fixed gun LODs
This commit is contained in:
@@ -529,7 +529,8 @@ audio_empty = NodePath("Audio/Empty")
|
||||
audio_reload = NodePath("Audio/Reload")
|
||||
|
||||
[node name="mac10" parent="." index="0"]
|
||||
transform = Transform3D(-1.08301e-06, -8.05118e-08, -0.3, -0.0225093, 0.299154, 9.74369e-10, 0.299154, 0.0225093, -1.086e-06, -0.00876398, 0.0748287, -0.0557729)
|
||||
transform = Transform3D(-1.08301e-06, -8.05116e-08, -0.3, -0.0225093, 0.299154, 9.74567e-10, 0.299154, 0.0225093, -1.086e-06, -0.00876398, 0.0748287, -0.0557729)
|
||||
lod_bias = 10.0
|
||||
mesh = SubResource("ArrayMesh_pcg38")
|
||||
|
||||
[node name="RHandLocation" type="Node3D" parent="mac10" index="0"]
|
||||
|
||||
@@ -1141,6 +1141,7 @@ audio_reload = NodePath("Audio/Reload")
|
||||
|
||||
[node name="revolver1" parent="." index="0"]
|
||||
transform = Transform3D(-0.0315539, 0.291099, 0.0653139, -0.27013, -9.77868e-07, -0.130499, -0.126626, -0.0725366, 0.262115, 0.0258306, 0, -0.0631607)
|
||||
lod_bias = 10.0
|
||||
mesh = SubResource("ArrayMesh_a1hah")
|
||||
|
||||
[node name="Chamber" parent="revolver1" index="0"]
|
||||
|
||||
Reference in New Issue
Block a user