minor tweaks and fixed barrel explosion

This commit is contained in:
Derek
2024-12-12 23:46:36 -06:00
parent 90fa39ca4a
commit b6a9e9a112
12 changed files with 308 additions and 50 deletions

View File

@@ -45,7 +45,7 @@ func _on_body_entered(body: Node) -> void:
if body != null and !body.is_in_group("player") and linear_velocity.length() >= VELOCITY_REQUIRED_TO_HIT:
if body.is_in_group("switch"):
body.hit()
body.hit(bullet_damage)
if body.is_in_group("breakable"):
var current_velocity = transform.basis * Vector3(0,0,-1 * bullet_force_mod)