fixed gun LODs
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@@ -642,6 +642,7 @@ rotation_edit_mode = 1
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[node name="Blunderbus" type="MeshInstance3D" parent="BlunderbusHandle"]
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -0.00189811, 0.00375566, 0.312687)
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lod_bias = 10.0
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mesh = SubResource("ArrayMesh_jlpgx")
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skeleton = NodePath("")
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