fixed cloud pop in and terrain textures

This commit is contained in:
derek
2025-04-11 15:46:23 -05:00
parent fb67ce392a
commit bcc9d788a9
22 changed files with 257 additions and 261 deletions

View File

@@ -32,7 +32,14 @@ animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
_subresources={
"materials": {
"Ceiling": {
"use_external/enabled": true,
"use_external/path": "uid://isd7ca2ymvs8"
}
}
}
blender/nodes/visible=0
blender/nodes/active_collection_only=false
blender/nodes/punctual_lights=true

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@@ -85,6 +85,7 @@ _shader_parameters = {
&"world_space_normal_blend": true
}
world_background = 2
texture_filtering = 1
auto_shader = true
dual_scaling = true

File diff suppressed because one or more lines are too long

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@@ -1,4 +1,4 @@
[gd_resource type="VisualShader" load_steps=31 format=3 uid="uid://moixdam5rxx7"]
[gd_resource type="VisualShader" load_steps=31 format=3 uid="uid://bif4rjooo7q2n"]
[sub_resource type="VisualShaderNodeFresnel" id="VisualShaderNodeFresnel_jqdis"]
default_input_values = [2, false, 3, 1.5]

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@@ -2,7 +2,7 @@
[ext_resource type="Script" uid="uid://de6ivnxx0xbbk" path="res://scripts/JumpPlatform.gd" id="1_uy07y"]
[ext_resource type="Texture2D" uid="uid://bbml5pkq7iyeo" path="res://assets/Models/SubstancePainterTest/jumppadbase-low_JumpPadBase_BaseColor.png" id="2_2wtw3"]
[ext_resource type="Shader" uid="uid://bootgg1o64ovr" path="res://assets/jump_platform.tres" id="2_376hv"]
[ext_resource type="Shader" uid="uid://moixdam5rxx7" path="res://assets/jump_platform.tres" id="2_376hv"]
[ext_resource type="AudioStream" uid="uid://ddrlaj0ghgepn" path="res://assets/Audio/bang-4-SBA-300001718.wav" id="2_na0u8"]
[ext_resource type="Texture2D" uid="uid://35xu75bar8i6" path="res://assets/Models/SubstancePainterTest/jumppadbase-low_JumpPadBase_Metallic.png" id="3_avkk8"]
[ext_resource type="Texture2D" uid="uid://bfkb76pnkm585" path="res://assets/Models/SubstancePainterTest/jumppadbase-low_JumpPadBase_Normal.png" id="4_hkrci"]
@@ -141,7 +141,7 @@ surface_material_override/0 = SubResource("ShaderMaterial_pouh8")
[node name="Area3D" type="Area3D" parent="."]
collision_layer = 0
collision_mask = 2
collision_mask = 4
[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)

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@@ -128,7 +128,7 @@ _data = {
[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("weapon_holder") groups=["persist", "player"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.1, 0)
collision_layer = 6
collision_layer = 4
collision_mask = 523
script = ExtResource("1_x7wms")
SENSITIVITY = 0.008

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@@ -68,7 +68,7 @@ audio_explode = NodePath("Audio/Explosion")
[node name="dieParticles" type="GPUParticles3D" parent="."]
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 1.12633, 0, -0.00682099)
emitting = false
amount = 500
amount = 10
lifetime = 4.0
one_shot = true
explosiveness = 1.0

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@@ -2,5 +2,5 @@
[ext_resource type="Script" uid="uid://12l74jckdnpl" path="res://scripts/room_manager.gd" id="1_vdw54"]
[node name="EnemyHivemind" type="Node" groups=["enemy_hivemind"]]
[node name="EnemyHivemind" type="Node3D" groups=["enemy_hivemind"]]
script = ExtResource("1_vdw54")

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@@ -65,7 +65,6 @@ radius = 0.256836
[node name="Tree1" type="StaticBody3D"]
[node name="Tree1_trunk" type="MeshInstance3D" parent="."]
transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0)
mesh = SubResource("ArrayMesh_5x6iv")
skeleton = NodePath("")