moved key gun functions into gun script. small glitch in reload animation that I havent diagnosed yet
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@@ -11,6 +11,7 @@ damping = 0.1
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wet = 0.1
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[resource]
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bus/0/volume_db = -80.0
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bus/0/effect/0/effect = SubResource("AudioEffectPitchShift_qiw0e")
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bus/0/effect/0/enabled = false
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bus/1/name = &"SFX"
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