fixed cloud pop in and terrain textures
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10
cloud1.tscn
10
cloud1.tscn
@@ -1,13 +1,21 @@
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[gd_scene load_steps=5 format=3 uid="uid://b6d8oy7iuad4a"]
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[gd_scene load_steps=7 format=3 uid="uid://b6d8oy7iuad4a"]
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[ext_resource type="Texture2D" uid="uid://cok8af7y2qrmo" path="res://assets/Textures/clouds/FX_CloudAlpha01.png" id="1_g3s35"]
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[sub_resource type="Gradient" id="Gradient_g3s35"]
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colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_017xs"]
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gradient = SubResource("Gradient_g3s35")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_017xs"]
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emission_shape = 3
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emission_box_extents = Vector3(40, 20, 30)
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angle_min = 1.07288e-05
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angle_max = 360.0
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gravity = Vector3(0, 0, 0)
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color_ramp = SubResource("GradientTexture1D_017xs")
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turbulence_noise_speed = Vector3(0.345, 0, 0)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7tvac"]
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transparency = 1
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