServer.material_set_param(
mat_rid, "_editor_decal_2", gradient_decals[1].texture_albedo.get_rid()
)
RenderingServer.material_set_param(mat_rid, "_editor_decal_position", editor_decal_position)
RenderingServer.material_set_param(mat_rid, "_editor_decal_rotation", editor_decal_rotation)
RenderingServer.material_set_param(mat_rid, "_editor_decal_size", editor_decal_size)
RenderingServer.material_set_param(mat_rid, "_editor_decal_color", editor_decal_color)
RenderingServer.material_set_param(mat_rid, "_editor_decal_visible", editor_decal_visible)
func hide_decal() -> void:
editor_decal_visible = [false, false, false]
if is_shader_valid():
var r_map: PackedInt32Array = plugin.terrain.data.get_region_map()
RenderingServer.material_set_param(mat_rid, "_editor_decal_visible", editor_decal_visible)
RenderingServer.material_set_param(mat_rid, "_region_map", r_map)
# These array sizes are reset to 0 when closing scenes for some unknown reason, so check and reset
func reset_decal_arrays() -> void:
if editor_decal_color.size() < 3:
editor_decal_position = [Vector2(), Vector2(), Vector2()]
editor_decal_rotation = [float(), float(), float()]
editor_decal_size = [float(), float(), float()]
editor_decal_color = [Color(), Color(), Color()]
editor_decal_visible = [false, false, false]
editor_brush_texture_rid = RID()
func set_decal_rotation(p_rot: float) -> void:
decal.rotation.y = p_rot
editor_decal_rotation[0] = p_rot
if is_shader_valid():
RenderingServer.material_set_param(mat_rid, "_editor_decal_rotation", editor_decal_rotation)
func _on_picking(p_type: int, p_callback: Callable) -> void:
@@ -515,7 +549,7 @@ func pick(p_global_position: Vector3) -> void:
var color: Color
match picking:
Terrain3DEditor.HEIGHT, Terrain3DEditor.SCULPT:
color = plugin.terrain.data.get_pixel(Terrain3DRegion.TYPE_HEIGHT, p_global_position)
color = Color(plugin.terrain.data.get_height(p_global_position), 0., 0., 1.)
Terrain3DEditor.ROUGHNESS:
color = plugin.terrain.data.get_pixel(Terrain3DRegion.TYPE_COLOR, p_global_position)
Terrain3DEditor.COLOR:
@@ -527,7 +561,9 @@ func pick(p_global_position: Vector3) -> void:
_:
push_error("Unsupported picking type: ", picking)
return
picking_callback.call(picking, color, p_global_position)
if picking_callback.is_valid():
picking_callback.call(picking, color, p_global_position)
picking_callback = Callable()
picking = Terrain3DEditor.TOOL_MAX
elif operation_builder and operation_builder.is_picking():

View File

@@ -1 +1 @@
uid://bv4lj2cvubl7p
uid://bpad72s36mwkx