bullets working better and detect collision better
still need to register hits with enemy targets and find contact point to leave bullet holes
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@@ -57,6 +57,7 @@ shadow_mesh = SubResource("ArrayMesh_46pc3")
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[node name="ammo_pickup" type="RigidBody3D" node_paths=PackedStringArray("collision_shape") groups=["magnet", "pickup", "scene_rigidbody"]]
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collision_layer = 16
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collision_mask = 17
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continuous_cd = true
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script = ExtResource("1_sni3c")
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collision_shape = NodePath("CollisionShape3D2")
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despawning = true
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