minor tweaks and fixed barrel explosion
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@@ -42,10 +42,11 @@ collision_bounce = 0.0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ntlp5"]
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transparency = 1
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blend_mode = 1
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shading_mode = 0
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albedo_color = Color(0.278431, 0.647059, 0.85098, 0.937255)
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albedo_color = Color(0.278431, 0.647059, 0.85098, 1)
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albedo_texture = ExtResource("1_x22sq")
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roughness = 0.0
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backlight_enabled = true
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backlight = Color(1, 1, 1, 1)
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billboard_mode = 1
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[sub_resource type="PlaneMesh" id="PlaneMesh_ktpc0"]
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