fixed cloud pop in and terrain textures
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@@ -55,6 +55,7 @@ normal_texture = SubResource("ImageTexture_cmr6o")
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normal_depth = 1.0
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ao_strength = 2.0
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roughness = -0.05
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uv_scale = 0.2
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[sub_resource type="Terrain3DTextureAsset" id="Terrain3DTextureAsset_od0q7"]
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name = "Grass"
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@@ -65,7 +66,7 @@ normal_texture = ExtResource("4_adagb")
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normal_depth = 2.0
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ao_strength = 2.0
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roughness = 1.0
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uv_scale = 0.2
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uv_scale = 0.4
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detiling_rotation = 0.161
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[resource]
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