bullets working better and detect collision better

still need to register hits with enemy targets and find contact point to leave bullet holes
This commit is contained in:
derek
2024-10-22 15:27:33 -05:00
parent 2e7f253609
commit b70fd94184
7 changed files with 256 additions and 58 deletions

View File

@@ -57,6 +57,7 @@ shadow_mesh = SubResource("ArrayMesh_46pc3")
[node name="ammo_pickup" type="RigidBody3D" node_paths=PackedStringArray("collision_shape") groups=["magnet", "pickup", "scene_rigidbody"]]
collision_layer = 16
collision_mask = 17
continuous_cd = true
script = ExtResource("1_sni3c")
collision_shape = NodePath("CollisionShape3D2")
despawning = true