fixed cloud pop in and terrain textures
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@@ -128,7 +128,7 @@ _data = {
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[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("weapon_holder") groups=["persist", "player"]]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.1, 0)
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collision_layer = 6
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collision_layer = 4
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collision_mask = 523
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script = ExtResource("1_x7wms")
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SENSITIVITY = 0.008
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