fixed gun LODs
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@@ -529,7 +529,8 @@ audio_empty = NodePath("Audio/Empty")
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audio_reload = NodePath("Audio/Reload")
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[node name="mac10" parent="." index="0"]
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transform = Transform3D(-1.08301e-06, -8.05118e-08, -0.3, -0.0225093, 0.299154, 9.74369e-10, 0.299154, 0.0225093, -1.086e-06, -0.00876398, 0.0748287, -0.0557729)
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transform = Transform3D(-1.08301e-06, -8.05116e-08, -0.3, -0.0225093, 0.299154, 9.74567e-10, 0.299154, 0.0225093, -1.086e-06, -0.00876398, 0.0748287, -0.0557729)
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lod_bias = 10.0
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mesh = SubResource("ArrayMesh_pcg38")
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[node name="RHandLocation" type="Node3D" parent="mac10" index="0"]
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@@ -1141,6 +1141,7 @@ audio_reload = NodePath("Audio/Reload")
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[node name="revolver1" parent="." index="0"]
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transform = Transform3D(-0.0315539, 0.291099, 0.0653139, -0.27013, -9.77868e-07, -0.130499, -0.126626, -0.0725366, 0.262115, 0.0258306, 0, -0.0631607)
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lod_bias = 10.0
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mesh = SubResource("ArrayMesh_a1hah")
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[node name="Chamber" parent="revolver1" index="0"]
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@@ -642,6 +642,7 @@ rotation_edit_mode = 1
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[node name="Blunderbus" type="MeshInstance3D" parent="BlunderbusHandle"]
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -0.00189811, 0.00375566, 0.312687)
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lod_bias = 10.0
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mesh = SubResource("ArrayMesh_jlpgx")
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skeleton = NodePath("")
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@@ -11,7 +11,7 @@ config_version=5
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[application]
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config/name="First Person Test"
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run/main_scene="res://assets/blockout_2.tscn"
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run/main_scene="res://scenes/blockout_4.tscn"
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config/features=PackedStringArray("4.3", "Forward Plus")
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config/icon="res://icon.svg"
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