minor tweaks and fixed barrel explosion
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@@ -61,7 +61,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 19.6646, 0)
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mesh = SubResource("ArrayMesh_lh774")
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skeleton = NodePath("")
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[node name="StaticBody3D" type="StaticBody3D" parent="Water Tower"]
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[node name="StaticBody3D" type="StaticBody3D" parent="Water Tower" groups=["leak"]]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Water Tower/StaticBody3D"]
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shape = SubResource("ConcavePolygonShape3D_wo6r4")
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