added terrain3d
This commit is contained in:
30
addons/terrain_3d/menu/bake_lod_dialog.gd
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30
addons/terrain_3d/menu/bake_lod_dialog.gd
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# Copyright © 2025 Cory Petkovsek, Roope Palmroos, and Contributors.
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# Bake LOD Dialog for Terrain3D
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@tool
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extends ConfirmationDialog
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var lod: int = 0
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var description: String = ""
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func _ready() -> void:
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set_unparent_when_invisible(true)
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about_to_popup.connect(_on_about_to_popup)
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visibility_changed.connect(_on_visibility_changed)
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%LodBox.value_changed.connect(_on_lod_box_value_changed)
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func _on_about_to_popup() -> void:
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lod = %LodBox.value
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func _on_visibility_changed() -> void:
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# Change text on the autowrap label only when the popup is visible.
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# Works around Godot issue #47005:
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# https://github.com/godotengine/godot/issues/47005
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if visible:
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%DescriptionLabel.text = description
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func _on_lod_box_value_changed(p_value: float) -> void:
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lod = %LodBox.value
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1
addons/terrain_3d/menu/bake_lod_dialog.gd.uid
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1
addons/terrain_3d/menu/bake_lod_dialog.gd.uid
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uid://cqmt8f5x5c2ad
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43
addons/terrain_3d/menu/bake_lod_dialog.tscn
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43
addons/terrain_3d/menu/bake_lod_dialog.tscn
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[gd_scene load_steps=2 format=3 uid="uid://bhvrrmb8bk1bt"]
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[ext_resource type="Script" path="res://addons/terrain_3d/menu/bake_lod_dialog.gd" id="1_sf76d"]
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[node name="bake_lod_dialog" type="ConfirmationDialog"]
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title = "Bake Terrain3D Mesh"
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position = Vector2i(0, 36)
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size = Vector2i(400, 155)
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visible = true
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script = ExtResource("1_sf76d")
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[node name="MarginContainer" type="MarginContainer" parent="."]
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offset_left = 8.0
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offset_top = 8.0
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offset_right = 392.0
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offset_bottom = 106.0
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theme_override_constants/margin_left = 10
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theme_override_constants/margin_top = 10
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theme_override_constants/margin_right = 10
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theme_override_constants/margin_bottom = 10
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[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
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layout_mode = 2
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[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer/VBoxContainer"]
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layout_mode = 2
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theme_override_constants/separation = 20
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[node name="Label" type="Label" parent="MarginContainer/VBoxContainer/HBoxContainer"]
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layout_mode = 2
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text = "LOD:"
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[node name="LodBox" type="SpinBox" parent="MarginContainer/VBoxContainer/HBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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size_flags_horizontal = 3
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max_value = 8.0
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value = 4.0
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[node name="DescriptionLabel" type="Label" parent="MarginContainer/VBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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autowrap_mode = 2
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398
addons/terrain_3d/menu/baker.gd
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398
addons/terrain_3d/menu/baker.gd
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# Copyright © 2025 Cory Petkovsek, Roope Palmroos, and Contributors.
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# Baker for Terrain3D
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extends Node
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const BakeLodDialog: PackedScene = preload("res://addons/terrain_3d/menu/bake_lod_dialog.tscn")
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const BAKE_MESH_DESCRIPTION: String = "This will create a child MeshInstance3D. LOD4+ is recommended. LOD0 is slow and dense with vertices every 1 unit. It is not an optimal mesh."
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const BAKE_OCCLUDER_DESCRIPTION: String = "This will create a child OccluderInstance3D. LOD4+ is recommended and will take 5+ seconds per region to generate. LOD0 is unnecessarily dense and slow."
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const SET_UP_NAVIGATION_DESCRIPTION: String = "This operation will:
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- Create a NavigationRegion3D node,
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- Assign it a blank NavigationMesh resource,
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- Move the Terrain3D node to be a child of the new node,
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- And bake the nav mesh.
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Once setup is complete, you can modify the settings on your nav mesh, and rebake
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without having to run through the setup again.
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If preferred, this setup can be canceled and the steps performed manually. For
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the best results, adjust the settings on the NavigationMesh resource to match
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the settings of your navigation agents and collisions."
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var plugin: EditorPlugin
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var bake_method: Callable
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var bake_lod_dialog: ConfirmationDialog
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var confirm_dialog: ConfirmationDialog
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func _enter_tree() -> void:
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bake_lod_dialog = BakeLodDialog.instantiate()
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bake_lod_dialog.hide()
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bake_lod_dialog.confirmed.connect(func(): bake_method.call())
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bake_lod_dialog.set_unparent_when_invisible(true)
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confirm_dialog = ConfirmationDialog.new()
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confirm_dialog.hide()
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confirm_dialog.confirmed.connect(func(): bake_method.call())
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confirm_dialog.set_unparent_when_invisible(true)
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func _exit_tree() -> void:
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bake_lod_dialog.queue_free()
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confirm_dialog.queue_free()
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func bake_mesh_popup() -> void:
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if plugin.terrain:
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bake_method = _bake_mesh
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bake_lod_dialog.description = BAKE_MESH_DESCRIPTION
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EditorInterface.popup_dialog_centered(bake_lod_dialog)
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func _bake_mesh() -> void:
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if plugin.terrain.data.get_region_count() == 0:
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push_error("Terrain3D has no active regions to bake")
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return
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var mesh: Mesh = plugin.terrain.bake_mesh(bake_lod_dialog.lod, Terrain3DData.HEIGHT_FILTER_NEAREST)
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if !mesh:
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push_error("Failed to bake mesh from Terrain3D")
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return
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var undo: EditorUndoRedoManager = plugin.get_undo_redo()
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undo.create_action("Terrain3D Bake ArrayMesh")
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var mesh_instance := plugin.terrain.get_node_or_null(^"MeshInstance3D") as MeshInstance3D
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if !mesh_instance:
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mesh_instance = MeshInstance3D.new()
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mesh_instance.name = &"MeshInstance3D"
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mesh_instance.set_skeleton_path(NodePath())
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mesh_instance.mesh = mesh
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undo.add_do_method(plugin.terrain, &"add_child", mesh_instance, true)
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undo.add_undo_method(plugin.terrain, &"remove_child", mesh_instance)
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undo.add_do_property(mesh_instance, &"owner", EditorInterface.get_edited_scene_root())
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undo.add_do_reference(mesh_instance)
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else:
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undo.add_do_property(mesh_instance, &"mesh", mesh)
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undo.add_undo_property(mesh_instance, &"mesh", mesh_instance.mesh)
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if mesh_instance.mesh.resource_path:
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var path := mesh_instance.mesh.resource_path
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undo.add_do_method(mesh, &"take_over_path", path)
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undo.add_undo_method(mesh_instance.mesh, &"take_over_path", path)
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undo.add_do_method(ResourceSaver, &"save", mesh)
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undo.add_undo_method(ResourceSaver, &"save", mesh_instance.mesh)
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undo.commit_action()
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func bake_occluder_popup() -> void:
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if plugin.terrain:
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bake_method = _bake_occluder
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bake_lod_dialog.description = BAKE_OCCLUDER_DESCRIPTION
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EditorInterface.popup_dialog_centered(bake_lod_dialog)
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func _bake_occluder() -> void:
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if plugin.terrain.data.get_region_count() == 0:
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push_error("Terrain3D has no active regions to bake")
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return
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var mesh: Mesh = plugin.terrain.bake_mesh(bake_lod_dialog.lod, Terrain3DData.HEIGHT_FILTER_MINIMUM)
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if !mesh:
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push_error("Failed to bake mesh from Terrain3D")
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return
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assert(mesh.get_surface_count() == 1)
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var undo: EditorUndoRedoManager = plugin.get_undo_redo()
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undo.create_action("Terrain3D Bake Occluder3D")
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var occluder := ArrayOccluder3D.new()
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var arrays: Array = mesh.surface_get_arrays(0)
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assert(arrays.size() > Mesh.ARRAY_INDEX)
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assert(arrays[Mesh.ARRAY_INDEX] != null)
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occluder.set_arrays(arrays[Mesh.ARRAY_VERTEX], arrays[Mesh.ARRAY_INDEX])
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var occluder_instance := plugin.terrain.get_node_or_null(^"OccluderInstance3D") as OccluderInstance3D
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if !occluder_instance:
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occluder_instance = OccluderInstance3D.new()
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occluder_instance.name = &"OccluderInstance3D"
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occluder_instance.occluder = occluder
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undo.add_do_method(plugin.terrain, &"add_child", occluder_instance, true)
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undo.add_undo_method(plugin.terrain, &"remove_child", occluder_instance)
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undo.add_do_property(occluder_instance, &"owner", EditorInterface.get_edited_scene_root())
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undo.add_do_reference(occluder_instance)
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else:
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undo.add_do_property(occluder_instance, &"occluder", occluder)
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undo.add_undo_property(occluder_instance, &"occluder", occluder_instance.occluder)
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if occluder_instance.occluder.resource_path:
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var path := occluder_instance.occluder.resource_path
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undo.add_do_method(occluder, &"take_over_path", path)
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undo.add_undo_method(occluder_instance.occluder, &"take_over_path", path)
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undo.add_do_method(ResourceSaver, &"save", occluder)
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undo.add_undo_method(ResourceSaver, &"save", occluder_instance.occluder)
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undo.commit_action()
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func find_nav_region_terrains(p_nav_region: NavigationRegion3D) -> Array[Terrain3D]:
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var result: Array[Terrain3D] = []
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if not p_nav_region.navigation_mesh:
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return result
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var source_mode: NavigationMesh.SourceGeometryMode
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source_mode = p_nav_region.navigation_mesh.geometry_source_geometry_mode
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if source_mode == NavigationMesh.SOURCE_GEOMETRY_ROOT_NODE_CHILDREN:
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result.append_array(p_nav_region.find_children("", "Terrain3D", true, true))
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return result
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var group_nodes: Array = p_nav_region.get_tree().get_nodes_in_group(p_nav_region.navigation_mesh.geometry_source_group_name)
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for node in group_nodes:
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if node is Terrain3D:
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result.push_back(node)
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if source_mode == NavigationMesh.SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN:
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result.append_array(node.find_children("", "Terrain3D", true, true))
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return result
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func find_terrain_nav_regions(p_terrain: Terrain3D) -> Array[NavigationRegion3D]:
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var result: Array[NavigationRegion3D] = []
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var root: Node = EditorInterface.get_edited_scene_root()
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if not root:
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return result
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for nav_region in root.find_children("", "NavigationRegion3D", true, true):
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if find_nav_region_terrains(nav_region).has(p_terrain):
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result.push_back(nav_region)
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return result
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func bake_nav_mesh() -> void:
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if plugin.nav_region:
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# A NavigationRegion3D is selected. We only need to bake that one navmesh.
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_bake_nav_region_nav_mesh(plugin.nav_region)
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print("Terrain3DNavigation: Finished baking 1 NavigationMesh.")
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elif plugin.terrain:
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if plugin.terrain.data.get_region_count() == 0:
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push_error("Terrain3D has no active regions to bake")
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return
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# A Terrain3D is selected. There are potentially multiple navmeshes to bake and we need to
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# find them all. (The multiple navmesh use-case is likely on very large scenes with lots of
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# geometry. Each navmesh in this case would define its own, non-overlapping, baking AABB, to
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# cut down on the amount of geometry to bake. In a large open-world RPG, for instance, there
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# could be a navmesh for each town.)
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var nav_regions: Array[NavigationRegion3D] = find_terrain_nav_regions(plugin.terrain)
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for nav_region in nav_regions:
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_bake_nav_region_nav_mesh(nav_region)
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print("Terrain3DNavigation: Finished baking %d NavigationMesh(es)." % nav_regions.size())
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func _bake_nav_region_nav_mesh(p_nav_region: NavigationRegion3D) -> void:
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var nav_mesh: NavigationMesh = p_nav_region.navigation_mesh
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assert(nav_mesh != null)
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var source_geometry_data := NavigationMeshSourceGeometryData3D.new()
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NavigationServer3D.parse_source_geometry_data(nav_mesh, source_geometry_data, p_nav_region)
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for terrain in find_nav_region_terrains(p_nav_region):
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var aabb: AABB = nav_mesh.filter_baking_aabb
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aabb.position += nav_mesh.filter_baking_aabb_offset
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aabb = p_nav_region.global_transform * aabb
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var faces: PackedVector3Array = terrain.generate_nav_mesh_source_geometry(aabb)
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if not faces.is_empty():
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source_geometry_data.add_faces(faces, Transform3D.IDENTITY)
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NavigationServer3D.bake_from_source_geometry_data(nav_mesh, source_geometry_data)
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_postprocess_nav_mesh(nav_mesh)
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# Assign null first to force the debug display to actually update:
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p_nav_region.set_navigation_mesh(null)
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p_nav_region.set_navigation_mesh(nav_mesh)
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# Trigger save to disk if it is saved as an external file
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if not nav_mesh.get_path().is_empty():
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ResourceSaver.save(nav_mesh, nav_mesh.get_path(), ResourceSaver.FLAG_COMPRESS)
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# Let other editor plugins and tool scripts know the nav mesh was just baked:
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p_nav_region.bake_finished.emit()
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func _postprocess_nav_mesh(p_nav_mesh: NavigationMesh) -> void:
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# Post-process the nav mesh to work around Godot issue #85548
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# Round all the vertices in the nav_mesh to the nearest cell_size/cell_height so that it doesn't
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# contain any edges shorter than cell_size/cell_height (one cause of #85548).
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var vertices: PackedVector3Array = _postprocess_nav_mesh_round_vertices(p_nav_mesh)
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# Rounding vertices can collapse some edges to 0 length. We remove these edges, and any polygons
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# that have been reduced to 0 area.
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var polygons: Array[PackedInt32Array] = _postprocess_nav_mesh_remove_empty_polygons(p_nav_mesh, vertices)
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# Another cause of #85548 is baking producing overlapping polygons. We remove these.
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_postprocess_nav_mesh_remove_overlapping_polygons(p_nav_mesh, vertices, polygons)
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p_nav_mesh.clear_polygons()
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p_nav_mesh.set_vertices(vertices)
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for polygon in polygons:
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p_nav_mesh.add_polygon(polygon)
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func _postprocess_nav_mesh_round_vertices(p_nav_mesh: NavigationMesh) -> PackedVector3Array:
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assert(p_nav_mesh != null)
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assert(p_nav_mesh.cell_size > 0.0)
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assert(p_nav_mesh.cell_height > 0.0)
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var cell_size: Vector3 = Vector3(p_nav_mesh.cell_size, p_nav_mesh.cell_height, p_nav_mesh.cell_size)
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# Round a little harder to avoid rounding errors with non-power-of-two cell_size/cell_height
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||||
# causing the navigation map to put two non-matching edges in the same cell:
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var round_factor := cell_size * 1.001
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||||
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||||
var vertices: PackedVector3Array = p_nav_mesh.get_vertices()
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||||
for i in range(vertices.size()):
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||||
vertices[i] = (vertices[i] / round_factor).floor() * round_factor
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||||
return vertices
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||||
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||||
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||||
func _postprocess_nav_mesh_remove_empty_polygons(p_nav_mesh: NavigationMesh, p_vertices: PackedVector3Array) -> Array[PackedInt32Array]:
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||||
var polygons: Array[PackedInt32Array] = []
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||||
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||||
for i in range(p_nav_mesh.get_polygon_count()):
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||||
var old_polygon: PackedInt32Array = p_nav_mesh.get_polygon(i)
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||||
var new_polygon: PackedInt32Array = []
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||||
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||||
# Remove duplicate vertices (introduced by rounding) from the polygon:
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||||
var polygon_vertices: PackedVector3Array = []
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||||
for index in old_polygon:
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||||
var vertex: Vector3 = p_vertices[index]
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||||
if polygon_vertices.has(vertex):
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||||
continue
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||||
polygon_vertices.push_back(vertex)
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||||
new_polygon.push_back(index)
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||||
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||||
# If we removed some vertices, we might be able to remove the polygon too:
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||||
if new_polygon.size() <= 2:
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||||
continue
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||||
polygons.push_back(new_polygon)
|
||||
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||||
return polygons
|
||||
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||||
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||||
func _postprocess_nav_mesh_remove_overlapping_polygons(p_nav_mesh: NavigationMesh, p_vertices: PackedVector3Array, p_polygons: Array[PackedInt32Array]) -> void:
|
||||
# Occasionally, a baked nav mesh comes out with overlapping polygons:
|
||||
# https://github.com/godotengine/godot/issues/85548#issuecomment-1839341071
|
||||
# Until the bug is fixed in the engine, this function attempts to detect and remove overlapping
|
||||
# polygons.
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||||
|
||||
# This function has to make a choice of which polygon to remove when an overlap is detected,
|
||||
# because in this case the nav mesh is ambiguous. To do this it uses a heuristic:
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||||
# (1) an 'overlap' is defined as an edge that is shared by 3 or more polygons.
|
||||
# (2) a 'bad polygon' is defined as a polygon that contains 2 or more 'overlaps'.
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||||
# The function removes the 'bad polygons', which in practice seems to be enough to remove all
|
||||
# overlaps without creating holes in the nav mesh.
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||||
|
||||
var cell_size: Vector3 = Vector3(p_nav_mesh.cell_size, p_nav_mesh.cell_height, p_nav_mesh.cell_size)
|
||||
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||||
# `edges` is going to map edges (vertex pairs) to arrays of polygons that contain that edge.
|
||||
var edges: Dictionary = {}
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||||
|
||||
for polygon_index in range(p_polygons.size()):
|
||||
var polygon: PackedInt32Array = p_polygons[polygon_index]
|
||||
for j in range(polygon.size()):
|
||||
var vertex: Vector3 = p_vertices[polygon[j]]
|
||||
var next_vertex: Vector3 = p_vertices[polygon[(j + 1) % polygon.size()]]
|
||||
|
||||
# edge_key is a key we can use in the edges dictionary that uniquely identifies the
|
||||
# edge. We use cell coordinates here (Vector3i) because with a non-power-of-two
|
||||
# cell_size, rounding errors can cause Vector3 vertices to not be equal.
|
||||
# Array.sort IS defined for vector types - see the Godot docs. It's necessary here
|
||||
# because polygons that share an edge can have their vertices in a different order.
|
||||
var edge_key: Array = [Vector3i(vertex / cell_size), Vector3i(next_vertex / cell_size)]
|
||||
edge_key.sort()
|
||||
|
||||
if !edges.has(edge_key):
|
||||
edges[edge_key] = []
|
||||
edges[edge_key].push_back(polygon_index)
|
||||
|
||||
var overlap_count: Dictionary = {}
|
||||
for connections in edges.values():
|
||||
if connections.size() <= 2:
|
||||
continue
|
||||
for polygon_index in connections:
|
||||
overlap_count[polygon_index] = overlap_count.get(polygon_index, 0) + 1
|
||||
|
||||
var bad_polygons: Array = []
|
||||
for polygon_index in overlap_count.keys():
|
||||
if overlap_count[polygon_index] >= 2:
|
||||
bad_polygons.push_back(polygon_index)
|
||||
|
||||
bad_polygons.sort()
|
||||
for i in range(bad_polygons.size() - 1, -1, -1):
|
||||
p_polygons.remove_at(bad_polygons[i])
|
||||
|
||||
|
||||
func set_up_navigation_popup() -> void:
|
||||
if plugin.terrain:
|
||||
bake_method = _set_up_navigation
|
||||
confirm_dialog.dialog_text = SET_UP_NAVIGATION_DESCRIPTION
|
||||
EditorInterface.popup_dialog_centered(confirm_dialog)
|
||||
|
||||
|
||||
func _set_up_navigation() -> void:
|
||||
assert(plugin.terrain)
|
||||
if plugin.terrain == EditorInterface.get_edited_scene_root():
|
||||
push_error("Terrain3D Navigation setup not possible if Terrain3D node is scene root")
|
||||
return
|
||||
if plugin.terrain.data.get_region_count() == 0:
|
||||
push_error("Terrain3D has no active regions")
|
||||
return
|
||||
var terrain: Terrain3D = plugin.terrain
|
||||
|
||||
var nav_region := NavigationRegion3D.new()
|
||||
nav_region.name = &"NavigationRegion3D"
|
||||
nav_region.navigation_mesh = NavigationMesh.new()
|
||||
|
||||
var undo_redo: EditorUndoRedoManager = plugin.get_undo_redo()
|
||||
|
||||
undo_redo.create_action("Terrain3D Set up Navigation")
|
||||
undo_redo.add_do_method(self, &"_do_set_up_navigation", nav_region, terrain)
|
||||
undo_redo.add_undo_method(self, &"_undo_set_up_navigation", nav_region, terrain)
|
||||
undo_redo.add_do_reference(nav_region)
|
||||
undo_redo.commit_action()
|
||||
|
||||
EditorInterface.inspect_object(nav_region)
|
||||
assert(plugin.nav_region == nav_region)
|
||||
|
||||
bake_nav_mesh()
|
||||
|
||||
|
||||
func _do_set_up_navigation(p_nav_region: NavigationRegion3D, p_terrain: Terrain3D) -> void:
|
||||
var parent: Node = p_terrain.get_parent()
|
||||
var index: int = p_terrain.get_index()
|
||||
var t_owner: Node = p_terrain.owner
|
||||
|
||||
parent.add_child(p_nav_region, true)
|
||||
p_terrain.reparent(p_nav_region)
|
||||
parent.move_child(p_nav_region, index)
|
||||
|
||||
p_nav_region.owner = t_owner
|
||||
p_terrain.owner = t_owner
|
||||
|
||||
|
||||
func _undo_set_up_navigation(p_nav_region: NavigationRegion3D, p_terrain: Terrain3D) -> void:
|
||||
assert(p_terrain.get_parent() == p_nav_region)
|
||||
|
||||
var parent: Node = p_nav_region.get_parent()
|
||||
var index: int = p_nav_region.get_index()
|
||||
var t_owner: Node = p_nav_region.get_owner()
|
||||
|
||||
p_terrain.reparent(parent)
|
||||
parent.remove_child(p_nav_region)
|
||||
parent.move_child(p_terrain, index)
|
||||
|
||||
p_terrain.owner = t_owner
|
||||
1
addons/terrain_3d/menu/baker.gd.uid
Normal file
1
addons/terrain_3d/menu/baker.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://4ulaeevj5jvi
|
||||
463
addons/terrain_3d/menu/channel_packer.gd
Normal file
463
addons/terrain_3d/menu/channel_packer.gd
Normal file
@@ -0,0 +1,463 @@
|
||||
# Copyright © 2025 Cory Petkovsek, Roope Palmroos, and Contributors.
|
||||
# Channel Packer for Terrain3D
|
||||
extends RefCounted
|
||||
|
||||
const WINDOW_SCENE: String = "res://addons/terrain_3d/menu/channel_packer.tscn"
|
||||
const TEMPLATE_PATH: String = "res://addons/terrain_3d/menu/channel_packer_import_template.txt"
|
||||
const DRAG_DROP_SCRIPT: String = "res://addons/terrain_3d/menu/channel_packer_dragdrop.gd"
|
||||
enum {
|
||||
INFO,
|
||||
WARN,
|
||||
ERROR,
|
||||
}
|
||||
|
||||
enum {
|
||||
IMAGE_ALBEDO,
|
||||
IMAGE_HEIGHT,
|
||||
IMAGE_NORMAL,
|
||||
IMAGE_ROUGHNESS
|
||||
}
|
||||
|
||||
var plugin: EditorPlugin
|
||||
var window: Window
|
||||
var save_file_dialog: EditorFileDialog
|
||||
var open_file_dialog: EditorFileDialog
|
||||
var invert_green_checkbox: CheckBox
|
||||
var invert_smooth_checkbox: CheckBox
|
||||
var invert_height_checkbox: CheckBox
|
||||
var lumin_height_button: Button
|
||||
var generate_mipmaps_checkbox: CheckBox
|
||||
var high_quality_checkbox: CheckBox
|
||||
var align_normals_checkbox: CheckBox
|
||||
var resize_toggle_checkbox: CheckBox
|
||||
var resize_option_box: SpinBox
|
||||
var height_channel: Array[Button]
|
||||
var height_channel_selected: int = 0
|
||||
var roughness_channel: Array[Button]
|
||||
var roughness_channel_selected: int = 0
|
||||
var last_opened_directory: String
|
||||
var last_saved_directory: String
|
||||
var packing_albedo: bool = false
|
||||
var queue_pack_normal_roughness: bool = false
|
||||
var images: Array[Image] = [null, null, null, null]
|
||||
var status_label: Label
|
||||
var no_op: Callable = func(): pass
|
||||
var last_file_selected_fn: Callable = no_op
|
||||
var normal_vector: Vector3
|
||||
|
||||
|
||||
func pack_textures_popup() -> void:
|
||||
if window != null:
|
||||
window.show()
|
||||
window.grab_focus()
|
||||
window.move_to_center()
|
||||
return
|
||||
window = (load(WINDOW_SCENE) as PackedScene).instantiate()
|
||||
window.close_requested.connect(_on_close_requested)
|
||||
window.window_input.connect(func(event:InputEvent):
|
||||
if event is InputEventKey:
|
||||
if event.pressed and event.keycode == KEY_ESCAPE:
|
||||
_on_close_requested()
|
||||
)
|
||||
window.find_child("CloseButton").pressed.connect(_on_close_requested)
|
||||
|
||||
status_label = window.find_child("StatusLabel") as Label
|
||||
invert_green_checkbox = window.find_child("InvertGreenChannelCheckBox") as CheckBox
|
||||
invert_smooth_checkbox = window.find_child("InvertSmoothCheckBox") as CheckBox
|
||||
invert_height_checkbox = window.find_child("ConvertDepthToHeight") as CheckBox
|
||||
lumin_height_button = window.find_child("LuminanceAsHeightButton") as Button
|
||||
generate_mipmaps_checkbox = window.find_child("GenerateMipmapsCheckBox") as CheckBox
|
||||
high_quality_checkbox = window.find_child("HighQualityCheckBox") as CheckBox
|
||||
align_normals_checkbox = window.find_child("AlignNormalsCheckBox") as CheckBox
|
||||
resize_toggle_checkbox = window.find_child("ResizeToggle") as CheckBox
|
||||
resize_option_box = window.find_child("ResizeOptionButton") as SpinBox
|
||||
height_channel = [
|
||||
window.find_child("HeightChannelR") as Button,
|
||||
window.find_child("HeightChannelG") as Button,
|
||||
window.find_child("HeightChannelB") as Button,
|
||||
window.find_child("HeightChannelA") as Button
|
||||
]
|
||||
roughness_channel = [
|
||||
window.find_child("RoughnessChannelR") as Button,
|
||||
window.find_child("RoughnessChannelG") as Button,
|
||||
window.find_child("RoughnessChannelB") as Button,
|
||||
window.find_child("RoughnessChannelA") as Button
|
||||
]
|
||||
|
||||
height_channel[0].pressed.connect(func() -> void: height_channel_selected = 0)
|
||||
height_channel[1].pressed.connect(func() -> void: height_channel_selected = 1)
|
||||
height_channel[2].pressed.connect(func() -> void: height_channel_selected = 2)
|
||||
height_channel[3].pressed.connect(func() -> void: height_channel_selected = 3)
|
||||
|
||||
roughness_channel[0].pressed.connect(func() -> void: roughness_channel_selected = 0)
|
||||
roughness_channel[1].pressed.connect(func() -> void: roughness_channel_selected = 1)
|
||||
roughness_channel[2].pressed.connect(func() -> void: roughness_channel_selected = 2)
|
||||
roughness_channel[3].pressed.connect(func() -> void: roughness_channel_selected = 3)
|
||||
|
||||
plugin.add_child(window)
|
||||
_init_file_dialogs()
|
||||
|
||||
# the dialog disables the parent window "on top" so, restore it after 1 frame to alow the dialog to clear.
|
||||
var set_on_top_fn: Callable = func(_file: String = "") -> void:
|
||||
await RenderingServer.frame_post_draw
|
||||
window.always_on_top = true
|
||||
save_file_dialog.file_selected.connect(set_on_top_fn)
|
||||
save_file_dialog.canceled.connect(set_on_top_fn)
|
||||
open_file_dialog.file_selected.connect(set_on_top_fn)
|
||||
open_file_dialog.canceled.connect(set_on_top_fn)
|
||||
|
||||
_init_texture_picker(window.find_child("AlbedoVBox"), IMAGE_ALBEDO)
|
||||
_init_texture_picker(window.find_child("HeightVBox"), IMAGE_HEIGHT)
|
||||
_init_texture_picker(window.find_child("NormalVBox"), IMAGE_NORMAL)
|
||||
_init_texture_picker(window.find_child("RoughnessVBox"), IMAGE_ROUGHNESS)
|
||||
|
||||
(window.find_child("PackButton") as Button).pressed.connect(_on_pack_button_pressed)
|
||||
|
||||
|
||||
func _on_close_requested() -> void:
|
||||
last_file_selected_fn = no_op
|
||||
images = [null, null, null, null]
|
||||
window.queue_free()
|
||||
window = null
|
||||
|
||||
|
||||
func _init_file_dialogs() -> void:
|
||||
save_file_dialog = EditorFileDialog.new()
|
||||
save_file_dialog.set_filters(PackedStringArray(["*.png"]))
|
||||
save_file_dialog.set_file_mode(EditorFileDialog.FILE_MODE_SAVE_FILE)
|
||||
save_file_dialog.access = EditorFileDialog.ACCESS_FILESYSTEM
|
||||
save_file_dialog.file_selected.connect(_on_save_file_selected)
|
||||
save_file_dialog.ok_button_text = "Save"
|
||||
save_file_dialog.size = Vector2i(550, 550)
|
||||
#save_file_dialog.transient = false
|
||||
#save_file_dialog.exclusive = false
|
||||
#save_file_dialog.popup_window = true
|
||||
|
||||
open_file_dialog = EditorFileDialog.new()
|
||||
open_file_dialog.set_filters(PackedStringArray(
|
||||
["*.png", "*.bmp", "*.exr", "*.hdr", "*.jpg", "*.jpeg", "*.tga", "*.svg", "*.webp", "*.ktx", "*.dds"]))
|
||||
open_file_dialog.set_file_mode(EditorFileDialog.FILE_MODE_OPEN_FILE)
|
||||
open_file_dialog.access = EditorFileDialog.ACCESS_FILESYSTEM
|
||||
open_file_dialog.ok_button_text = "Open"
|
||||
open_file_dialog.size = Vector2i(550, 550)
|
||||
#open_file_dialog.transient = false
|
||||
#open_file_dialog.exclusive = false
|
||||
#open_file_dialog.popup_window = true
|
||||
|
||||
window.add_child(save_file_dialog)
|
||||
window.add_child(open_file_dialog)
|
||||
|
||||
|
||||
func _init_texture_picker(p_parent: Node, p_image_index: int) -> void:
|
||||
var line_edit: LineEdit = p_parent.find_child("LineEdit") as LineEdit
|
||||
var file_pick_button: Button = p_parent.find_child("PickButton") as Button
|
||||
var clear_button: Button = p_parent.find_child("ClearButton") as Button
|
||||
var texture_rect: TextureRect = p_parent.find_child("TextureRect") as TextureRect
|
||||
var texture_button: Button = p_parent.find_child("TextureButton") as Button
|
||||
texture_button.set_script(load(DRAG_DROP_SCRIPT) as GDScript)
|
||||
|
||||
var set_channel_fn: Callable = func(used_channels: int) -> void:
|
||||
var channel_count: int = 4
|
||||
# enum Image.UsedChannels
|
||||
match used_channels:
|
||||
Image.USED_CHANNELS_L, Image.USED_CHANNELS_R: channel_count = 1
|
||||
Image.USED_CHANNELS_LA, Image.USED_CHANNELS_RG: channel_count = 2
|
||||
Image.USED_CHANNELS_RGB: channel_count = 3
|
||||
Image.USED_CHANNELS_RGBA: channel_count = 4
|
||||
if p_image_index == IMAGE_HEIGHT:
|
||||
for i in 4:
|
||||
height_channel[i].visible = i < channel_count
|
||||
height_channel[0].button_pressed = true
|
||||
height_channel[0].pressed.emit()
|
||||
elif p_image_index == IMAGE_ROUGHNESS:
|
||||
for i in 4:
|
||||
roughness_channel[i].visible = i < channel_count
|
||||
roughness_channel[0].button_pressed = true
|
||||
roughness_channel[0].pressed.emit()
|
||||
|
||||
var load_image_fn: Callable = func(path: String):
|
||||
var image: Image = Image.new()
|
||||
var error: int = OK
|
||||
# Special case for dds files
|
||||
if path.get_extension() == "dds":
|
||||
image = ResourceLoader.load(path).get_image()
|
||||
if not image.is_empty():
|
||||
# if the dds file is loaded, we must clear any mipmaps and
|
||||
# decompress if needed in order to do per pixel operations.
|
||||
image.clear_mipmaps()
|
||||
image.decompress()
|
||||
else:
|
||||
error = FAILED
|
||||
else:
|
||||
error = image.load(path)
|
||||
if error != OK:
|
||||
_show_message(ERROR, "Failed to load texture '" + path + "'")
|
||||
texture_rect.texture = null
|
||||
images[p_image_index] = null
|
||||
else:
|
||||
_show_message(INFO, "Loaded texture '" + path + "'")
|
||||
texture_rect.texture = ImageTexture.create_from_image(image)
|
||||
images[p_image_index] = image
|
||||
_set_wh_labels(p_image_index, image.get_width(), image.get_height())
|
||||
if p_image_index == IMAGE_NORMAL:
|
||||
_set_normal_vector(image)
|
||||
if p_image_index == IMAGE_HEIGHT or p_image_index == IMAGE_ROUGHNESS:
|
||||
set_channel_fn.call(image.detect_used_channels())
|
||||
|
||||
var os_drop_fn: Callable = func(files: PackedStringArray) -> void:
|
||||
# OS drag drop holds mouse focus until released,
|
||||
# Get mouse pos and check directly if inside texture_rect
|
||||
var rect = texture_button.get_global_rect()
|
||||
var mouse_position = texture_button.get_global_mouse_position()
|
||||
if rect.has_point(mouse_position):
|
||||
if files.size() != 1:
|
||||
_show_message(ERROR, "Cannot load multiple files")
|
||||
else:
|
||||
line_edit.text = files[0]
|
||||
load_image_fn.call(files[0])
|
||||
|
||||
var godot_drop_fn: Callable = func(path: String) -> void:
|
||||
path = ProjectSettings.globalize_path(path)
|
||||
line_edit.text = path
|
||||
load_image_fn.call(path)
|
||||
|
||||
var open_fn: Callable = func() -> void:
|
||||
open_file_dialog.current_path = last_opened_directory
|
||||
if last_file_selected_fn != no_op:
|
||||
open_file_dialog.file_selected.disconnect(last_file_selected_fn)
|
||||
last_file_selected_fn = func(path: String) -> void:
|
||||
line_edit.text = path
|
||||
load_image_fn.call(path)
|
||||
open_file_dialog.file_selected.connect(last_file_selected_fn)
|
||||
open_file_dialog.popup_centered_ratio()
|
||||
|
||||
var line_edit_submit_fn: Callable = func(path: String) -> void:
|
||||
line_edit.text = path
|
||||
load_image_fn.call(path)
|
||||
|
||||
var clear_fn: Callable = func() -> void:
|
||||
line_edit.text = ""
|
||||
texture_rect.texture = null
|
||||
images[p_image_index] = null
|
||||
_set_wh_labels(p_image_index, -1, -1)
|
||||
|
||||
line_edit.text_submitted.connect(line_edit_submit_fn)
|
||||
file_pick_button.pressed.connect(open_fn)
|
||||
texture_button.pressed.connect(open_fn)
|
||||
clear_button.pressed.connect(clear_fn)
|
||||
texture_button.dropped.connect(godot_drop_fn)
|
||||
window.files_dropped.connect(os_drop_fn)
|
||||
|
||||
if p_image_index == IMAGE_HEIGHT:
|
||||
var lumin_fn: Callable = func() -> void:
|
||||
if !images[IMAGE_ALBEDO]:
|
||||
_show_message(ERROR, "Albedo Image Required for Operation")
|
||||
else:
|
||||
line_edit.text = "Generated Height"
|
||||
var height_texture: Image = Terrain3DUtil.luminance_to_height(images[IMAGE_ALBEDO])
|
||||
if height_texture.is_empty():
|
||||
_show_message(ERROR, "Height Texture Generation error")
|
||||
# blur the image by resizing down and back..
|
||||
var w: int = height_texture.get_width()
|
||||
var h: int = height_texture.get_height()
|
||||
height_texture.resize(w / 4, h / 4)
|
||||
height_texture.resize(w, h, Image.INTERPOLATE_CUBIC)
|
||||
# "Load" the height texture
|
||||
images[IMAGE_HEIGHT] = height_texture
|
||||
texture_rect.texture = ImageTexture.create_from_image(images[IMAGE_HEIGHT])
|
||||
_set_wh_labels(IMAGE_HEIGHT, height_texture.get_width(), height_texture.get_height())
|
||||
set_channel_fn.call(Image.USED_CHANNELS_R)
|
||||
_show_message(INFO, "Height Texture generated sucsessfully")
|
||||
lumin_height_button.pressed.connect(lumin_fn)
|
||||
plugin.ui.set_button_editor_icon(file_pick_button, "Folder")
|
||||
plugin.ui.set_button_editor_icon(clear_button, "Remove")
|
||||
|
||||
|
||||
func _set_wh_labels(p_image_index: int, width: int, height: int) -> void:
|
||||
var w: String = ""
|
||||
var h: String = ""
|
||||
if width > 0 and height > 0:
|
||||
w = "w: " + str(width)
|
||||
h = "h: " + str(height)
|
||||
match p_image_index:
|
||||
0:
|
||||
window.find_child("AlbedoW").text = w
|
||||
window.find_child("AlbedoH").text = h
|
||||
1:
|
||||
window.find_child("HeightW").text = w
|
||||
window.find_child("HeightH").text = h
|
||||
2:
|
||||
window.find_child("NormalW").text = w
|
||||
window.find_child("NormalH").text = h
|
||||
3:
|
||||
window.find_child("RoughnessW").text = w
|
||||
window.find_child("RoughnessH").text = h
|
||||
|
||||
|
||||
func _show_message(p_level: int, p_text: String) -> void:
|
||||
status_label.text = p_text
|
||||
match p_level:
|
||||
INFO:
|
||||
print("Terrain3DChannelPacker: " + p_text)
|
||||
status_label.add_theme_color_override("font_color", Color(0, 0.82, 0.14))
|
||||
WARN:
|
||||
push_warning("Terrain3DChannelPacker: " + p_text)
|
||||
status_label.add_theme_color_override("font_color", Color(0.9, 0.9, 0))
|
||||
ERROR,_:
|
||||
push_error("Terrain3DChannelPacker: " + p_text)
|
||||
status_label.add_theme_color_override("font_color", Color(0.9, 0, 0))
|
||||
|
||||
|
||||
func _create_import_file(png_path: String) -> void:
|
||||
var dst_import_path: String = png_path + ".import"
|
||||
var file: FileAccess = FileAccess.open(TEMPLATE_PATH, FileAccess.READ)
|
||||
var template_content: String = file.get_as_text()
|
||||
file.close()
|
||||
template_content = template_content.replace(
|
||||
"$SOURCE_FILE", png_path).replace(
|
||||
"$HIGH_QUALITY", str(high_quality_checkbox.button_pressed)).replace(
|
||||
"$GENERATE_MIPMAPS", str(generate_mipmaps_checkbox.button_pressed)
|
||||
)
|
||||
var import_content: String = template_content
|
||||
file = FileAccess.open(dst_import_path, FileAccess.WRITE)
|
||||
file.store_string(import_content)
|
||||
file.close()
|
||||
|
||||
|
||||
func _on_pack_button_pressed() -> void:
|
||||
packing_albedo = images[IMAGE_ALBEDO] != null and images[IMAGE_HEIGHT] != null
|
||||
var packing_normal_roughness: bool = images[IMAGE_NORMAL] != null and images[IMAGE_ROUGHNESS] != null
|
||||
|
||||
if not packing_albedo and not packing_normal_roughness:
|
||||
_show_message(WARN, "Please select an albedo and height texture or a normal and roughness texture")
|
||||
return
|
||||
if packing_albedo:
|
||||
save_file_dialog.current_path = last_saved_directory + "packed_albedo_height"
|
||||
save_file_dialog.title = "Save Packed Albedo/Height Texture"
|
||||
save_file_dialog.popup_centered_ratio()
|
||||
if packing_normal_roughness:
|
||||
queue_pack_normal_roughness = true
|
||||
return
|
||||
if packing_normal_roughness:
|
||||
save_file_dialog.current_path = last_saved_directory + "packed_normal_roughness"
|
||||
save_file_dialog.title = "Save Packed Normal/Roughness Texture"
|
||||
save_file_dialog.popup_centered_ratio()
|
||||
|
||||
|
||||
func _on_save_file_selected(p_dst_path) -> void:
|
||||
last_saved_directory = p_dst_path.get_base_dir() + "/"
|
||||
var error: int
|
||||
if packing_albedo:
|
||||
error = _pack_textures(images[IMAGE_ALBEDO], images[IMAGE_HEIGHT], p_dst_path, false,
|
||||
invert_height_checkbox.button_pressed, false, height_channel_selected)
|
||||
else:
|
||||
error = _pack_textures(images[IMAGE_NORMAL], images[IMAGE_ROUGHNESS], p_dst_path,
|
||||
invert_green_checkbox.button_pressed, invert_smooth_checkbox.button_pressed,
|
||||
align_normals_checkbox.button_pressed, roughness_channel_selected)
|
||||
|
||||
if error == OK:
|
||||
EditorInterface.get_resource_filesystem().scan()
|
||||
if window.visible:
|
||||
window.hide()
|
||||
await EditorInterface.get_resource_filesystem().resources_reimported
|
||||
# wait 1 extra frame, to ensure the UI is responsive.
|
||||
await RenderingServer.frame_post_draw
|
||||
window.show()
|
||||
|
||||
if queue_pack_normal_roughness:
|
||||
queue_pack_normal_roughness = false
|
||||
packing_albedo = false
|
||||
save_file_dialog.current_path = last_saved_directory + "packed_normal_roughness"
|
||||
save_file_dialog.title = "Save Packed Normal/Roughness Texture"
|
||||
|
||||
save_file_dialog.call_deferred("popup_centered_ratio")
|
||||
save_file_dialog.call_deferred("grab_focus")
|
||||
|
||||
|
||||
func _alignment_basis(normal: Vector3) -> Basis:
|
||||
var up: Vector3 = Vector3(0, 0, 1)
|
||||
var v: Vector3 = normal.cross(up)
|
||||
var c: float = normal.dot(up)
|
||||
var k: float = 1.0 / (1.0 + c)
|
||||
|
||||
var vxy: float = v.x * v.y * k
|
||||
var vxz: float = v.x * v.z * k
|
||||
var vyz: float = v.y * v.z * k
|
||||
|
||||
return Basis(Vector3(v.x * v.x * k + c, vxy - v.z, vxz + v.y),
|
||||
Vector3(vxy + v.z, v.y * v.y * k + c, vyz - v.x),
|
||||
Vector3(vxz - v.y, vyz + v.x, v.z * v.z * k + c)
|
||||
)
|
||||
|
||||
|
||||
func _set_normal_vector(source: Image, quiet: bool = false) -> void:
|
||||
# Calculate texture normal sum direction
|
||||
var normal: Image = source
|
||||
var sum: Color = Color(0.0, 0.0, 0.0, 0.0)
|
||||
for x in normal.get_width():
|
||||
for y in normal.get_height():
|
||||
sum += normal.get_pixel(x, y)
|
||||
var div: float = normal.get_height() * normal.get_width()
|
||||
sum /= Color(div, div, div)
|
||||
sum *= 2.0
|
||||
sum -= Color(1.0, 1.0, 1.0)
|
||||
normal_vector = Vector3(sum.r, sum.g, sum.b).normalized()
|
||||
if normal_vector.dot(Vector3(0.0, 0.0, 1.0)) < 0.999 && !quiet:
|
||||
_show_message(WARN, "Normal Texture Not Orthoganol to UV plane.\nFor Compatability with Detiling and Rotation, Select Orthoganolize Normals")
|
||||
|
||||
|
||||
func _align_normals(source: Image, iteration: int = 0) -> void:
|
||||
# generate matrix to re-align the normalmap
|
||||
var mat3: Basis = _alignment_basis(normal_vector)
|
||||
# re-align the normal map pixels
|
||||
for x in source.get_width():
|
||||
for y in source.get_height():
|
||||
var old_pixel: Color = source.get_pixel(x, y)
|
||||
var vector_pixel: Vector3 = Vector3(old_pixel.r, old_pixel.g, old_pixel.b)
|
||||
vector_pixel *= 2.0
|
||||
vector_pixel -= Vector3.ONE
|
||||
vector_pixel = vector_pixel.normalized()
|
||||
vector_pixel = vector_pixel * mat3
|
||||
vector_pixel += Vector3.ONE
|
||||
vector_pixel *= 0.5
|
||||
var new_pixel: Color = Color(vector_pixel.x, vector_pixel.y, vector_pixel.z, old_pixel.a)
|
||||
source.set_pixel(x, y, new_pixel)
|
||||
_set_normal_vector(source, true)
|
||||
if normal_vector.dot(Vector3(0.0, 0.0, 1.0)) < 0.999 && iteration < 3:
|
||||
++iteration
|
||||
_align_normals(source, iteration)
|
||||
|
||||
|
||||
func _pack_textures(p_rgb_image: Image, p_a_image: Image, p_dst_path: String, p_invert_green: bool,
|
||||
p_invert_smooth: bool, p_align_normals : bool, p_alpha_channel: int) -> Error:
|
||||
if p_rgb_image and p_a_image:
|
||||
if p_rgb_image.get_size() != p_a_image.get_size() and !resize_toggle_checkbox.button_pressed:
|
||||
_show_message(ERROR, "Textures must be the same size.\nEnable resize to override image dimensions")
|
||||
return FAILED
|
||||
|
||||
if resize_toggle_checkbox.button_pressed:
|
||||
var size: int = max(128, resize_option_box.value)
|
||||
p_rgb_image.resize(size, size, Image.INTERPOLATE_CUBIC)
|
||||
p_a_image.resize(size, size, Image.INTERPOLATE_CUBIC)
|
||||
|
||||
if p_align_normals and normal_vector.dot(Vector3(0.0, 0.0, 1.0)) < 0.999:
|
||||
_align_normals(p_rgb_image)
|
||||
elif p_align_normals:
|
||||
_show_message(INFO, "Alignment OK, skipping Normal Orthogonalization")
|
||||
|
||||
var output_image: Image = Terrain3DUtil.pack_image(p_rgb_image, p_a_image,
|
||||
p_invert_green, p_invert_smooth, p_alpha_channel)
|
||||
|
||||
if not output_image:
|
||||
_show_message(ERROR, "Failed to pack textures")
|
||||
return FAILED
|
||||
if output_image.detect_alpha() != Image.ALPHA_BLEND:
|
||||
_show_message(WARN, "Warning, Alpha channel empty")
|
||||
|
||||
output_image.save_png(p_dst_path)
|
||||
_create_import_file(p_dst_path)
|
||||
_show_message(INFO, "Packed to " + p_dst_path + ".")
|
||||
return OK
|
||||
else:
|
||||
_show_message(ERROR, "Failed to load one or more textures")
|
||||
return FAILED
|
||||
1
addons/terrain_3d/menu/channel_packer.gd.uid
Normal file
1
addons/terrain_3d/menu/channel_packer.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bwldx4itd58o7
|
||||
530
addons/terrain_3d/menu/channel_packer.tscn
Normal file
530
addons/terrain_3d/menu/channel_packer.tscn
Normal file
@@ -0,0 +1,530 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://nud6dwjcnj5v"]
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ysabf"]
|
||||
bg_color = Color(0.211765, 0.239216, 0.290196, 1)
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_lcvna"]
|
||||
bg_color = Color(0.168627, 0.211765, 0.266667, 1)
|
||||
border_width_left = 3
|
||||
border_width_top = 3
|
||||
border_width_right = 3
|
||||
border_width_bottom = 3
|
||||
border_color = Color(0.270588, 0.435294, 0.580392, 1)
|
||||
corner_radius_top_left = 5
|
||||
corner_radius_top_right = 5
|
||||
corner_radius_bottom_right = 5
|
||||
corner_radius_bottom_left = 5
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_cb0xf"]
|
||||
bg_color = Color(0.137255, 0.137255, 0.137255, 1)
|
||||
draw_center = false
|
||||
border_width_left = 3
|
||||
border_width_top = 3
|
||||
border_width_right = 3
|
||||
border_width_bottom = 3
|
||||
border_color = Color(0.784314, 0.784314, 0.784314, 1)
|
||||
corner_radius_top_left = 5
|
||||
corner_radius_top_right = 5
|
||||
corner_radius_bottom_right = 5
|
||||
corner_radius_bottom_left = 5
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_7qdas"]
|
||||
|
||||
[sub_resource type="ButtonGroup" id="ButtonGroup_wnxik"]
|
||||
|
||||
[sub_resource type="ButtonGroup" id="ButtonGroup_bs6ki"]
|
||||
|
||||
[node name="Window" type="Window"]
|
||||
title = "Terrain3D Channel Packer"
|
||||
initial_position = 1
|
||||
size = Vector2i(583, 856)
|
||||
wrap_controls = true
|
||||
always_on_top = true
|
||||
|
||||
[node name="PanelContainer" type="PanelContainer" parent="."]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_ysabf")
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer"]
|
||||
layout_mode = 2
|
||||
theme_override_constants/margin_left = 5
|
||||
theme_override_constants/margin_top = 5
|
||||
theme_override_constants/margin_right = 5
|
||||
theme_override_constants/margin_bottom = 5
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer/MarginContainer"]
|
||||
layout_mode = 2
|
||||
theme_override_constants/separation = 10
|
||||
|
||||
[node name="AlbedoHeightPanel" type="PanelContainer" parent="PanelContainer/MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_lcvna")
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer/MarginContainer/VBoxContainer/AlbedoHeightPanel"]
|
||||
layout_mode = 2
|
||||
theme_override_constants/margin_left = 10
|
||||
theme_override_constants/margin_top = 10
|
||||
theme_override_constants/margin_right = 10
|
||||
theme_override_constants/margin_bottom = 10
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="AlbedoVBox" type="VBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="AlbedoLabel" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox"]
|
||||
layout_mode = 2
|
||||
text = "Albedo texture"
|
||||
|
||||
[node name="AlbedoHBox" type="HBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="LineEdit" type="LineEdit" parent="PanelContainer/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox/AlbedoHBox"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="PickButton" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox/AlbedoHBox"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ClearButton" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox/AlbedoHBox"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 4
|
||||
theme_override_constants/margin_top = 10
|
||||
|
||||
[node name="Panel" type="Panel" parent="PanelContainer/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox/MarginContainer"]
|
||||
custom_minimum_size = Vector2(110, 110)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 4
|
||||
size_flags_vertical = 4
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_cb0xf")
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="PanelContainer/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox/MarginContainer/Panel"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -50.0
|
||||
offset_top = -50.0
|
||||
offset_right = 50.0
|
||||
offset_bottom = 50.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
expand_mode = 1
|
||||
|
||||
[node name="TextureButton" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox/MarginContainer/Panel"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme_override_styles/normal = SubResource("StyleBoxEmpty_7qdas")
|
||||
|
||||
[node name="AlbedoWHHBox" type="HBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox"]
|
||||
layout_mode = 2
|
||||
alignment = 1
|
||||
|
||||
[node name="AlbedoW" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox/AlbedoWHHBox"]
|
||||
layout_mode = 2
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="AlbedoH" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox/AlbedoWHHBox"]
|
||||
layout_mode = 2
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="HBoxContainer2" type="HBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox"]
|
||||
layout_mode = 2
|
||||
alignment = 1
|
||||
|
||||
[node name="LuminanceAsHeightButton" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox/HBoxContainer2"]
|
||||
layout_mode = 2
|
||||
text = " Generate Height from Luminance"
|
||||
icon_alignment = 2
|
||||
|
||||
[node name="HeightVBox" type="VBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="HeightLabel" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox"]
|
||||
layout_mode = 2
|
||||
text = "Height texture"
|
||||
|
||||
[node name="HeightHBox" type="HBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="LineEdit" type="LineEdit" parent="PanelContainer/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/HeightHBox"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="PickButton" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/HeightHBox"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ClearButton" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/HeightHBox"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 4
|
||||
theme_override_constants/margin_top = 10
|
||||
|
||||
[node name="Panel" type="Panel" parent="PanelContainer/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/MarginContainer"]
|
||||
custom_minimum_size = Vector2(110, 110)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 4
|
||||
size_flags_vertical = 4
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_cb0xf")
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="PanelContainer/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/MarginContainer/Panel"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -50.0
|
||||
offset_top = -50.0
|
||||
offset_right = 50.0
|
||||
offset_bottom = 50.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
expand_mode = 1
|
||||
|
||||
[node name="TextureButton" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/MarginContainer/Panel"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme_override_styles/normal = SubResource("StyleBoxEmpty_7qdas")
|
||||
|
||||
[node name="HeightWHHBox" type="HBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox"]
|
||||
layout_mode = 2
|
||||
alignment = 1
|
||||
|
||||
[node name="HeightW" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/HeightWHHBox"]
|
||||
layout_mode = 2
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="HeightH" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/HeightWHHBox"]
|
||||
layout_mode = 2
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="HBoxContainer2" type="HBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox"]
|
||||
layout_mode = 2
|
||||
alignment = 1
|
||||
|
||||
[node name="ConvertDepthToHeight" type="CheckBox" parent="PanelContainer/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/HBoxContainer2"]
|
||||
layout_mode = 2
|
||||
text = " Convert Depth to Height"
|
||||
icon_alignment = 2
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox"]
|
||||
layout_mode = 2
|
||||
alignment = 1
|
||||
|
||||
[node name="HeightChannelLabel" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = " Source Channel: "
|
||||
horizontal_alignment = 2
|
||||
|
||||
[node name="HeightChannelR" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
toggle_mode = true
|
||||
button_pressed = true
|
||||
button_group = SubResource("ButtonGroup_wnxik")
|
||||
text = "R"
|
||||
|
||||
[node name="HeightChannelB" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
toggle_mode = true
|
||||
button_group = SubResource("ButtonGroup_wnxik")
|
||||
text = "G"
|
||||
|
||||
[node name="HeightChannelG" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
toggle_mode = true
|
||||
button_group = SubResource("ButtonGroup_wnxik")
|
||||
text = "B"
|
||||
|
||||
[node name="HeightChannelA" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
toggle_mode = true
|
||||
button_group = SubResource("ButtonGroup_wnxik")
|
||||
text = "A"
|
||||
|
||||
[node name="NormalRoughnessPanel" type="PanelContainer" parent="PanelContainer/MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_lcvna")
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer/MarginContainer/VBoxContainer/NormalRoughnessPanel"]
|
||||
layout_mode = 2
|
||||
theme_override_constants/margin_left = 10
|
||||
theme_override_constants/margin_top = 10
|
||||
theme_override_constants/margin_right = 10
|
||||
theme_override_constants/margin_bottom = 10
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="NormalVBox" type="VBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="NormalLabel" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox"]
|
||||
layout_mode = 2
|
||||
text = "Normal texture"
|
||||
|
||||
[node name="NormalHBox" type="HBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="LineEdit" type="LineEdit" parent="PanelContainer/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox/NormalHBox"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="PickButton" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox/NormalHBox"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ClearButton" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox/NormalHBox"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 4
|
||||
theme_override_constants/margin_top = 10
|
||||
|
||||
[node name="Panel" type="Panel" parent="PanelContainer/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox/MarginContainer"]
|
||||
custom_minimum_size = Vector2(110, 110)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 4
|
||||
size_flags_vertical = 4
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_cb0xf")
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="PanelContainer/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox/MarginContainer/Panel"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -50.0
|
||||
offset_top = -50.0
|
||||
offset_right = 50.0
|
||||
offset_bottom = 50.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
expand_mode = 1
|
||||
|
||||
[node name="TextureButton" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox/MarginContainer/Panel"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme_override_styles/normal = SubResource("StyleBoxEmpty_7qdas")
|
||||
|
||||
[node name="NormalWHHBox" type="HBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox"]
|
||||
layout_mode = 2
|
||||
alignment = 1
|
||||
|
||||
[node name="NormalW" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox/NormalWHHBox"]
|
||||
layout_mode = 2
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="NormalH" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox/NormalWHHBox"]
|
||||
layout_mode = 2
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox"]
|
||||
layout_mode = 2
|
||||
alignment = 1
|
||||
|
||||
[node name="InvertGreenChannelCheckBox" type="CheckBox" parent="PanelContainer/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = " Convert DirectX to OpenGL"
|
||||
|
||||
[node name="HBoxContainer2" type="HBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox"]
|
||||
layout_mode = 2
|
||||
alignment = 1
|
||||
|
||||
[node name="AlignNormalsCheckBox" type="CheckBox" parent="PanelContainer/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox/HBoxContainer2"]
|
||||
layout_mode = 2
|
||||
text = " Orthoganolise Normals"
|
||||
|
||||
[node name="RoughnessVBox" type="VBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="RoughnessLabel" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox"]
|
||||
layout_mode = 2
|
||||
text = "Roughness texture"
|
||||
|
||||
[node name="RoughnessHBox" type="HBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="LineEdit" type="LineEdit" parent="PanelContainer/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/RoughnessHBox"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="PickButton" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/RoughnessHBox"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ClearButton" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/RoughnessHBox"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 4
|
||||
theme_override_constants/margin_top = 10
|
||||
|
||||
[node name="Panel" type="Panel" parent="PanelContainer/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/MarginContainer"]
|
||||
custom_minimum_size = Vector2(110, 110)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 4
|
||||
size_flags_vertical = 4
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_cb0xf")
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="PanelContainer/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/MarginContainer/Panel"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -50.0
|
||||
offset_top = -50.0
|
||||
offset_right = 50.0
|
||||
offset_bottom = 50.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
expand_mode = 1
|
||||
|
||||
[node name="TextureButton" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/MarginContainer/Panel"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme_override_styles/normal = SubResource("StyleBoxEmpty_7qdas")
|
||||
|
||||
[node name="RoughnessWHHBox" type="HBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox"]
|
||||
layout_mode = 2
|
||||
alignment = 1
|
||||
|
||||
[node name="RoughnessW" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/RoughnessWHHBox"]
|
||||
layout_mode = 2
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="RoughnessH" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/RoughnessWHHBox"]
|
||||
layout_mode = 2
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="HBoxContainer2" type="HBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox"]
|
||||
layout_mode = 2
|
||||
alignment = 1
|
||||
|
||||
[node name="InvertSmoothCheckBox" type="CheckBox" parent="PanelContainer/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/HBoxContainer2"]
|
||||
layout_mode = 2
|
||||
text = " Convert Smoothness to Roughness"
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox"]
|
||||
layout_mode = 2
|
||||
alignment = 1
|
||||
|
||||
[node name="RoughnessChannelLabel" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = " Source Channel: "
|
||||
horizontal_alignment = 2
|
||||
|
||||
[node name="RoughnessChannelR" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
toggle_mode = true
|
||||
button_pressed = true
|
||||
button_group = SubResource("ButtonGroup_bs6ki")
|
||||
text = "R"
|
||||
|
||||
[node name="RoughnessChannelG" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
toggle_mode = true
|
||||
button_group = SubResource("ButtonGroup_bs6ki")
|
||||
text = "G"
|
||||
|
||||
[node name="RoughnessChannelB" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
toggle_mode = true
|
||||
button_group = SubResource("ButtonGroup_bs6ki")
|
||||
text = "B"
|
||||
|
||||
[node name="RoughnessChannelA" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
toggle_mode = true
|
||||
button_group = SubResource("ButtonGroup_bs6ki")
|
||||
text = "A"
|
||||
|
||||
[node name="GeneralOptionsLabel" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "General Options"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="GeneralOptionsHBox" type="HBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
alignment = 1
|
||||
|
||||
[node name="ResizeToggle" type="CheckBox" parent="PanelContainer/MarginContainer/VBoxContainer/GeneralOptionsHBox"]
|
||||
layout_mode = 2
|
||||
text = " Resize Packed Image"
|
||||
|
||||
[node name="ResizeOptionButton" type="SpinBox" parent="PanelContainer/MarginContainer/VBoxContainer/GeneralOptionsHBox"]
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
tooltip_text = "A value of 0 disables resizing."
|
||||
min_value = 128.0
|
||||
max_value = 4096.0
|
||||
step = 128.0
|
||||
value = 1024.0
|
||||
|
||||
[node name="VSeparator" type="VSeparator" parent="PanelContainer/MarginContainer/VBoxContainer/GeneralOptionsHBox"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="GenerateMipmapsCheckBox" type="CheckBox" parent="PanelContainer/MarginContainer/VBoxContainer/GeneralOptionsHBox"]
|
||||
layout_mode = 2
|
||||
button_pressed = true
|
||||
text = "Generate Mipmaps"
|
||||
|
||||
[node name="HighQualityCheckBox" type="CheckBox" parent="PanelContainer/MarginContainer/VBoxContainer/GeneralOptionsHBox"]
|
||||
layout_mode = 2
|
||||
text = "Import High Quality"
|
||||
|
||||
[node name="PackButton" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "Pack textures as..."
|
||||
|
||||
[node name="StatusLabel" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer"]
|
||||
custom_minimum_size = Vector2(0, 60)
|
||||
layout_mode = 2
|
||||
horizontal_alignment = 1
|
||||
autowrap_mode = 3
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
alignment = 1
|
||||
|
||||
[node name="CloseButton" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "Close"
|
||||
|
||||
[connection signal="toggled" from="PanelContainer/MarginContainer/VBoxContainer/GeneralOptionsHBox/ResizeToggle" to="PanelContainer/MarginContainer/VBoxContainer/GeneralOptionsHBox/ResizeOptionButton" method="set_visible"]
|
||||
17
addons/terrain_3d/menu/channel_packer_dragdrop.gd
Normal file
17
addons/terrain_3d/menu/channel_packer_dragdrop.gd
Normal file
@@ -0,0 +1,17 @@
|
||||
# Copyright © 2025 Cory Petkovsek, Roope Palmroos, and Contributors.
|
||||
# Channel Packer Dragdropper for Terrain3D
|
||||
@tool
|
||||
extends Button
|
||||
|
||||
signal dropped
|
||||
|
||||
func _can_drop_data(p_position, p_data) -> bool:
|
||||
if typeof(p_data) == TYPE_DICTIONARY:
|
||||
if p_data.files.size() == 1:
|
||||
match p_data.files[0].get_extension():
|
||||
"png", "bmp", "exr", "hdr", "jpg", "jpeg", "tga", "svg", "webp", "ktx", "dds":
|
||||
return true
|
||||
return false
|
||||
|
||||
func _drop_data(p_position, p_data) -> void:
|
||||
dropped.emit(p_data.files[0])
|
||||
1
addons/terrain_3d/menu/channel_packer_dragdrop.gd.uid
Normal file
1
addons/terrain_3d/menu/channel_packer_dragdrop.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://br45krrqbw8bg
|
||||
32
addons/terrain_3d/menu/channel_packer_import_template.txt
Normal file
32
addons/terrain_3d/menu/channel_packer_import_template.txt
Normal file
@@ -0,0 +1,32 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="$SOURCE_FILE"
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/high_quality=$HIGH_QUALITY
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=2
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=$GENERATE_MIPMAPS
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
86
addons/terrain_3d/menu/directory_setup.gd
Normal file
86
addons/terrain_3d/menu/directory_setup.gd
Normal file
@@ -0,0 +1,86 @@
|
||||
# Copyright © 2025 Cory Petkovsek, Roope Palmroos, and Contributors.
|
||||
# Directory Setup for Terrain3D
|
||||
extends Node
|
||||
|
||||
const DIRECTORY_SETUP: String = "res://addons/terrain_3d/menu/directory_setup.tscn"
|
||||
|
||||
var plugin: EditorPlugin
|
||||
var dialog: ConfirmationDialog
|
||||
var select_dir_btn: Button
|
||||
var selected_dir_le: LineEdit
|
||||
var editor_file_dialog: EditorFileDialog
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
editor_file_dialog = EditorFileDialog.new()
|
||||
editor_file_dialog.set_filters(PackedStringArray(["*.res"]))
|
||||
editor_file_dialog.set_file_mode(EditorFileDialog.FILE_MODE_SAVE_FILE)
|
||||
editor_file_dialog.access = EditorFileDialog.ACCESS_RESOURCES
|
||||
editor_file_dialog.ok_button_text = "Open"
|
||||
editor_file_dialog.title = "Open a folder or file"
|
||||
editor_file_dialog.dir_selected.connect(_on_dir_selected)
|
||||
editor_file_dialog.size = Vector2i(850, 550)
|
||||
editor_file_dialog.transient = false
|
||||
editor_file_dialog.exclusive = false
|
||||
editor_file_dialog.popup_window = true
|
||||
add_child(editor_file_dialog)
|
||||
|
||||
|
||||
func directory_setup_popup() -> void:
|
||||
dialog = load(DIRECTORY_SETUP).instantiate()
|
||||
dialog.hide()
|
||||
|
||||
# Nodes
|
||||
select_dir_btn = dialog.get_node("Margin/VBox/DirHBox/SelectDir")
|
||||
selected_dir_le = dialog.get_node("Margin/VBox/DirHBox/LineEdit")
|
||||
|
||||
if plugin.terrain.data_directory:
|
||||
selected_dir_le.text = plugin.terrain.data_directory
|
||||
|
||||
# Icons
|
||||
plugin.ui.set_button_editor_icon(select_dir_btn, "Folder")
|
||||
|
||||
#Signals
|
||||
select_dir_btn.pressed.connect(_on_select_file_pressed.bind(EditorFileDialog.FILE_MODE_OPEN_DIR))
|
||||
dialog.confirmed.connect(_on_close_requested)
|
||||
dialog.canceled.connect(_on_close_requested)
|
||||
dialog.get_ok_button().pressed.connect(_on_ok_pressed)
|
||||
|
||||
# Popup
|
||||
EditorInterface.popup_dialog_centered(dialog)
|
||||
|
||||
|
||||
func _on_close_requested() -> void:
|
||||
dialog.queue_free()
|
||||
dialog = null
|
||||
|
||||
|
||||
func _on_select_file_pressed(file_mode: EditorFileDialog.FileMode) -> void:
|
||||
editor_file_dialog.file_mode = file_mode
|
||||
editor_file_dialog.popup_centered()
|
||||
|
||||
|
||||
func _on_dir_selected(path: String) -> void:
|
||||
selected_dir_le.text = path
|
||||
|
||||
|
||||
func _on_ok_pressed() -> void:
|
||||
if not plugin.terrain:
|
||||
push_error("Not connected terrain. Click the Terrain3D node first")
|
||||
return
|
||||
if selected_dir_le.text.is_empty():
|
||||
push_error("No data directory specified")
|
||||
return
|
||||
if not DirAccess.dir_exists_absolute(selected_dir_le.text):
|
||||
push_error("Directory doesn't exist: ", selected_dir_le.text)
|
||||
return
|
||||
# Check if directory empty of terrain files
|
||||
var data_found: bool = false
|
||||
var files: Array = DirAccess.get_files_at(selected_dir_le.text)
|
||||
for file in files:
|
||||
if file.begins_with("terrain3d") || file.ends_with(".res"):
|
||||
data_found = true
|
||||
break
|
||||
|
||||
print("Setting terrain directory: ", selected_dir_le.text)
|
||||
plugin.terrain.data_directory = selected_dir_le.text
|
||||
1
addons/terrain_3d/menu/directory_setup.gd.uid
Normal file
1
addons/terrain_3d/menu/directory_setup.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://0034ukv2mngn
|
||||
48
addons/terrain_3d/menu/directory_setup.tscn
Normal file
48
addons/terrain_3d/menu/directory_setup.tscn
Normal file
@@ -0,0 +1,48 @@
|
||||
[gd_scene format=3 uid="uid://by3kr2nqbqr67"]
|
||||
|
||||
[node name="DirectorySetup" type="ConfirmationDialog"]
|
||||
title = "Terrain3D Data Directory Setup"
|
||||
position = Vector2i(0, 36)
|
||||
size = Vector2i(750, 330)
|
||||
visible = true
|
||||
|
||||
[node name="Margin" type="MarginContainer" parent="."]
|
||||
offset_left = 8.0
|
||||
offset_top = 8.0
|
||||
offset_right = 742.0
|
||||
offset_bottom = 281.0
|
||||
theme_override_constants/margin_left = 20
|
||||
theme_override_constants/margin_top = 20
|
||||
theme_override_constants/margin_right = 20
|
||||
theme_override_constants/margin_bottom = 20
|
||||
|
||||
[node name="VBox" type="VBoxContainer" parent="Margin"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Instructions" type="Label" parent="Margin/VBox"]
|
||||
custom_minimum_size = Vector2(400, 0)
|
||||
layout_mode = 2
|
||||
text = "Terrain3D now stores data in a directory instead of a single file. Each region is stored in a separate file named `terrain3d[-_]##[-_]##.res`. For instance, the region at location (-1, 1) would be named `terrain3d-01_01.res`. Enable Terrain3D / Debug / Show Region Labels for a visual display."
|
||||
autowrap_mode = 3
|
||||
|
||||
[node name="DirectoryLabel" type="Label" parent="Margin/VBox"]
|
||||
custom_minimum_size = Vector2(400, 0)
|
||||
layout_mode = 2
|
||||
text = "
|
||||
Specify the directory to store your data. Any existing region files will be loaded."
|
||||
autowrap_mode = 3
|
||||
|
||||
[node name="DirHBox" type="HBoxContainer" parent="Margin/VBox"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="LineEdit" type="LineEdit" parent="Margin/VBox/DirHBox"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
placeholder_text = "Data directory"
|
||||
|
||||
[node name="SelectDir" type="Button" parent="Margin/VBox/DirHBox"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Spacer" type="Control" parent="Margin/VBox"]
|
||||
custom_minimum_size = Vector2(0, 40)
|
||||
layout_mode = 2
|
||||
83
addons/terrain_3d/menu/terrain_menu.gd
Normal file
83
addons/terrain_3d/menu/terrain_menu.gd
Normal file
@@ -0,0 +1,83 @@
|
||||
# Copyright © 2025 Cory Petkovsek, Roope Palmroos, and Contributors.
|
||||
# Menu for Terrain3D
|
||||
extends HBoxContainer
|
||||
|
||||
|
||||
const DirectoryWizard: Script = preload("res://addons/terrain_3d/menu/directory_setup.gd")
|
||||
const Packer: Script = preload("res://addons/terrain_3d/menu/channel_packer.gd")
|
||||
const Baker: Script = preload("res://addons/terrain_3d/menu/baker.gd")
|
||||
|
||||
var plugin: EditorPlugin
|
||||
var menu_button: MenuButton = MenuButton.new()
|
||||
var directory_setup: DirectoryWizard = DirectoryWizard.new()
|
||||
var packer: Packer = Packer.new()
|
||||
var baker: Baker = Baker.new()
|
||||
|
||||
# These are IDs and order must be consistent with add_item and set_disabled IDs
|
||||
enum {
|
||||
MENU_DIRECTORY_SETUP,
|
||||
MENU_PACK_TEXTURES,
|
||||
MENU_SEPARATOR,
|
||||
MENU_BAKE_ARRAY_MESH,
|
||||
MENU_BAKE_OCCLUDER,
|
||||
MENU_SEPARATOR2,
|
||||
MENU_SET_UP_NAVIGATION,
|
||||
MENU_BAKE_NAV_MESH,
|
||||
}
|
||||
|
||||
|
||||
func _enter_tree() -> void:
|
||||
directory_setup.plugin = plugin
|
||||
packer.plugin = plugin
|
||||
baker.plugin = plugin
|
||||
add_child(directory_setup)
|
||||
add_child(baker)
|
||||
|
||||
menu_button.text = "Terrain3D"
|
||||
menu_button.get_popup().add_item("Directory Setup...", MENU_DIRECTORY_SETUP)
|
||||
menu_button.get_popup().add_item("Pack Textures...", MENU_PACK_TEXTURES)
|
||||
menu_button.get_popup().add_separator("", MENU_SEPARATOR)
|
||||
menu_button.get_popup().add_item("Bake ArrayMesh...", MENU_BAKE_ARRAY_MESH)
|
||||
menu_button.get_popup().add_item("Bake Occluder3D...", MENU_BAKE_OCCLUDER)
|
||||
menu_button.get_popup().add_separator("", MENU_SEPARATOR2)
|
||||
menu_button.get_popup().add_item("Set up Navigation...", MENU_SET_UP_NAVIGATION)
|
||||
menu_button.get_popup().add_item("Bake NavMesh...", MENU_BAKE_NAV_MESH)
|
||||
|
||||
menu_button.get_popup().id_pressed.connect(_on_menu_pressed)
|
||||
menu_button.about_to_popup.connect(_on_menu_about_to_popup)
|
||||
add_child(menu_button)
|
||||
|
||||
|
||||
func _on_menu_pressed(p_id: int) -> void:
|
||||
match p_id:
|
||||
MENU_DIRECTORY_SETUP:
|
||||
directory_setup.directory_setup_popup()
|
||||
MENU_PACK_TEXTURES:
|
||||
packer.pack_textures_popup()
|
||||
MENU_BAKE_ARRAY_MESH:
|
||||
baker.bake_mesh_popup()
|
||||
MENU_BAKE_OCCLUDER:
|
||||
baker.bake_occluder_popup()
|
||||
MENU_SET_UP_NAVIGATION:
|
||||
baker.set_up_navigation_popup()
|
||||
MENU_BAKE_NAV_MESH:
|
||||
baker.bake_nav_mesh()
|
||||
|
||||
|
||||
func _on_menu_about_to_popup() -> void:
|
||||
menu_button.get_popup().set_item_disabled(MENU_DIRECTORY_SETUP, not plugin.terrain)
|
||||
menu_button.get_popup().set_item_disabled(MENU_PACK_TEXTURES, not plugin.terrain)
|
||||
menu_button.get_popup().set_item_disabled(MENU_BAKE_ARRAY_MESH, not plugin.terrain)
|
||||
menu_button.get_popup().set_item_disabled(MENU_BAKE_OCCLUDER, not plugin.terrain)
|
||||
|
||||
if plugin.terrain:
|
||||
var nav_regions: Array[NavigationRegion3D] = baker.find_terrain_nav_regions(plugin.terrain)
|
||||
menu_button.get_popup().set_item_disabled(MENU_BAKE_NAV_MESH, nav_regions.size() == 0)
|
||||
menu_button.get_popup().set_item_disabled(MENU_SET_UP_NAVIGATION, nav_regions.size() != 0)
|
||||
elif plugin.nav_region:
|
||||
var terrains: Array[Terrain3D] = baker.find_nav_region_terrains(plugin.nav_region)
|
||||
menu_button.get_popup().set_item_disabled(MENU_BAKE_NAV_MESH, terrains.size() == 0)
|
||||
menu_button.get_popup().set_item_disabled(MENU_SET_UP_NAVIGATION, true)
|
||||
else:
|
||||
menu_button.get_popup().set_item_disabled(MENU_BAKE_NAV_MESH, true)
|
||||
menu_button.get_popup().set_item_disabled(MENU_SET_UP_NAVIGATION, true)
|
||||
1
addons/terrain_3d/menu/terrain_menu.gd.uid
Normal file
1
addons/terrain_3d/menu/terrain_menu.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://3gxvahogxa10
|
||||
Reference in New Issue
Block a user