added terrain3d
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# Terrain3D
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A high performance, editable terrain system for Godot 4.
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## Features
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* Written in C++ as a GDExtension addon, which works with official engine builds
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* Written in C++ as a GDExtension addon, which works with official builds of Godot Engine
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* Can be accessed by GDScript, C#, and any language Godot supports
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* Geometric Clipmap Mesh Terrain, as used in The Witcher 3. See [System Architecture](https://terrain3d.readthedocs.io/en/stable/docs/system_architecture.html)
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* Geomorphing Geometric Clipmap Mesh Terrain, as used in The Witcher 3. See [System Architecture](https://terrain3d.readthedocs.io/en/stable/docs/system_architecture.html)
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* Terrains as small as 64x64m up to 65.5x65.5km (4295km^2) in variable sized regions
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* Up to 32 textures
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* Up to 10 levels of detail
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* Foliage instancing
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* Up to 10 levels of detail for the terrain mesh
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* Foliage instancing, with up to 10 levels of detail, and a shadow impostor
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* Sculpting, holes, texture painting, texture detiling, painting colors and wetness
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* Imports heightmaps from [HTerrain](https://github.com/Zylann/godot_heightmap_plugin/), WorldMachine, Unity, Unreal and any tool that can export a heightmap (raw/r16/exr/+). See [importing data](https://terrain3d.readthedocs.io/en/stable/docs/import_export.html)
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* Imports heightmaps from [HTerrain](https://github.com/Zylann/godot_heightmap_plugin/), Gaea, World Creator, World Machine, Unity, Unreal and any tool that can export a heightmap. See [heightmaps](https://terrain3d.readthedocs.io/en/stable/docs/heightmaps.html)
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See [Project Status](https://terrain3d.readthedocs.io/en/stable/docs/project_status.html) for details.
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## Getting Started
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1. Read the [Installation & Upgrades](https://terrain3d.readthedocs.io/en/stable/docs/installation.html) instructions.
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2. For support, read [Getting Help](https://terrain3d.readthedocs.io/en/stable/docs/getting_help.html) or join our [Discord server](https://tokisan.com/discord).
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2. For support, read [Getting Help](https://terrain3d.readthedocs.io/en/stable/docs/getting_help.html) and join our [Discord server](https://tokisan.com/discord).
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3. Watch the tutorial videos:
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**Installation, Setup, Basic Usage**
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[](https://youtu.be/oV8c9alXVwU)
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**Texture Painting, Holes, Navigation, Advanced Usage**
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[](https://youtu.be/YtiAI2F6Xkk)
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3. Watch the [tutorial videos](https://terrain3d.readthedocs.io/en/stable/docs/tutorial_videos.html).
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## Credit
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@@ -41,9 +33,8 @@ Developed for the Godot community by:
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| **Cory Petkovsek, Tokisan Games** | [<img src="https://github.com/dmhendricks/signature-social-icons/blob/master/icons/round-flat-filled/35px/twitter.png?raw=true" width="24"/>](https://twitter.com/TokisanGames) [<img src="https://github.com/dmhendricks/signature-social-icons/blob/master/icons/round-flat-filled/35px/github.png?raw=true" width="24"/>](https://github.com/TokisanGames) [<img src="https://github.com/dmhendricks/signature-social-icons/blob/master/icons/round-flat-filled/35px/www.png?raw=true" width="24"/>](https://tokisan.com/) [<img src="https://github.com/dmhendricks/signature-social-icons/blob/master/icons/round-flat-filled/35px/discord.png?raw=true" width="24"/>](https://tokisan.com/discord) [<img src="https://github.com/dmhendricks/signature-social-icons/blob/master/icons/round-flat-filled/35px/youtube.png?raw=true" width="24"/>](https://www.youtube.com/@TokisanGames)|
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| **Roope Palmroos, Outobugi Games** | [<img src="https://github.com/dmhendricks/signature-social-icons/blob/master/icons/round-flat-filled/35px/twitter.png?raw=true" width="24"/>](https://twitter.com/outobugi) [<img src="https://github.com/dmhendricks/signature-social-icons/blob/master/icons/round-flat-filled/35px/github.png?raw=true" width="24"/>](https://github.com/outobugi) [<img src="https://github.com/dmhendricks/signature-social-icons/blob/master/icons/round-flat-filled/35px/www.png?raw=true" width="24"/>](https://outobugi.com/) [<img src="https://github.com/dmhendricks/signature-social-icons/blob/master/icons/round-flat-filled/35px/youtube.png?raw=true" width="24"/>](https://www.youtube.com/@outobugi)|
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And other contributors displayed on the right of the github page and in [AUTHORS.md](https://github.com/TokisanGames/Terrain3D/blob/main/AUTHORS.md).
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And other contributors displayed on the right of the github page and in [AUTHORS.md](https://terrain3d.readthedocs.io/en/stable/docs/authors.html).
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Geometry clipmap mesh code created by [Mike J. Savage](https://mikejsavage.co.uk/blog/geometry-clipmaps.html). Blog and repository code released under the MIT license per email communication with Mike.
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## Contributing
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