more ui tweaks and started on enemy health bar
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@@ -1,10 +1,11 @@
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[gd_scene load_steps=96 format=4 uid="uid://djr7vnr1hcx82"]
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[gd_scene load_steps=97 format=4 uid="uid://djr7vnr1hcx82"]
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[ext_resource type="Script" uid="uid://cdofgtwevbray" path="res://scripts/spider.gd" id="1_7e7fe"]
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[ext_resource type="PackedScene" uid="uid://h5ojldugfyyu" path="res://assets/bullet_enemy.tscn" id="2_aew5r"]
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[ext_resource type="PackedScene" uid="uid://5jhwtkdggfle" path="res://assets/Enemy_casing.tscn" id="3_e5ft5"]
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[ext_resource type="AudioStream" uid="uid://cx016r7bsnadg" path="res://assets/Audio/quartz-crystal-singing-bowl-13-inch-a-rub-rim-suede-mallet-SBA-300114282.wav" id="4_pyp22"]
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[ext_resource type="Script" uid="uid://dxkkrhlk2crqm" path="res://scripts/EnemyTarget.gd" id="7_8vkma"]
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[ext_resource type="Script" uid="uid://dfc80ru6aro15" path="res://scripts/3D Health Bar.gd" id="7_87l3v"]
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[ext_resource type="Material" uid="uid://bjx8uqmdo7d3j" path="res://assets/spider2.turret.tres" id="7_d5oc0"]
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[ext_resource type="PackedScene" uid="uid://b0rkkp07y3fnu" path="res://assets/die_particles.tscn" id="7_w22oa"]
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[ext_resource type="Texture2D" uid="uid://ed2omoi280jl" path="res://assets/Models/SubstancePainterTest/spider-LOW_spider1.gunbarrel_BaseColor.png" id="8_87l3v"]
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@@ -1173,6 +1174,18 @@ die_particles = ExtResource("7_w22oa")
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damage_number = ExtResource("9_rmegy")
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taunts = Array[String](["did i do that?", "you've been on my shitlist", "you like that?? you want more??", "you should try dodging", "schwing!", "hows your gut now you big cup of dumdum juice?!"])
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[node name="Sprite3D" type="Sprite3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.02607, 0)
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[node name="SubViewport" type="SubViewport" parent="Sprite3D"]
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[node name="Control" type="Control" parent="Sprite3D/SubViewport"]
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layout_mode = 3
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anchors_preset = 0
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offset_right = 40.0
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offset_bottom = 40.0
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script = ExtResource("7_87l3v")
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[node name="TurretLook" type="RayCast3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00161432, 1.62046, 0.00134204)
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target_position = Vector3(0, 0, -50)
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