fixed gun LODs
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@@ -1141,6 +1141,7 @@ audio_reload = NodePath("Audio/Reload")
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[node name="revolver1" parent="." index="0"]
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transform = Transform3D(-0.0315539, 0.291099, 0.0653139, -0.27013, -9.77868e-07, -0.130499, -0.126626, -0.0725366, 0.262115, 0.0258306, 0, -0.0631607)
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lod_bias = 10.0
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mesh = SubResource("ArrayMesh_a1hah")
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[node name="Chamber" parent="revolver1" index="0"]
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