fixed cloud pop in and terrain textures

This commit is contained in:
derek
2025-04-11 15:46:23 -05:00
parent fb67ce392a
commit bcc9d788a9
22 changed files with 257 additions and 261 deletions

View File

@@ -1,13 +1,21 @@
[gd_scene load_steps=5 format=3 uid="uid://b6d8oy7iuad4a"]
[gd_scene load_steps=7 format=3 uid="uid://b6d8oy7iuad4a"]
[ext_resource type="Texture2D" uid="uid://cok8af7y2qrmo" path="res://assets/Textures/clouds/FX_CloudAlpha01.png" id="1_g3s35"]
[sub_resource type="Gradient" id="Gradient_g3s35"]
colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_017xs"]
gradient = SubResource("Gradient_g3s35")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_017xs"]
emission_shape = 3
emission_box_extents = Vector3(40, 20, 30)
angle_min = 1.07288e-05
angle_max = 360.0
gravity = Vector3(0, 0, 0)
color_ramp = SubResource("GradientTexture1D_017xs")
turbulence_noise_speed = Vector3(0.345, 0, 0)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7tvac"]
transparency = 1