minor tweaks and fixed barrel explosion
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@@ -1,36 +1,60 @@
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[gd_scene load_steps=10 format=3 uid="uid://6p7d7txcox7i"]
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[gd_scene load_steps=14 format=3 uid="uid://6p7d7txcox7i"]
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[ext_resource type="Script" path="res://scripts/die_particles.gd" id="1_ssw3i"]
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[ext_resource type="Texture2D" uid="uid://dn3b6uw8xr63m" path="res://assets/Textures/Smoke/smoketest_v1_0043.png" id="2_cag6r"]
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[ext_resource type="AudioStream" uid="uid://6b5gg8b0p8k8" path="res://assets/Audio/Weapons/explosion-blast-SBA-300083684.wav" id="2_rbypu"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_e1gej"]
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albedo_color = Color(0.586219, 0.0370184, 0.140967, 1)
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emission_enabled = true
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emission = Color(0.941176, 0, 0, 1)
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emission_energy_multiplier = 8.0
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[sub_resource type="Curve" id="Curve_741s1"]
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min_value = -1.0
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_data = [Vector2(0, -1), 0.0, 0.0, 0, 0, Vector2(1, 1), 2.8, 0.0, 0, 0]
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[sub_resource type="Curve" id="Curve_eqjwj"]
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_data = [Vector2(0, 0), 0.0, 1.4, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_7652j"]
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curve = SubResource("Curve_741s1")
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[sub_resource type="CurveTexture" id="CurveTexture_ya0uq"]
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curve = SubResource("Curve_eqjwj")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_evi0f"]
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direction = Vector3(0, 1, 0)
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spread = 66.739
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[sub_resource type="Gradient" id="Gradient_acjgf"]
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colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_8kfxe"]
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gradient = SubResource("Gradient_acjgf")
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[sub_resource type="Curve" id="Curve_w037p"]
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min_value = -1.0
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_data = [Vector2(0, -1), 0.0, 2.8, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_aqpqn"]
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curve = SubResource("Curve_w037p")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_oxveh"]
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particle_flag_rotate_y = true
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emission_shape = 1
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emission_sphere_radius = 0.1
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velocity_pivot = Vector3(0, 1, 0)
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direction = Vector3(1, 1, 1)
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spread = 180.0
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initial_velocity_min = 10.0
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initial_velocity_max = 15.0
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initial_velocity_max = 30.0
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gravity = Vector3(0, 0.5, 0)
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scale_min = 0.1
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scale_max = 0.3
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hue_variation_min = 0.1
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hue_variation_max = 0.2
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hue_variation_curve = SubResource("CurveTexture_7652j")
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color_ramp = SubResource("GradientTexture1D_8kfxe")
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alpha_curve = SubResource("CurveTexture_ya0uq")
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hue_variation_curve = SubResource("CurveTexture_aqpqn")
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turbulence_enabled = true
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turbulence_noise_strength = 0.0
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turbulence_noise_scale = 0.5
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[sub_resource type="BoxMesh" id="BoxMesh_rsjsy"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pxrrg"]
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transparency = 1
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blend_mode = 1
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shading_mode = 0
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albedo_color = Color(1, 1, 1, 0.14902)
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albedo_texture = ExtResource("2_cag6r")
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billboard_mode = 1
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[sub_resource type="Skin" id="Skin_v2ayh"]
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[sub_resource type="PlaneMesh" id="PlaneMesh_pjpw2"]
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material = SubResource("StandardMaterial3D_pxrrg")
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size = Vector2(10, 10)
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orientation = 2
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[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_e1p15"]
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random_pitch = 1.2
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@@ -42,19 +66,15 @@ script = ExtResource("1_ssw3i")
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audio_explode = NodePath("Audio/Explosion")
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[node name="dieParticles" type="GPUParticles3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.17952, 0)
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material_override = SubResource("StandardMaterial3D_e1gej")
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cast_shadow = 0
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transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 1.12633, 0, -0.00682099)
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emitting = false
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amount = 250
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lifetime = 5.0
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amount = 500
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lifetime = 4.0
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one_shot = true
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explosiveness = 1.0
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trail_enabled = true
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trail_lifetime = 3.2
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process_material = SubResource("ParticleProcessMaterial_evi0f")
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draw_pass_1 = SubResource("BoxMesh_rsjsy")
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draw_skin = SubResource("Skin_v2ayh")
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fixed_fps = 60
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process_material = SubResource("ParticleProcessMaterial_oxveh")
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draw_pass_1 = SubResource("PlaneMesh_pjpw2")
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[node name="Audio" type="Node3D" parent="."]
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