fixed cloud pop in and terrain textures
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@@ -68,7 +68,7 @@ audio_explode = NodePath("Audio/Explosion")
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[node name="dieParticles" type="GPUParticles3D" parent="."]
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transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 1.12633, 0, -0.00682099)
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emitting = false
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amount = 500
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amount = 10
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lifetime = 4.0
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one_shot = true
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explosiveness = 1.0
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