fixed cloud pop in and terrain textures
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@@ -65,7 +65,6 @@ radius = 0.256836
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[node name="Tree1" type="StaticBody3D"]
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[node name="Tree1_trunk" type="MeshInstance3D" parent="."]
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transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0)
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mesh = SubResource("ArrayMesh_5x6iv")
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skeleton = NodePath("")
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