fixed cloud pop in and terrain textures
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@@ -32,7 +32,14 @@ animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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_subresources={
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"materials": {
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"Ceiling": {
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"use_external/enabled": true,
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"use_external/path": "uid://isd7ca2ymvs8"
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}
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}
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}
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blender/nodes/visible=0
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blender/nodes/active_collection_only=false
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blender/nodes/punctual_lights=true
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@@ -85,6 +85,7 @@ _shader_parameters = {
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&"world_space_normal_blend": true
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}
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world_background = 2
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texture_filtering = 1
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auto_shader = true
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dual_scaling = true
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@@ -1,4 +1,4 @@
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[gd_resource type="VisualShader" load_steps=31 format=3 uid="uid://moixdam5rxx7"]
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[gd_resource type="VisualShader" load_steps=31 format=3 uid="uid://bif4rjooo7q2n"]
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[sub_resource type="VisualShaderNodeFresnel" id="VisualShaderNodeFresnel_jqdis"]
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default_input_values = [2, false, 3, 1.5]
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@@ -2,7 +2,7 @@
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[ext_resource type="Script" uid="uid://de6ivnxx0xbbk" path="res://scripts/JumpPlatform.gd" id="1_uy07y"]
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[ext_resource type="Texture2D" uid="uid://bbml5pkq7iyeo" path="res://assets/Models/SubstancePainterTest/jumppadbase-low_JumpPadBase_BaseColor.png" id="2_2wtw3"]
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[ext_resource type="Shader" uid="uid://bootgg1o64ovr" path="res://assets/jump_platform.tres" id="2_376hv"]
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[ext_resource type="Shader" uid="uid://moixdam5rxx7" path="res://assets/jump_platform.tres" id="2_376hv"]
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[ext_resource type="AudioStream" uid="uid://ddrlaj0ghgepn" path="res://assets/Audio/bang-4-SBA-300001718.wav" id="2_na0u8"]
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[ext_resource type="Texture2D" uid="uid://35xu75bar8i6" path="res://assets/Models/SubstancePainterTest/jumppadbase-low_JumpPadBase_Metallic.png" id="3_avkk8"]
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[ext_resource type="Texture2D" uid="uid://bfkb76pnkm585" path="res://assets/Models/SubstancePainterTest/jumppadbase-low_JumpPadBase_Normal.png" id="4_hkrci"]
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@@ -141,7 +141,7 @@ surface_material_override/0 = SubResource("ShaderMaterial_pouh8")
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[node name="Area3D" type="Area3D" parent="."]
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collision_layer = 0
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collision_mask = 2
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collision_mask = 4
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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@@ -128,7 +128,7 @@ _data = {
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[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("weapon_holder") groups=["persist", "player"]]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.1, 0)
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collision_layer = 6
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collision_layer = 4
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collision_mask = 523
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script = ExtResource("1_x7wms")
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SENSITIVITY = 0.008
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@@ -68,7 +68,7 @@ audio_explode = NodePath("Audio/Explosion")
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[node name="dieParticles" type="GPUParticles3D" parent="."]
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transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 1.12633, 0, -0.00682099)
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emitting = false
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amount = 500
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amount = 10
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lifetime = 4.0
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one_shot = true
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explosiveness = 1.0
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@@ -2,5 +2,5 @@
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[ext_resource type="Script" uid="uid://12l74jckdnpl" path="res://scripts/room_manager.gd" id="1_vdw54"]
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[node name="EnemyHivemind" type="Node" groups=["enemy_hivemind"]]
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[node name="EnemyHivemind" type="Node3D" groups=["enemy_hivemind"]]
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script = ExtResource("1_vdw54")
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@@ -65,7 +65,6 @@ radius = 0.256836
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[node name="Tree1" type="StaticBody3D"]
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[node name="Tree1_trunk" type="MeshInstance3D" parent="."]
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transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0)
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mesh = SubResource("ArrayMesh_5x6iv")
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skeleton = NodePath("")
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