moved key gun functions into gun script. small glitch in reload animation that I havent diagnosed yet
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@@ -212,6 +212,20 @@ tracks/6/keys = {
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"update": 0,
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"values": [0.0]
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}
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tracks/7/type = "method"
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tracks/7/imported = false
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tracks/7/enabled = true
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tracks/7/path = NodePath(".")
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tracks/7/interp = 1
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tracks/7/loop_wrap = true
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tracks/7/keys = {
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"times": PackedFloat32Array(0.28),
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"transitions": PackedFloat32Array(1),
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"values": [{
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"args": [],
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"method": &"spawn_mag"
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}]
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}
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[sub_resource type="Animation" id="Animation_bsc1a"]
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resource_name = "shoot"
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@@ -305,7 +319,7 @@ _data = {
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[node name="mac10" node_paths=PackedStringArray("flare_light", "anim_player", "barrel_raycast", "casing_ejector", "mag_ejector", "audio_fire", "audio_empty", "audio_reload") instance=ExtResource("1_nb4p5")]
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script = ExtResource("2_6i1l4")
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max_ammo = 30
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start_mags = 4
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start_mags = 100
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random_spread_amt = 1.5
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flare_light = NodePath("mac10/SpotLight3D")
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bullet = ExtResource("3_pyl20")
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