bullets working better and detect collision better
still need to register hits with enemy targets and find contact point to leave bullet holes
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=11 format=4 uid="uid://dqhltdnqyg8ni"]
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[gd_scene load_steps=12 format=4 uid="uid://dqhltdnqyg8ni"]
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[ext_resource type="Script" path="res://scripts/bullet.gd" id="1_oj0f5"]
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[ext_resource type="Texture2D" uid="uid://dqytegxsmb5kg" path="res://assets/Models/bullet.transparency.png" id="2_0ks2n"]
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@@ -72,25 +72,24 @@ emission_enabled = true
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emission = Color(0.737886, 0.150238, 0.0835467, 1)
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emission_energy_multiplier = 8.0
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[node name="Bullet" type="Node3D"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_tqvit"]
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height = 1.53305
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radius = 0.055
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[node name="Bullet" type="RigidBody3D"]
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collision_layer = 0
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collision_mask = 105
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continuous_cd = true
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contact_monitor = true
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max_contacts_reported = 1
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script = ExtResource("1_oj0f5")
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[node name="gunbullet1" type="Node3D" parent="."]
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transform = Transform3D(-2, 0, -3.01992e-07, 0, 2, 0, 3.01992e-07, 0, -2, 0, 0, 0)
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[node name="Cylinder" type="MeshInstance3D" parent="gunbullet1"]
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transform = Transform3D(1, 0, 0, 0, 0, -1, 0, 1, 0, -2.57922e-08, 0, -0.313849)
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[node name="Cylinder" type="MeshInstance3D" parent="."]
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transform = Transform3D(-2, -3.01992e-07, 0, 0, 0, -2, 3.01992e-07, -2, 0, 1.46364e-07, 0, 0.627698)
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cast_shadow = 0
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mesh = SubResource("ArrayMesh_gi7r4")
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skeleton = NodePath("")
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[node name="RayCast3D" type="RayCast3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1.70846, 0.000340699, 0.0133128, 0.723808)
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target_position = Vector3(0, 0, -2.5)
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collision_mask = 105
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hit_from_inside = true
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collide_with_areas = true
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[node name="GPUParticles3D" type="GPUParticles3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.718767)
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material_override = SubResource("StandardMaterial3D_x6v7s")
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@@ -111,12 +110,16 @@ explosiveness = 1.0
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process_material = SubResource("ParticleProcessMaterial_3wvag")
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draw_pass_1 = SubResource("BoxMesh_jrtee")
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[node name="Timer" type="Timer" parent="."]
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wait_time = 10.0
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one_shot = true
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autostart = true
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[node name="Audio" type="Node" parent="."]
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[node name="HitIndicator" type="AudioStreamPlayer" parent="Audio"]
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stream = ExtResource("3_6j0l2")
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[node name="BulletCollision" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
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shape = SubResource("CylinderShape3D_tqvit")
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[node name="RayCast3D" type="RayCast3D" parent="."]
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target_position = Vector3(0, 0, -1)
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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