fixed gun LODs

This commit is contained in:
derek
2025-01-14 16:57:05 -06:00
parent bdf90f1e89
commit b63aa7db37
4 changed files with 5 additions and 2 deletions

View File

@@ -529,7 +529,8 @@ audio_empty = NodePath("Audio/Empty")
audio_reload = NodePath("Audio/Reload") audio_reload = NodePath("Audio/Reload")
[node name="mac10" parent="." index="0"] [node name="mac10" parent="." index="0"]
transform = Transform3D(-1.08301e-06, -8.05118e-08, -0.3, -0.0225093, 0.299154, 9.74369e-10, 0.299154, 0.0225093, -1.086e-06, -0.00876398, 0.0748287, -0.0557729) transform = Transform3D(-1.08301e-06, -8.05116e-08, -0.3, -0.0225093, 0.299154, 9.74567e-10, 0.299154, 0.0225093, -1.086e-06, -0.00876398, 0.0748287, -0.0557729)
lod_bias = 10.0
mesh = SubResource("ArrayMesh_pcg38") mesh = SubResource("ArrayMesh_pcg38")
[node name="RHandLocation" type="Node3D" parent="mac10" index="0"] [node name="RHandLocation" type="Node3D" parent="mac10" index="0"]

View File

@@ -1141,6 +1141,7 @@ audio_reload = NodePath("Audio/Reload")
[node name="revolver1" parent="." index="0"] [node name="revolver1" parent="." index="0"]
transform = Transform3D(-0.0315539, 0.291099, 0.0653139, -0.27013, -9.77868e-07, -0.130499, -0.126626, -0.0725366, 0.262115, 0.0258306, 0, -0.0631607) transform = Transform3D(-0.0315539, 0.291099, 0.0653139, -0.27013, -9.77868e-07, -0.130499, -0.126626, -0.0725366, 0.262115, 0.0258306, 0, -0.0631607)
lod_bias = 10.0
mesh = SubResource("ArrayMesh_a1hah") mesh = SubResource("ArrayMesh_a1hah")
[node name="Chamber" parent="revolver1" index="0"] [node name="Chamber" parent="revolver1" index="0"]

View File

@@ -642,6 +642,7 @@ rotation_edit_mode = 1
[node name="Blunderbus" type="MeshInstance3D" parent="BlunderbusHandle"] [node name="Blunderbus" type="MeshInstance3D" parent="BlunderbusHandle"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -0.00189811, 0.00375566, 0.312687) transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -0.00189811, 0.00375566, 0.312687)
lod_bias = 10.0
mesh = SubResource("ArrayMesh_jlpgx") mesh = SubResource("ArrayMesh_jlpgx")
skeleton = NodePath("") skeleton = NodePath("")

View File

@@ -11,7 +11,7 @@ config_version=5
[application] [application]
config/name="First Person Test" config/name="First Person Test"
run/main_scene="res://assets/blockout_2.tscn" run/main_scene="res://scenes/blockout_4.tscn"
config/features=PackedStringArray("4.3", "Forward Plus") config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://icon.svg" config/icon="res://icon.svg"